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DATA/SCRIPTS/AI/LIFTBLOCKADEPLAN.LUA
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84
DATA/SCRIPTS/AI/LIFTBLOCKADEPLAN.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LiftBlockadePlan.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LiftBlockadePlan.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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--
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-- Galactic Mode Conquer Script
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--
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function Definitions()
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Category = "Lift_Blockade"
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TaskForce = {
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-- First Task Force
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{
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"MainForce" -- Name of the MainForce, Variable and thread function.
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,"MinimumTotalSize = 4"
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,"MinimumTotalForce = 2500"
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,"Frigate | Capital | Corvette | Fighter | Bomber = 100%"
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}
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}
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RequiredCategories = { "Corvette | Frigate | Capital | Super" }
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end
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function MainForce_Thread()
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-- Converge all task force units upon the target simultaneously
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SynchronizedAssemble(MainForce)
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if MainForce.Get_Force_Count() > 0 then
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MainForce.Set_Plan_Result(true)
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MainForce.Release_Forces(1.0)
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end
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Sleep(120)
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ScriptExit()
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end
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function MainForce_Production_Failed(tf, failed_object_type)
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ScriptExit()
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end
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function MainForce_No_Units_Remaining()
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MainForce.Set_Plan_Result(false)
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end
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