Initial commit
This commit is contained in:
62
DATA/SCRIPTS/EVALUATORS/ANYBASESTRUCTURESTHREATENED.LUA
Normal file
62
DATA/SCRIPTS/EVALUATORS/ANYBASESTRUCTURESTHREATENED.LUA
Normal file
@@ -0,0 +1,62 @@
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||||
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/AnyBaseStructuresThreatened.lua#1 $
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||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- (C) Petroglyph Games, Inc.
|
||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
|
||||
-- **** * *
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/AnyBaseStructuresThreatened.lua $
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--
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-- Original Author: Steve_Copeland
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||||
--
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||||
-- $Author: Brian_Hayes $
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||||
--
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||||
-- $Change: 637819 $
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||||
--
|
||||
-- $DateTime: 2017/03/22 10:16:16 $
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||||
--
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||||
-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGBaseDefinitions")
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function Clean_Up()
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-- any temporary object pointers need to be set to nil in this function.
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-- ie: Target = nil
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end
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function Evaluate()
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if FindTarget.Reachable_Target(PlayerObject, "Need_To_Defend_Structure", "Friendly_Structure", "Any_Threat", 1.0) then
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return 1.0
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else
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return 0.0
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end
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end
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61
DATA/SCRIPTS/EVALUATORS/ANYCURRENTTHREATS.LUA
Normal file
61
DATA/SCRIPTS/EVALUATORS/ANYCURRENTTHREATS.LUA
Normal file
@@ -0,0 +1,61 @@
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-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/AnyCurrentThreats.lua#3 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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||||
--
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||||
-- (C) Petroglyph Games, Inc.
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||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
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||||
-- **** * *
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||||
--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/AnyCurrentThreats.lua $
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--
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-- Original Author: Steve_Copeland
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 25932 $
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||||
--
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||||
-- $DateTime: 2005/09/05 11:53:29 $
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--
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-- $Revision: #3 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGBaseDefinitions")
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function Clean_Up()
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-- any temporary object pointers need to be set to nil in this function.
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-- ie: Target = nil
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end
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function Evaluate()
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if FindTarget.Reachable_Target(PlayerObject, "Is_Target_A_Current_Threat", "Enemy", "Any_Threat", 1.0) then
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return 1.0
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else
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return 0.0
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end
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end
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56
DATA/SCRIPTS/EVALUATORS/ANYFREELANDSLOTS.LUA
Normal file
56
DATA/SCRIPTS/EVALUATORS/ANYFREELANDSLOTS.LUA
Normal file
@@ -0,0 +1,56 @@
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/AnyFreeLandSlots.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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||||
--
|
||||
-- (C) Petroglyph Games, Inc.
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||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
|
||||
-- **** * *
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||||
--
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||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
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||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/AnyFreeLandSlots.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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||||
--
|
||||
-- $DateTime: 2017/03/22 10:16:16 $
|
||||
--
|
||||
-- $Revision: #1 $
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||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
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||||
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require("PGBaseDefinitions")
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function Clean_Up()
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-- any temporary object pointers need to be set to nil in this function.
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-- ie: Target = nil
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end
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function Evaluate()
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if FindTarget.Reachable_Target(PlayerObject, "Can_Park_Ground_Unit", "Friendly", "Any", 1.0) then
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return 1.0
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else
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return 0.0
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end
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||||
end
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77
DATA/SCRIPTS/EVALUATORS/EVALUATEINGALACTICCONTEXT.LUA
Normal file
77
DATA/SCRIPTS/EVALUATORS/EVALUATEINGALACTICCONTEXT.LUA
Normal file
@@ -0,0 +1,77 @@
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||||
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/EvaluateInGalacticContext.lua#1 $
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||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- (C) Petroglyph Games, Inc.
|
||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
|
||||
-- **** * *
|
||||
--
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||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
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||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
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||||
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/EvaluateInGalacticContext.lua $
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||||
--
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||||
-- Original Author: Steve_Copeland
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||||
--
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||||
-- $Author: Brian_Hayes $
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||||
--
|
||||
-- $Change: 637819 $
|
||||
--
|
||||
-- $DateTime: 2017/03/22 10:16:16 $
|
||||
--
|
||||
-- $Revision: #1 $
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||||
--
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||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
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||||
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require("PGBaseDefinitions")
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-- Evaluate galactic perceptions from a tactical context.
