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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LiftBlockadePlan.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LiftBlockadePlan.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
--
-- Galactic Mode Conquer Script
--
function Definitions()
Category = "Lift_Blockade"
TaskForce = {
-- First Task Force
{
"MainForce" -- Name of the MainForce, Variable and thread function.
,"MinimumTotalSize = 4"
,"MinimumTotalForce = 2500"
,"Frigate | Capital | Corvette | Fighter | Bomber = 100%"
}
}
RequiredCategories = { "Corvette | Frigate | Capital | Super" }
end
function MainForce_Thread()
-- Converge all task force units upon the target simultaneously
SynchronizedAssemble(MainForce)
if MainForce.Get_Force_Count() > 0 then
MainForce.Set_Plan_Result(true)
MainForce.Release_Forces(1.0)
end
Sleep(120)
ScriptExit()
end
function MainForce_Production_Failed(tf, failed_object_type)
ScriptExit()
end
function MainForce_No_Units_Remaining()
MainForce.Set_Plan_Result(false)
end