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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- (c) Galyana's Ultimate Empire at War Modifications
--
-- ****** *** *** ************ *** ***
-- * * * * * * * *
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-- * * * * * **** * * *
-- * * * ****** * * * *
-- * **** * * * * * * * *** *
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-- * * * * * * * ** * * *
-- ****** ****** ************ **** ** *******
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- File: GUEaW/Data/Scripts/AI/SpaceMode/PurchaseSpaceUpgradesGeneric.LUA
--
-- Original Editor: Giovanni Galyana
--
-- Final Edit By: Giovanni Galyana
--
-- Date: 28 October, 2023
--
-- Revisions: 5
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
function Definitions()
Category = "Purchase_Space_Upgrades_Generic"
IgnoreTarget = true
TaskForce = {
{
"ReserveForce"
,"DenySpecialWeaponAttach"
,"DenyHeroAttach"
,"RS_Improved_Weapons_L1_Upgrade | RS_Improved_Weapons_L2_Upgrade | RS_Improved_Weapons_L3_Upgrade | RS_Enhanced_Starbase_Shielding_L1_Upgrade | RS_Enhanced_Starbase_Shielding_L2_Upgrade | RS_Enhanced_Starbase_Shielding_L3_Upgrade | RS_Enhanced_Starbase_Shielding_L4_Upgrade | RS_Enhanced_Starbase_Shielding_L5_Upgrade | RS_Enhanced_Shielding_L1_Upgrade | RS_Enhanced_Shielding_L2_Upgrade | RS_Enhanced_Shielding_L3_Upgrade | RS_Enhanced_Shielding_L4_Upgrade | RS_Enhanced_Shielding_L5_Upgrade | RS_Reinforced_Armor_L1_Upgrade | RS_Reinforced_Armor_L2_Upgrade | RS_Reinforced_Armor_L3_Upgrade | RS_Increased_Supplies_L1_Upgrade | RS_Increased_Supplies_L2_Upgrade | RS_Increased_Supplies_L3_Upgrade | RS_Hardened_Mines_L1_Upgrade | RS_Hardened_Mines_L2_Upgrade | RS_Hardened_Mines_L3_Upgrade | RS_More_Garrisons_L1_Upgrade | RS_Ion_Cannon_Use_Upgrade = 0,2"
,"ES_Improved_Weapons_L1_Upgrade | ES_Improved_Weapons_L2_Upgrade | ES_Improved_Weapons_L3_Upgrade | ES_Improved_Weapons_L4_Upgrade | ES_Improved_Weapons_L5_Upgrade | ES_Improved_Defenses_L1_Upgrade | ES_Improved_Defenses_L2_Upgrade | ES_Improved_Defenses_L3_Upgrade | ES_Improved_Defenses_L4_Upgrade | ES_Improved_Defenses_L5_Upgrade | ES_Enhanced_Satellite_Defenses_L1_Upgrade | ES_Enhanced_Satellite_Defenses_L2_Upgrade | ES_Enhanced_Satellite_Defenses_L3_Upgrade | ES_Enhanced_Reactors_L1_Upgrade | ES_Enhanced_Reactors_L2_Upgrade | ES_Enhanced_Reactors_L3_Upgrade | ES_Reinforced_Armor_L1_Upgrade | ES_Reinforced_Armor_L2_Upgrade | ES_Reinforced_Armor_L3_Upgrade | ES_Increased_Supplies_L1_Upgrade | ES_Increased_Supplies_L2_Upgrade | ES_Increased_Supplies_L3_Upgrade | ES_Hypervelocity_Gun_Use_Upgrade = 0,2"