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-- Note that galactic perceptions won't update while in tactical mode.
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-- XML usage example: Script_EvaluateInGalacticContext.Evaluate{Parameter_Script_String = "GenericPlanetValue"}
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||||
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function Clean_Up()
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-- any temporary object pointers need to be set to nil in this function.
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||||
-- ie: Target = nil
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ret_value = nil
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||||
end
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||||
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function Evaluate(perception_name)
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-- Galactic perceptions have no context in skirmish mode
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if EvaluatePerception("Is_Skirmish_Mode", PlayerObject) == 0 then
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ret_value = Evaluate_In_Galactic_Context(perception_name, PlayerObject)
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||||
else
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ret_value = nil
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end
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-- handle the case where no value is found
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if not ret_value then
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DebugMessage("%s -- Error, unable to evaluate perception %s.", tostring(Script), perception_name)
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ret_value = 0.0
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end
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--DebugMessage("%s -- Evaluated in galactic context: %s: %.3f.", tostring(Script), perception_name, ret_value)
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||||
return ret_value
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||||
end
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||||
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||||
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||||
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||||
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||||
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||||
65
DATA/SCRIPTS/EVALUATORS/GETDISTANCETONEARESTSPACEFIELD.LUA
Normal file
65
DATA/SCRIPTS/EVALUATORS/GETDISTANCETONEARESTSPACEFIELD.LUA
Normal file
@@ -0,0 +1,65 @@
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||||
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/GetDistanceToNearestSpaceField.lua#1 $
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- (C) Petroglyph Games, Inc.
|
||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
|
||||
-- **** * *
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/GetDistanceToNearestSpaceField.lua $
|
||||
--
|
||||
-- Original Author: Steve_Copeland
|
||||
--
|
||||
-- $Author: Brian_Hayes $
|
||||
--
|
||||
-- $Change: 637819 $
|
||||
--
|
||||
-- $DateTime: 2017/03/22 10:16:16 $
|
||||
--
|
||||
-- $Revision: #1 $
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
require("PGBaseDefinitions")
|
||||
|
||||
function Clean_Up()
|
||||
-- any temporary object pointers need to be set to nil in this function.
|
||||
-- ie: Target = nil
|
||||
nearest_obj = nil
|
||||
end
|
||||
|
||||
-- Receives:
|
||||
-- String which is a space field category mask for the space fields to consider
|
||||
function Evaluate(space_fields)
|
||||
|
||||
nearest_obj = Find_Nearest_Space_Field(Target, space_fields)
|
||||
if TestValid(nearest_obj) then
|
||||
return Target.Get_Distance(nearest_obj)
|
||||
else
|
||||
return BIG_FLOAT
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
72
DATA/SCRIPTS/EVALUATORS/GETDISTANCETONEARESTWITHPROPERTY.LUA
Normal file
72
DATA/SCRIPTS/EVALUATORS/GETDISTANCETONEARESTWITHPROPERTY.LUA
Normal file
@@ -0,0 +1,72 @@
|
||||
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/GetDistanceToNearestWithProperty.lua#1 $
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- (C) Petroglyph Games, Inc.
|
||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
|
||||
-- **** * *
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/GetDistanceToNearestWithProperty.lua $
|
||||
--
|
||||
-- Original Author: Steve_Copeland
|
||||
--
|
||||
-- $Author: Brian_Hayes $
|
||||
--
|
||||
-- $Change: 637819 $
|
||||
--
|
||||
-- $DateTime: 2017/03/22 10:16:16 $
|
||||
--
|
||||
-- $Revision: #1 $
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
require("PGBaseDefinitions")
|
||||
|
||||
function Clean_Up()
|
||||
-- any temporary object pointers need to be set to nil in this function.
