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67
DATA/SCRIPTS/EVALUATORS/PROGRESSIVERANDOM.LUA
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67
DATA/SCRIPTS/EVALUATORS/PROGRESSIVERANDOM.LUA
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-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/ProgressiveRandom.lua#3 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Evaluators/ProgressiveRandom.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 25932 $
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--
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-- $DateTime: 2005/09/05 11:53:29 $
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--
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-- $Revision: #3 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGBaseDefinitions")
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function Clean_Up()
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-- any temporary object pointers need to be set to nil in this function.
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-- ie: Target = nil
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end
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function Evaluate(low, high)
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increment = 0.01
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if not threshold then
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threshold = 0.0
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end
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roll = GameRandom.Get_Float(low, high)
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if roll < threshold then
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threshold = 0.0
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return 1.0
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else
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threshold = increment + threshold
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return 0.0
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end
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end
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