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-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/FreeStore/HumanGalacticFreeStore.lua#2 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/FreeStore/HumanGalacticFreeStore.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 20677 $
--
-- $DateTime: 2005/06/24 17:01:12 $
--
-- $Revision: #2 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgcommands")
require("FleetEvents")
function Base_Definitions()
ServiceRate = 1
Common_Base_Definitions()
if Definitions then
Definitions()
end
FleetType = nil
fleet_table = {}
fleet_key = nil
fleet = nil
increment = 0.001
roll = nil
threshold = 0.0
event = nil
parent = nil
Init_Fleet_Events()
end
function main()
FleetType = Find_Object_Type("Galactic_Fleet")
if FreeStoreService then
while 1 do
FreeStoreService()
PumpEvents()
end
end
ScriptExit()
end
function On_Unit_Service(object)
parent = object.Get_Parent_Object()
if parent and parent.Get_Type() == FleetType then
fleet_table[parent] = parent
end
end
function FreeStoreService()
for fleet_key, fleet in pairs(fleet_table) do
if TestValid(fleet) then
Evaluate_Random_Event(fleet)
else
fleet_table[fleet_key] = nil
end
Sleep(0.5)
end
end
function Evaluate_Random_Event(fleet)
event = FleetEventTable.Sample()
if not event.Is_Appropriate_For_Fleet(fleet) then
return
end
--roll to determine whether an event takes place. The chance of an event
--increases with the amount of time that's passed with no event.
roll = GameRandom.Get_Float()
if roll > threshold then
threshold = increment + threshold
return
end
threshold = 0.0
if GameRandom.Get_Float() > event.Get_Avoidance_Chance(fleet) then
--Execute event
event.Execute(fleet)
else
--Inform user that event was avoided
event.Avoided(fleet)
end
end
function On_Unit_Added(object)
end