Initial commit
This commit is contained in:
79
DATA/SCRIPTS/AI/SPACEMODE/GROUNDTOSPACEDAMAGE.LUA
Normal file
79
DATA/SCRIPTS/AI/SPACEMODE/GROUNDTOSPACEDAMAGE.LUA
Normal file
@@ -0,0 +1,79 @@
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
-- (c) Galyana's Ultimate Empire at War Modifications
|
||||
--
|
||||
-- ****** *** *** ************ *** ***
|
||||
-- * * * * * * * *
|
||||
-- * * * * * * *
|
||||
-- * * * * * * *
|
||||
-- * * * * * **** * * *
|
||||
-- * * * ****** * * * *
|
||||
-- * **** * * * * * * * *** *
|
||||
-- * * * * * * * * * *
|
||||
-- * * * * * * * * * *
|
||||
-- * * * * * * * ** * * *
|
||||
-- ****** ****** ************ **** ** *******
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- File: GUEaW/Data/Scripts/AI/SpaceMode/GroundToSpaceDamage.LUA
|
||||
--
|
||||
-- Original Editor: Giovanni Galyana
|
||||
--
|
||||
-- Final Edit By: Giovanni Galyana
|
||||
--
|
||||
-- Date: 9 July, 2020
|
||||
--
|
||||
-- Revisions: 3
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
require("pgevents")
|
||||
|
||||
function Definitions()
|
||||
DebugMessage("%s -- In Definitions", tostring(Script))
|
||||
|
||||
Category = "Ground_To_Space_Damage"
|
||||
IgnoreTarget = true
|
||||
TaskForce =
|
||||
{
|
||||
{
|
||||
"MainForce"
|
||||
,"DenySpecialWeaponAttach"
|
||||
,"DenyHeroAttach"
|
||||
,"Ground_Empire_Hypervelocity_Gun | Skirmish_Hypervelocity_Gun | Ground_Hutts_Hypervelocity_Gun | Skirmish_Hyper_Beam_Gun | Skirmish_Plasma_Cannon = 1"
|
||||
}
|
||||
}
|
||||
|
||||
DebugMessage("%s -- Done Definitions", tostring(Script))
|
||||
end
|
||||
|
||||
function MainForce_Thread()
|
||||
BlockOnCommand(MainForce.Produce_Force())
|
||||
|
||||
-- Keep firing at the biggest (and probably slowest) enemy until it's dead
|
||||
-- AITarget = FindTarget(MainForce, "Needs_Hypervelocity_Shot", "Enemy_Unit", 1.0)
|
||||
-- DebugMessage("%s -- Found Target %s", tostring(Script), tostring(AITarget))
|
||||
|
||||
-- Try to fire each variety this weapon might be
|
||||
MainForce.Fire_Special_Weapon("Ground_Empire_Hypervelocity_Gun", AITarget)
|
||||
MainForce.Fire_Special_Weapon("Ground_Hutts_Hypervelocity_Gun", AITarget)
|
||||
MainForce.Fire_Special_Weapon("Skirmish_Hypervelocity_Gun", AITarget)
|
||||
MainForce.Fire_Special_Weapon("Skirmish_Hyper_Beam_Gun", AITarget)
|
||||
MainForce.Fire_Special_Weapon("Skirmish_Plasma_Cannon", AITarget)
|
||||
|
||||
-- Rely on the Weapon Online event to fire the gun subsequent times
|
||||
while TestValid(AITarget) do
|
||||
Sleep(5)
|
||||
end
|
||||
|
||||
ScriptExit()
|
||||
end
|
||||
|
||||
function MainForce_Special_Weapon_Online(tf, special_weapon)
|
||||
if TestValid(AITarget) then
|
||||
special_weapon.Fire_Special_Weapon(AITarget, PlayerObject)
|
||||
else
|
||||
ScriptExit()
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user