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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- (c) Galyana's Ultimate Empire at War Modifications
--
-- ****** *** *** ************ *** ***
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-- * * * * * * *
-- * * * * * **** * * *
-- * * * ****** * * * *
-- * **** * * * * * * * *** *
-- * * * * * * * * * *
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-- * * * * * * * ** * * *
-- ****** ****** ************ **** ** *******
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- File: GUEaW/Data/Scripts/AI/LandMode/TechUpgradeEmergency.LUA
--
-- Original Editor: Giovanni Galyana
--
-- Final Edit By: Giovanni Galyana
--
-- Date: 2 October, 2022
--
-- Revisions: 3
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- This should go off whenever we hit the unit cap and have units in reserve
-- Note that the generic unit building will also do tech upgrades if affordable
require("pgevents")
function Definitions()
Category = "Tech_Upgrade_Emergency"
IgnoreTarget = true
TaskForce = {
{
"ReserveForce"
,"RC_Level_Two_Tech_Upgrade | RC_Level_Three_Tech_Upgrade | RC_Level_Four_Tech_Upgrade = 0,1"
,"EC_Level_Two_Tech_Upgrade | EC_Level_Three_Tech_Upgrade | EC_Level_Four_Tech_Upgrade = 0,1"
,"UC_Level_Two_Tech_Upgrade | UC_Level_Three_Tech_Upgrade | UC_Level_Four_Tech_Upgrade = 0,1"
,"HC_Level_Two_Tech_Upgrade | HC_Level_Three_Tech_Upgrade | HC_Level_Four_Tech_Upgrade = 0,1"
,"PC_Level_Two_Tech_Upgrade | PC_Level_Three_Tech_Upgrade | PC_Level_Four_Tech_Upgrade = 0,1"
}
}
RequiredCategories = {"Upgrade"}
AllowFreeStoreUnits = false
end
function ReserveForce_Thread()
BlockOnCommand(ReserveForce.Produce_Force())
ReserveForce.Set_Plan_Result(true)
ScriptExit()
end