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DATA/SCRIPTS/GAMEOBJECT/DEFENSE_STATION_TELEPORT.LUA
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42
DATA/SCRIPTS/GAMEOBJECT/DEFENSE_STATION_TELEPORT.LUA
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-- Star Wars Empire at War: Secrets of a Fallen Empire
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-- Lua Script: //Scripts/GameObject/Defense_Station_Teleport.lua
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-- Author: Galyana
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-- Updated: 6 February, 2026
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-- script is activated by the "Defense_Station_Teleport_Marker" via FoW ping ability
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-- simply check for which station is active (there can only ever be one) and teleport it to the marker location
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require("PGStateMachine")
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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Define_State("State_Init", State_Init);
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ServiceRate = 1.0
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end
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function State_Init(message)
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if message == OnEnter then
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rebel_ds = Find_First_Object("Rebel_Defense_Station_GC")
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empire_ds = Find_First_Object("Empire_Defense_Station_GC")
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cons_ds = Find_First_Object("Underworld_Defense_Station_GC")
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hutt_ds = Find_First_Object("Hutt_Defense_Station_GC")
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-- if not TestValid(rebel_ds) or if not TestValid(empire_ds) or if not TestValid(cons_ds) or if not TestValid(hutt_ds) then
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-- ScriptExit()
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-- end
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if TestValid(rebel_ds) then
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rebel_ds.Teleport(Object)
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elseif TestValid(empire_ds) then
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empire_ds.Teleport(Object)
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elseif TestValid(cons_ds) then
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cons_ds.Teleport(Object)
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elseif TestValid(hutt_ds) then
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hutt_ds.Teleport(Object)
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else ScriptExit()
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end
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ScriptExit()
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end
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end
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