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DATA/SCRIPTS/GAMEOBJECT/DEATHSTARPLAN.LUA
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DATA/SCRIPTS/GAMEOBJECT/DEATHSTARPLAN.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/DeathStarPlan.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/DeathStarPlan.lua $
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--
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-- Original Author: Steve_Copeland
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("HeroPlanAttach")
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-- Self Attachment plan is currently unused; the death star has a plan that names it in the task force
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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-- only join plans that meet our expense requirements.
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MinPlanAttachCost = 50000
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MaxPlanAttachCost = 0
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-- Commander hit list.
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Attack_Ability_Type_Names = {
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"Infantry", "Vehicle", "Air", "Structure", -- Attack these types.
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"Luke_Team" -- Stay away from these types.
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}
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Attack_Ability_Weights = {
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1, 1, 1, 10, -- attack type weights.
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BAD_WEIGHT -- feared type weights.
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}
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Attack_Ability_Types = WeightedTypeList.Create()
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Attack_Ability_Types.Parse(Attack_Ability_Type_Names, Attack_Ability_Weights)
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-- Prefer task forces with these units.
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Escort_Ability_Type_Names = {"Fighter", "Capital", "Frigate", "Super" }
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Escort_Ability_Weights = { 1, 5, 4, 6 }
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Escort_Ability_Types = WeightedTypeList.Create()
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Escort_Ability_Types.Parse(Escort_Ability_Type_Names, Escort_Ability_Weights)
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end
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function Evaluate_Attack_Ability(target, goal)
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return Get_Target_Weight(target, Attack_Ability_Types, Attack_Ability_Weights)
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end
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function Get_Escort_Ability_Weights(goal)
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return Escort_Ability_Types
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end
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function HeroService()
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end
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