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DATA/SCRIPTS/AI/SPACEMODE/MOVETOLOCATION.LUA
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71
DATA/SCRIPTS/AI/SPACEMODE/MOVETOLOCATION.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/MoveToLocation.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/MoveToLocation.lua $
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--
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-- Original Author: Steve Copeland
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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function Definitions()
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Category = "Return_To_Base | Patrol_Structure_Space"
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IgnoreTarget = true
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TaskForce =
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{
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{
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"MainForce"
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,"Fighter | Corvette | Frigate | Capital = 1, 5"
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}
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}
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-- Needed for fighters to return to base, because they're frequently given anti-idle orders to attack nearest
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AllowEngagedUnits = true
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end
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function MainForce_Thread()
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BlockOnCommand(MainForce.Produce_Force())
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-- Move the target to the desired location, with low tolerance threat avoidance.
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Try_Ability(MainForce, "STEALTH")
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BlockOnCommand(MainForce.Move_To(AITarget, 10))
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MainForce.Guard_Target(AITarget)
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MainForce.Set_Plan_Result(true)
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Sleep(5)
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end
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