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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/GetDistanceToNearestWithProperty.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
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-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/GetDistanceToNearestWithProperty.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGBaseDefinitions")
function Clean_Up()
-- any temporary object pointers need to be set to nil in this function.
-- ie: Target = nil
nearest_obj = nil
end
-- Receives:
-- property_flag_name as defined in GameObjectPropertiesType.xml
-- affiliation_type is optional qualifier of "enemy" or "friendly"
function Evaluate(property_flag_name, affiliation_type)
if affiliation_type == "ENEMY" then
nearest_obj = Find_Nearest(Target, property_flag_name, PlayerObject, false)
elseif affiliation_type == "FRIENDLY" then
nearest_obj = Find_Nearest(Target, property_flag_name, PlayerObject, true)
else
nearest_obj = Find_Nearest(Target, property_flag_name)
end
if TestValid(nearest_obj) then
return Target.Get_Distance(nearest_obj)
else
return BIG_FLOAT
end
end