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DATA/SCRIPTS/AI/REBELADVANCETECHPLAN.LUA
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DATA/SCRIPTS/AI/REBELADVANCETECHPLAN.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/RebelAdvanceTechPlan.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/RebelAdvanceTechPlan.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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Category = "Advance_Tech_Rebel"
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IgnoreTarget = true
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TaskForce = {
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{
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"TechForce",
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"DenyHeroAttach",
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"Droids_Team = 1"
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}
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}
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DebugMessage("%s -- Done Definitions", tostring(Script))
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end
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function TechForce_Thread()
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DebugMessage("%s -- In TechForce_Thread.", tostring(Script))
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TechForce.Set_As_Goal_System_Removable(false)
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Target = FindTarget(TechForce, "Is_Good_Slice_Target", "Enemy", 0.1)
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if not Target then
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DebugMessage("%s -- Unable to find target for TechForce!", tostring(Script))
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ScriptExit()
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end
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--AssembleForce(TechForce)
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--Goal is global so there's no staging area for AssembleForce, but since we're using a stealth unit we can stage at the target
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BlockOnCommand(TechForce.Produce_Force(Target))
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BlockOnCommand(TechForce.Move_To(Target))
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BlockOnCommand(LandUnits(TechForce))
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TechForce.Set_Plan_Result(true)
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DebugMessage("%s -- TechForce done!", tostring(Script));
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ScriptExit()
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end
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function TechForce_Production_Failed(tf, failed_object_type)
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DebugMessage("%s -- Abandonning plan owing to production failure.", tostring(Script))
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ScriptExit()
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end
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