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DATA/SCRIPTS/AI/SPACEMODE/PURCHASESPACEUPGRADESGENERIC.LUA
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DATA/SCRIPTS/AI/SPACEMODE/PURCHASESPACEUPGRADESGENERIC.LUA
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- (c) Galyana's Ultimate Empire at War Modifications
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--
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-- ****** *** *** ************ *** ***
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-- * * * * * * * *
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-- * * * * * * *
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-- * * * * * * *
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-- * * * * * **** * * *
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-- * * * ****** * * * *
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-- * **** * * * * * * * *** *
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-- * * * * * * * * * *
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-- * * * * * * * * * *
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-- * * * * * * * ** * * *
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-- ****** ****** ************ **** ** *******
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- File: GUEaW/Data/Scripts/AI/SpaceMode/PurchaseSpaceUpgradesGeneric.LUA
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--
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-- Original Editor: Giovanni Galyana
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--
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-- Final Edit By: Giovanni Galyana
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--
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-- Date: 28 October, 2023
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--
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-- Revisions: 5
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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function Definitions()
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Category = "Purchase_Space_Upgrades_Generic"
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IgnoreTarget = true
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TaskForce = {
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{
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"ReserveForce"
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,"DenySpecialWeaponAttach"
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,"DenyHeroAttach"
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,"RS_Improved_Weapons_L1_Upgrade | RS_Improved_Weapons_L2_Upgrade | RS_Improved_Weapons_L3_Upgrade | RS_Enhanced_Starbase_Shielding_L1_Upgrade | RS_Enhanced_Starbase_Shielding_L2_Upgrade | RS_Enhanced_Starbase_Shielding_L3_Upgrade | RS_Enhanced_Starbase_Shielding_L4_Upgrade | RS_Enhanced_Starbase_Shielding_L5_Upgrade | RS_Enhanced_Shielding_L1_Upgrade | RS_Enhanced_Shielding_L2_Upgrade | RS_Enhanced_Shielding_L3_Upgrade | RS_Enhanced_Shielding_L4_Upgrade | RS_Enhanced_Shielding_L5_Upgrade | RS_Reinforced_Armor_L1_Upgrade | RS_Reinforced_Armor_L2_Upgrade | RS_Reinforced_Armor_L3_Upgrade | RS_Increased_Supplies_L1_Upgrade | RS_Increased_Supplies_L2_Upgrade | RS_Increased_Supplies_L3_Upgrade | RS_Hardened_Mines_L1_Upgrade | RS_Hardened_Mines_L2_Upgrade | RS_Hardened_Mines_L3_Upgrade | RS_More_Garrisons_L1_Upgrade | RS_Ion_Cannon_Use_Upgrade = 0,2"
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,"ES_Improved_Weapons_L1_Upgrade | ES_Improved_Weapons_L2_Upgrade | ES_Improved_Weapons_L3_Upgrade | ES_Improved_Weapons_L4_Upgrade | ES_Improved_Weapons_L5_Upgrade | ES_Improved_Defenses_L1_Upgrade | ES_Improved_Defenses_L2_Upgrade | ES_Improved_Defenses_L3_Upgrade | ES_Improved_Defenses_L4_Upgrade | ES_Improved_Defenses_L5_Upgrade | ES_Enhanced_Satellite_Defenses_L1_Upgrade | ES_Enhanced_Satellite_Defenses_L2_Upgrade | ES_Enhanced_Satellite_Defenses_L3_Upgrade | ES_Enhanced_Reactors_L1_Upgrade | ES_Enhanced_Reactors_L2_Upgrade | ES_Enhanced_Reactors_L3_Upgrade | ES_Reinforced_Armor_L1_Upgrade | ES_Reinforced_Armor_L2_Upgrade | ES_Reinforced_Armor_L3_Upgrade | ES_Increased_Supplies_L1_Upgrade | ES_Increased_Supplies_L2_Upgrade | ES_Increased_Supplies_L3_Upgrade | ES_Hypervelocity_Gun_Use_Upgrade = 0,2"
