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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- (c) Galyana's Ultimate Empire at War Modifications
--
-- ****** *** *** ************ *** ***
-- * * * * * * * *
-- * * * * * * *
-- * * * * * * *
-- * * * * * **** * * *
-- * * * ****** * * * *
-- * **** * * * * * * * *** *
-- * * * * * * * * * *
-- * * * * * * * * * *
-- * * * * * * * ** * * *
-- ****** ****** ************ **** ** *******
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- File: GUEaW/Data/Scripts/FreeStore/GalacticHeroFreeStore.LUA
--
-- Original Editor: Giovanni Galyana
--
-- Final Edit By: Giovanni Galyana
--
-- Date: 7 March, 2019
--
-- Revisions: 0
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgcommands")
function Definitions()
DebugMessage("%s -- Defining custom freestore movement perceptions", tostring(Script))
-- Table which maps heroes to perceptions for systems they like to hang out on when not in active use
-- The boolean is for whether or not the hero prefers to stay in space, if he has a choice
-- Generally, this is to find the system where their abilities provide the best defensive or infrastructure bonuses
CustomUnitPlacement = {
EMPEROR_PALPATINE_TEAM = {"Is_Home_Planet", false}
,GRAND_MOFF_TARKIN_TEAM = {"Is_Home_Planet", true}
,UEAW_SATE_PESTAGE_TEAM = {"Is_Home_Planet", false}
,DARTH_TEAM = {nil, false}
,DARTH_TEAM_EXECUTOR = {nil, true}
,GENERAL_VEERS_TEAM = {nil, false}
,BOBA_FETT_TEAM = {nil, true}
,ACCUSER_STAR_DESTROYER = {nil, true}
,ADMIRAL_PIETT_EXECUTOR = {nil, true}
,ISD_GORGON = {nil, true}
,PELLAEON_ACCLAMATOR = {nil, true}
,ARC_HAMMER = {"Is_Home_Planet", true}
,ADMONITOR_STAR_DESTROYER = {nil, true}
,MON_MOTHMA_TEAM = {"Is_Home_Planet", false}
,HOME_ONE = {nil, true}
,HAN_SOLO_TEAM = {nil, false}
,OBI_WAN_TEAM = {nil, false}
,DROIDS_TEAM = {nil, false}
,LUKE_TEAM = {nil, true}
,LUKE_SKYWALKER_JEDI_TEAM = {nil, false}
,YODA_TEAM = {nil,false}
,ROGUE_SQUADRON_SPACE = {nil,true}
,BOSSK_TEAM = {nil, true}
,IG88_TEAM = {nil, true}
,SILRI_TEAM = {nil, false}
,URAI_FEN_TEAM = {nil, false}
,TYBER_ZANN_TEAM = {nil, true}
,ERRANT_VENTURE = {nil, true}
,NIKOMER_TEAM = {nil, true}
,CUARSON_TEAM = {nil, true}
,SYKARIIUS_TEAM = {nil, true}
,XIZOR_TEAM = {nil, false}
,PESTELOUS_TEAM = {nil, true}
,GALYANA_SSD_GC = {nil, true}
}
end
function Find_Custom_Target(object)
object_type = object.Get_Type()
object_type_name = object_type.Get_Name()
unit_entry = CustomUnitPlacement[object_type_name]
if unit_entry then
perception = unit_entry[1]
prefers_space = unit_entry[2]
if perception then
target = FindTarget.Reachable_Target(PlayerObject, perception, "Friendly", "No_Threat", 1.0, object)
if TestValid(target) then
return target
end
end
if prefers_space then
return Find_Space_Unit_Target(object)
else
return Find_Ground_Unit_Target(object)
end
else
DebugMessage("%s -- Error: Type %s not found in CustomUnitPlacement table.", tostring(Script), object_type_name)
end
end