Initial commit

This commit is contained in:
2026-02-28 14:00:45 -06:00
commit 16d3170787
1134 changed files with 589134 additions and 0 deletions

View File

@@ -0,0 +1,118 @@
-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/RaidPlan.lua#3 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/RaidPlan.lua $
--
-- Original Author: James Yarrow
--
-- $Author: James_Yarrow $
--
-- $Change: 55242 $
--
-- $DateTime: 2006/09/22 12:20:59 $
--
-- $Revision: #3 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
function Definitions()
Category = "Raid"
TaskForce = {
{
"RaidForce"
,"DenyHeroAttach"
,"Infantry | Vehicle | Air = 2"
,"LandHero = 0,1"
}
}
LandSecured = false
end
function RaidForce_Thread()
AssembleForce(RaidForce)
if not RaidForce.Is_Raid_Capable() then
ScriptExit()
end
RaidForce.Set_Plan_Result(true)
if not LaunchUnits(RaidForce) then
ScriptExit()
end
BlockOnCommand(RaidForce.Raid(Target))
-- This plan has all but succeeded; make sure AI systems don't remove it
RaidForce.Set_As_Goal_System_Removable(false)
RaidForce.Test_Target_Contrast(false)
difficulty = "Easy"
if PlayerObject then
difficulty = PlayerObject.Get_Difficulty()
end
sleep_duration = DifficultyBasedMinPause(difficulty)
if RaidForce.Get_Force_Count() == 0 then
Sleep(sleep_duration)
ScriptExit()
end
LandSecured = true
RaidForce.Release_Forces(1.0)
FundBases(PlayerObject, Target)
if (not GalacticAttackAllowed(difficulty, 1)) then
Sleep(sleep_duration)
end
ScriptExit()
end
function RaidForce_Production_Failed(tf, failed_object_type)
ScriptExit()
end
function RaidForce_Original_Target_Owner_Changed(tf, old_owner, new_owner)
--Ignore changes to neutral - it might just be temporary on the way to
--passing into my control.
if new_owner ~= PlayerObject and new_owner.Is_Neutral() == false then
if (not LandSecured) or (PlayerObject.Get_Difficulty() == "Hard") then
ScriptExit()
end
end
end
function RaidForce_No_Units_Remaining(tf)
--Do nothing
end