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,"US_Carbonite_Coolant_Systems_L1_Upgrade | US_Carbonite_Coolant_Systems_L2_Upgrade | US_Carbonite_Coolant_Systems_L3_Upgrade | US_Targeting_Systems_L1_Upgrade | US_Targeting_Systems_L2_Upgrade | US_Targeting_Systems_L3_Upgrade | US_Reinforced_Structure_L1_Upgrade | US_Reinforced_Structure_L2_Upgrade | US_Reinforced_Structure_L3_Upgrade | US_Magnetically_Sealed_Armor_L1_Upgrade | US_Magnetically_Sealed_Armor_L2_Upgrade | US_Magnetically_Sealed_Armor_L3_Upgrade | US_Cloaking_Generator_L1_Upgrade | US_Cloaking_Generator_L2_Upgrade | US_Upgraded_Electronics_L1_Upgrade | US_Upgraded_Electronics_L2_Upgrade | US_Upgraded_Electronics_L3_Upgrade | US_Extort_Cash_L1_Upgrade | US_Extort_Cash_L2_Upgrade | US_Extort_Cash_L3_Upgrade | US_Extort_Cash_L4_Upgrade | US_Extort_Cash_L5_Upgrade | US_BlackMarket_Reactors_L1_Upgrade | US_BlackMarket_Reactors_L2_Upgrade | US_BlackMarket_Reactors_L3_Upgrade | US_BlackMarket_Reactors_L4_Upgrade | US_BlackMarket_Reactors_L5_Upgrade | US_Bounty_Upgrade | US_Plasma_Cannon_Use_Upgrade = 0,2"
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,"HS_Enhanced_Starbase_Shielding_L1_Upgrade | HS_Enhanced_Starbase_Shielding_L2_Upgrade | HS_Reinforced_Structure_L1_Upgrade | HS_Reinforced_Structure_L2_Upgrade | HS_Targeting_Systems_L1_Upgrade | HS_Targeting_Systems_L2_Upgrade | HS_Enhanced_Reactors_L1_Upgrade | HS_Enhanced_Reactors_L2_Upgrade | HS_Enhanced_Reactors_L3_Upgrade | HS_Reinforced_Armor_L1_Upgrade | HS_Reinforced_Armor_L2_Upgrade | HS_Reinforced_Armor_L3_Upgrade | HS_Improved_Weapons_L1_Upgrade | HS_Improved_Weapons_L2_Upgrade | HS_Improved_Weapons_L3_Upgrade | HS_Improved_Defenses_L1_Upgrade | HS_Improved_Defenses_L2_Upgrade | HS_Enhanced_Shielding_L1_Upgrade | HS_Enhanced_Shielding_L2_Upgrade | HS_Enhanced_Shielding_L3_Upgrade | HS_Increased_Supplies_L1_Upgrade | HS_Increased_Supplies_L2_Upgrade | HS_Increased_Supplies_L3_Upgrade | HS_HyperBeam_Gun_Use_Upgrade = 0,2"
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,"PS_Extort_Cash_L1_Upgrade | PS_Extort_Cash_L2_Upgrade | PS_Improved_Weapons_L1_Upgrade | PS_Improved_Weapons_L2_Upgrade | PS_Reinforced_Armor_L1_Upgrade | PS_Reinforced_Armor_L2_Upgrade | PS_Enhanced_Reactors_L1_Upgrade | PS_Enhanced_Reactors_L2_Upgrade | PS_Increased_Production_L1_Upgrade | PS_Increased_Production_L2_Upgrade = 0,2"
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}
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}
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RequiredCategories = {"Upgrade"}
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AllowFreeStoreUnits = false
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end
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function ReserveForce_Thread()
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BlockOnCommand(ReserveForce.Produce_Force())
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ReserveForce.Set_Plan_Result(true)
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ReserveForce.Set_As_Goal_System_Removable(false)
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-- Give some time to accumulate money.
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tech_level = PlayerObject.Get_Tech_Level()
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min_credits = 2000
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if tech_level == 2 then
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min_credits = 4000
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elseif tech_level >= 3 then
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min_credits = 6000
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end
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max_sleep_seconds = 120
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current_sleep_seconds = 0
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while (PlayerObject.Get_Credits() < min_credits) and (current_sleep_seconds < max_sleep_seconds) do
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current_sleep_seconds = current_sleep_seconds + 1
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Sleep(1)
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end
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ScriptExit()
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end
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