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DATA/SCRIPTS/AI/UNRESTRICTEDGRABSPACE.LUA
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DATA/SCRIPTS/AI/UNRESTRICTEDGRABSPACE.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/UnrestrictedGrabSpace.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/UnrestrictedGrabSpace.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--A plan to rapidly grab space control that bypasses timing restrictions on AI attacks.
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require("pgtaskforce")
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-- Tell the script pooling system to pre-cache this number of scripts.
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ScriptPoolCount = 4
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function Definitions()
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MinContrastScale = 1.1
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MaxContrastScale = 1.25
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Category = "Unrestricted_Grab_Space"
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TaskForce = {
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{
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"MainForce"
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, "Fighter | Bomber | Corvette | Frigate | Super | Capital = 100%"
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}
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}
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end
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function MainForce_Thread()
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-- Since we're using plan failure to adjust contrast, we're
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-- only concerned with failures in battle. Default the
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-- plan to successful and then
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-- only on the event of our task force being killed is the
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-- plan set to a failed state.
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MainForce.Set_Plan_Result(true)
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--For fast execution, build and attack in one plan rather than having the first few iterations
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--feed the freestore
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AssembleForce(MainForce)
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BlockOnCommand(MainForce.Move_To(Target))
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if MainForce.Get_Force_Count() == 0 then
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MainForce.Set_Plan_Result(false)
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ScriptExit()
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end
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--Sit and blockade the planet
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Sleep(300)
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ScriptExit()
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end
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function MainForce_Production_Failed(failed_object_type)
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ScriptExit()
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end
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function MainForce_Original_Target_Owner_Changed(tf, old_owner, new_owner)
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--If we take control of this planet than we'll release our blockading units
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if new_owner == PlayerObject then
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ScriptExit()
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end
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end
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