,"US_Carbonite_Coolant_Systems_L1_Upgrade | US_Carbonite_Coolant_Systems_L2_Upgrade | US_Carbonite_Coolant_Systems_L3_Upgrade | US_Targeting_Systems_L1_Upgrade | US_Targeting_Systems_L2_Upgrade | US_Targeting_Systems_L3_Upgrade | US_Reinforced_Structure_L1_Upgrade | US_Reinforced_Structure_L2_Upgrade | US_Reinforced_Structure_L3_Upgrade | US_Magnetically_Sealed_Armor_L1_Upgrade | US_Magnetically_Sealed_Armor_L2_Upgrade | US_Magnetically_Sealed_Armor_L3_Upgrade | US_Cloaking_Generator_L1_Upgrade | US_Cloaking_Generator_L2_Upgrade | US_Upgraded_Electronics_L1_Upgrade | US_Upgraded_Electronics_L2_Upgrade | US_Upgraded_Electronics_L3_Upgrade | US_Extort_Cash_L1_Upgrade | US_Extort_Cash_L2_Upgrade | US_Extort_Cash_L3_Upgrade | US_Extort_Cash_L4_Upgrade | US_Extort_Cash_L5_Upgrade | US_BlackMarket_Reactors_L1_Upgrade | US_BlackMarket_Reactors_L2_Upgrade | US_BlackMarket_Reactors_L3_Upgrade | US_BlackMarket_Reactors_L4_Upgrade | US_BlackMarket_Reactors_L5_Upgrade | US_Bounty_Upgrade | US_Plasma_Cannon_Use_Upgrade = 0,2"
,"HS_Enhanced_Starbase_Shielding_L1_Upgrade | HS_Enhanced_Starbase_Shielding_L2_Upgrade | HS_Reinforced_Structure_L1_Upgrade | HS_Reinforced_Structure_L2_Upgrade | HS_Targeting_Systems_L1_Upgrade | HS_Targeting_Systems_L2_Upgrade | HS_Enhanced_Reactors_L1_Upgrade | HS_Enhanced_Reactors_L2_Upgrade | HS_Enhanced_Reactors_L3_Upgrade | HS_Reinforced_Armor_L1_Upgrade | HS_Reinforced_Armor_L2_Upgrade | HS_Reinforced_Armor_L3_Upgrade | HS_Improved_Weapons_L1_Upgrade | HS_Improved_Weapons_L2_Upgrade | HS_Improved_Weapons_L3_Upgrade | HS_Improved_Defenses_L1_Upgrade | HS_Improved_Defenses_L2_Upgrade | HS_Enhanced_Shielding_L1_Upgrade | HS_Enhanced_Shielding_L2_Upgrade | HS_Enhanced_Shielding_L3_Upgrade | HS_Increased_Supplies_L1_Upgrade | HS_Increased_Supplies_L2_Upgrade | HS_Increased_Supplies_L3_Upgrade | HS_HyperBeam_Gun_Use_Upgrade = 0,2"
,"PS_Extort_Cash_L1_Upgrade | PS_Extort_Cash_L2_Upgrade | PS_Improved_Weapons_L1_Upgrade | PS_Improved_Weapons_L2_Upgrade | PS_Reinforced_Armor_L1_Upgrade | PS_Reinforced_Armor_L2_Upgrade | PS_Enhanced_Reactors_L1_Upgrade | PS_Enhanced_Reactors_L2_Upgrade | PS_Increased_Production_L1_Upgrade | PS_Increased_Production_L2_Upgrade = 0,2"
}
}
RequiredCategories = {"Upgrade"}
AllowFreeStoreUnits = false
end
function ReserveForce_Thread()
BlockOnCommand(ReserveForce.Produce_Force())
ReserveForce.Set_Plan_Result(true)
ReserveForce.Set_As_Goal_System_Removable(false)
-- Give some time to accumulate money.
tech_level = PlayerObject.Get_Tech_Level()
min_credits = 2000
if tech_level == 2 then
min_credits = 4000
elseif tech_level >= 3 then
min_credits = 6000
end
max_sleep_seconds = 120
current_sleep_seconds = 0
while (PlayerObject.Get_Credits() < min_credits) and (current_sleep_seconds < max_sleep_seconds) do
current_sleep_seconds = current_sleep_seconds + 1
Sleep(1)
end
ScriptExit()
end