|
||||
-- ie: Target = nil
|
||||
nearest_obj = nil
|
||||
end
|
||||
|
||||
-- Receives:
|
||||
-- property_flag_name as defined in GameObjectPropertiesType.xml
|
||||
-- affiliation_type is optional qualifier of "enemy" or "friendly"
|
||||
function Evaluate(property_flag_name, affiliation_type)
|
||||
|
||||
if affiliation_type == "ENEMY" then
|
||||
nearest_obj = Find_Nearest(Target, property_flag_name, PlayerObject, false)
|
||||
elseif affiliation_type == "FRIENDLY" then
|
||||
nearest_obj = Find_Nearest(Target, property_flag_name, PlayerObject, true)
|
||||
else
|
||||
nearest_obj = Find_Nearest(Target, property_flag_name)
|
||||
end
|
||||
|
||||
if TestValid(nearest_obj) then
|
||||
return Target.Get_Distance(nearest_obj)
|
||||
else
|
||||
return BIG_FLOAT
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
66
DATA/SCRIPTS/EVALUATORS/GETVALUE.LUA
Normal file
66
DATA/SCRIPTS/EVALUATORS/GETVALUE.LUA
Normal file
@@ -0,0 +1,66 @@
|
||||
-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/GetValue.lua#3 $
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- (C) Petroglyph Games, Inc.
|
||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
|
||||
-- **** * *
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/GetValue.lua $
|
||||
--
|
||||
-- Original Author: Steve_Copeland
|
||||
--
|
||||
-- $Author: Brian_Hayes $
|
||||
--
|
||||
-- $Change: 25932 $
|
||||
--
|
||||
-- $DateTime: 2005/09/05 11:53:29 $
|
||||
--
|
||||
-- $Revision: #3 $
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
require("PGBaseDefinitions")
|
||||
|
||||
function Clean_Up()
|
||||
-- any temporary object pointers need to be set to nil in this function.
|
||||
-- ie: Target = nil
|
||||
lookup_string = nil
|
||||
ret_value = nil
|
||||
end
|
||||
|
||||
function Evaluate(requested_value)
|
||||
lookup_string = PlayerSpecificName(PlayerObject, requested_value)
|
||||
DebugMessage("%s -- Accessing global script registry value %s.", tostring(Script), lookup_string)
|
||||
ret_value = GlobalValue.Get(PlayerSpecificName(PlayerObject, requested_value))
|
||||
|
||||
-- handle the case where no value is found
|
||||
if not ret_value then
|
||||
DebugMessage("%s -- script registry lookup string %s not found.", tostring(Script), lookup_string)
|
||||
return 0.0
|
||||
end
|
||||
|
||||
return ret_value
|
||||
end
|
||||
|
||||
|
||||
|
||||
73
DATA/SCRIPTS/EVALUATORS/OPENINGMOVESRELEVANT.LUA
Normal file
73
DATA/SCRIPTS/EVALUATORS/OPENINGMOVESRELEVANT.LUA
Normal file
@@ -0,0 +1,73 @@
|
||||
-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/OpeningMovesRelevant.lua#6 $
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- (C) Petroglyph Games, Inc.
|
||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
|
||||
-- **** * *
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/OpeningMovesRelevant.lua $
|
||||
--
|
||||
-- Original Author: Steve_Copeland
|
||||
--
|
||||
-- $Author: Brian_Hayes $
|
||||
--
|
||||
-- $Change: 25932 $
|
||||
--
|
||||
-- $DateTime: 2005/09/05 11:53:29 $
|
||||
--
|
||||
-- $Revision: #6 $
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
require("PGBaseDefinitions")
|
||||
|
||||
function Clean_Up()
|
||||
-- any temporary object pointers need to be set to nil in this function.
