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167
DATA/SCRIPTS/GAMEOBJECT/DEMO_DEATHSTAR_CONTROLLER.LUA
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167
DATA/SCRIPTS/GAMEOBJECT/DEMO_DEATHSTAR_CONTROLLER.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/Demo_DeathStar_Controller.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/Demo_DeathStar_Controller.lua $
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--
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-- Original Author: Dan Etter
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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require("PGStoryMode")
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function Definitions()
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StoryModeEvents =
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{
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Demo_Executor_Destroyed = State_Demo_Executor_Destroyed,
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Demo_SuperLaser_Started = State_Demo_SuperLaser_Started,
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Demo_Start = State_Demo_Start
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}
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DebugMessage("%s -- In Definitions", tostring(Script))
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Define_State("State_Init", State_Init);
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empire_player = Find_Player("Empire")
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rebel_player = Find_Player("Rebel")
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underworld_player = Find_Player("Underworld")
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move_command = true
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end
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function State_Init(message)
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if (move_command == true) then
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empire_reveal = FogOfWar.Reveal_All(empire_player)
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rebel_reveal = FogOfWar.Reveal_All(rebel_player)
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uw_reveal = FogOfWar.Reveal_All(underworld_player)
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--MessageBox("Fleets Defined")
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move_command = false
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end
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end
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function State_Demo_Executor_Destroyed(message)
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if message == OnEnter then
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--MessageBox("Executor Cinematic Started")
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Create_Thread("Executor_Cinematic")
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end
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end
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function State_Demo_SuperLaser_Started(message)
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if message == OnEnter then
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--MessageBox("Cinematic Started")
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Create_Thread("SuperLaser_Cinematic")
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end
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end
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-- ##########################################################################################
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-- Executor Cinematic functions
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-- ##########################################################################################
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function Executor_Cinematic()
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Fade_Screen_Out(0)
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Suspend_AI(1)
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Lock_Controls(1)
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Start_Cinematic_Camera()
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Letter_Box_In(0)
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executor = Find_First_Object("EXECUTOR_DEATH_CLONE")
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Set_Cinematic_Camera_Key(executor, 4000, 10, 70, 1, 1, 1, 0)
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Set_Cinematic_Target_Key(executor, 0, 0, 0, 0, 0, 0, 0)
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Fade_Screen_In(0)
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Transition_Cinematic_Camera_Key(executor, 16, 2000, 5, 130, 1, 1, 1, 0)
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Sleep(15)
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Fade_Screen_Out(1)
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Lock_Controls(0)
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Sleep(1)
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End_Cinematic_Camera()
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Letter_Box_Out(0)
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Suspend_AI(0)
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Sleep(1)
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Fade_Screen_In(1)
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end
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-- ##########################################################################################
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-- Super Laser Cinematic functions
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-- ##########################################################################################
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function SuperLaser_Cinematic()
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Fade_Screen_Out(0)
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Suspend_AI(1)
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Lock_Controls(1)
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Start_Cinematic_Camera()
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Letter_Box_In(0)
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deathstar = Find_First_Object("DEATH_STAR_II")
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home_one = Find_First_Object("HOME_ONE")
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Set_Cinematic_Camera_Key(home_one, 2000, 30, 15, 1, 1, 1, 0)
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Set_Cinematic_Target_Key(deathstar, 0, 2500, 0, 0, 0, 0, 0)
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Fade_Screen_In(2)
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Transition_Cinematic_Camera_Key(home_one, 18, 1700, 5, 45, 1, 1, 1, 0)
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Sleep(2)
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Transition_Cinematic_Target_Key(deathstar, 18, 0, 0, 1500, 0, 0, 0, 0)
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Sleep(14)
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Fade_Screen_Out(1)
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Sleep(1)
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Lock_Controls(0)
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Sleep(1)
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End_Cinematic_Camera()
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Letter_Box_Out(0)
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Suspend_AI(0)
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Fade_Screen_In(1)
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end
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