|
||||
-- ie: Target = nil
|
||||
end
|
||||
|
||||
function Evaluate()
|
||||
-- DebugMessage("%s -- Evaluating.", tostring(Script))
|
||||
|
||||
-- This can't be done by an XML perception because it's a global perception that
|
||||
-- needs to examine targets in a generic/portable way.
|
||||
|
||||
-- Using the Reachable_Target function not because we care about reachability, but
|
||||
-- because it's a FindTarget variant that doesn't require a task force parameter (which we don't have).
|
||||
|
||||
-- If there is not an enemy presence on one of the opening moves planets
|
||||
if not FindTarget.Reachable_Target(PlayerObject, "Opponent_Present_On_Rush_System", "Friendly | Enemy | Neutral", "Any_Threat", 1.0) then
|
||||
-- DebugMessage("%s -- No enemy presence at a rush system.", tostring(Script))
|
||||
|
||||
-- And if there is at least one rush system which we don't own
|
||||
if FindTarget.Reachable_Target(PlayerObject, "Unowned_Rush_System", "Enemy | Neutral", "Any_Threat", 1.0) then
|
||||
DebugMessage("%s -- At least one rush system unowned by us.", tostring(Script))
|
||||
GlobalValue.Set(PlayerSpecificName(PlayerObject, "OPENING_MOVES_UNDERWAY"), 1.0)
|
||||
return 1.0
|
||||
end
|
||||
end
|
||||
|
||||
GlobalValue.Set(PlayerSpecificName(PlayerObject, "OPENING_MOVES_UNDERWAY"), 0.0)
|
||||
return 0.0
|
||||
end
|
||||
|
||||
65
DATA/SCRIPTS/EVALUATORS/PERSISTENTNEGATIVEINCOME.LUA
Normal file
65
DATA/SCRIPTS/EVALUATORS/PERSISTENTNEGATIVEINCOME.LUA
Normal file
@@ -0,0 +1,65 @@
|
||||
-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/PersistentNegativeIncome.lua#3 $
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- (C) Petroglyph Games, Inc.
|
||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
|
||||
-- **** * *
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/PersistentNegativeIncome.lua $
|
||||
--
|
||||
-- Original Author: James Yarrow
|
||||
--
|
||||
-- $Author: Brian_Hayes $
|
||||
--
|
||||
-- $Change: 25932 $
|
||||
--
|
||||
-- $DateTime: 2005/09/05 11:53:29 $
|
||||
--
|
||||
-- $Revision: #3 $
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
require("PGBaseDefinitions")
|
||||
|
||||
function Clean_Up()
|
||||
-- any temporary object pointers need to be set to nil in this function.
|
||||
-- ie: Target = nil
|
||||
end
|
||||
|
||||
function Evaluate(time_limit)
|
||||
|
||||
current_credits = PlayerObject.Get_Credits()
|
||||
|
||||
if not last_credits or current_credits >= last_credits then
|
||||
last_positive_income_time = GetCurrentTime()
|
||||
end
|
||||
|
||||
last_credits = current_credits
|
||||
|
||||
if (GetCurrentTime() - last_positive_income_time) > time_limit then
|
||||
return 1.0
|
||||
else
|
||||
return 0.0
|
||||
end
|
||||
|
||||
end
|
||||
67
DATA/SCRIPTS/EVALUATORS/PROGRESSIVERANDOM.LUA
Normal file
67
DATA/SCRIPTS/EVALUATORS/PROGRESSIVERANDOM.LUA
Normal file
@@ -0,0 +1,67 @@
|
||||
-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/ProgressiveRandom.lua#3 $
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- (C) Petroglyph Games, Inc.
|
||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
|
||||
-- **** * *
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/ProgressiveRandom.lua $
|
||||
--
|
||||
-- Original Author: James Yarrow
|
||||
--
|
||||
-- $Author: Brian_Hayes $
|
||||
--
|
||||
-- $Change: 25932 $
|
||||
--
|
||||
-- $DateTime: 2005/09/05 11:53:29 $
|
||||
--
|
||||
-- $Revision: #3 $
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
require("PGBaseDefinitions")
|
||||
|
||||
function Clean_Up()
|
||||
-- any temporary object pointers need to be set to nil in this function.
|
||||
-- ie: Target = nil
|
||||
end
|
||||
|
||||
function Evaluate(low, high)
|
||||
|
||||
increment = 0.01
|
||||
|
||||
if not threshold then
|
||||
threshold = 0.0
|
||||
end
|
||||
|
||||
roll = GameRandom.Get_Float(low, high)
|
||||
|
||||
if roll < threshold then
|
||||
threshold = 0.0
|
||||
return 1.0
|
||||
else
|
||||
threshold = increment + threshold
|
||||
return 0.0
|
||||
end
|
||||
|
||||
end
|
||||
63
DATA/SCRIPTS/EVALUATORS/SIMPLEEVALUATORSCRIPT.LUA
Normal file
63
DATA/SCRIPTS/EVALUATORS/SIMPLEEVALUATORSCRIPT.LUA
Normal file
@@ -0,0 +1,63 @@
|
||||
-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/SimpleEvaluatorScript.lua#6 $
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- (C) Petroglyph Games, Inc.
|
||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
|
||||
-- **** * *
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/SimpleEvaluatorScript.lua $
|
||||
--
|
||||
-- Original Author: James Yarrow
|
||||
--
|
||||
-- $Author: Brian_Hayes $
|
||||
--
|
||||
-- $Change: 25932 $
|
||||
--
|
||||
-- $DateTime: 2005/09/05 11:53:29 $
|
||||
--
|
||||
-- $Revision: #6 $
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
require("PGBaseDefinitions")
|
||||
|
||||
function Clean_Up()
|
||||
-- any temporary object pointers need to be set to nil in this function.
|
||||
-- ie: Target = nil
|
||||
Result = nil
|
||||
Planet = nil
|
||||
end
|
||||
|
||||
function Evaluate()
|
||||
|
||||
if PlayerObject.Is_Evil() then
|
||||
Planet = FindPlanet("Byss")
|
||||
else
|
||||
Planet = FindPlanet("Alderaan")
|
||||
end
|
||||
|
||||
Result = EvaluatePerception("Has_Level_1_Star_Base", PlayerObject, Planet)
|
||||
|
||||
return Result
|
||||
|
||||
end
|
||||
66
DATA/SCRIPTS/EVALUATORS/TARGETHASPROPERTY.LUA
Normal file
66
DATA/SCRIPTS/EVALUATORS/TARGETHASPROPERTY.LUA
Normal file
@@ -0,0 +1,66 @@
|
||||
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/TargetHasProperty.lua#1 $
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- (C) Petroglyph Games, Inc.
|
||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
|
||||
-- **** * *
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/TargetHasProperty.lua $
|
||||
--
|
||||
-- Original Author: Steve_Copeland
|
||||
--
|
||||
-- $Author: Brian_Hayes $
|
||||
--
|
||||
-- $Change: 637819 $
|
||||
--
|
||||
-- $DateTime: 2017/03/22 10:16:16 $
|
||||
--
|
||||
-- $Revision: #1 $
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
require("PGBaseDefinitions")
|
||||
|
||||
function Clean_Up()
|
||||
-- any temporary object pointers need to be set to nil in this function.
|
||||
-- ie: Target = nil
|
||||
nearest_obj = nil
|
||||
end
|
||||
|
||||
-- Receives:
|
||||
-- property_flag_name as defined in GameObjectPropertiesType.xml
|
||||
function Evaluate(property_flag_name)
|
||||
|
||||
object = Target.Get_Game_Object()
|
||||
if TestValid(object) and object.Has_Property(property_flag_name) then
|
||||
return 1.0
|
||||
else
|
||||
return 0.0
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user