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51
DATA/SCRIPTS/GAMEOBJECT/DISPLAY_SPECTATORUPGRADES_LAND.LUA
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51
DATA/SCRIPTS/GAMEOBJECT/DISPLAY_SPECTATORUPGRADES_LAND.LUA
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-- Spectator upgrade display for SoaFE
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-- spawns the appropriate dummy upgrade for the Spectator Faction
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-- Is attached to a proper Upgrade, and will be activated when that Upgrade is activated (completes building)
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--
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-- Revision: 1.1 - Date: 2022/04/10
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--
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-- Authors: Nikomer (Nikomer#1313 on Discord) | Revision by Galyana
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--
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-- REQUIRES:
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-- - the following XML tag be added to all pertinent Upgrade Objects:
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-- <Lua_Script>Display_SpectatorUpgrades</Lua_Script>
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require("PGStateMachine")
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require("PGBase")
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require("PGSpawnUnits")
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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Define_State("State_Init", State_Init);
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ServiceRate = 1.0
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spectator_player = nil
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end
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function State_Init(message)
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if message == OnEnter then
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spectator_player = Find_First_Object("Spectator_Reveal_Marker_Land") --.Get_Owner()
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if not spectator_player then
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ScriptExit()
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end
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if spectator_player then
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spectator_player = Find_First_Object("Spectator_Reveal_Marker_Land").Get_Owner()
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end
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-- if TestValid(spectator_player) then
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-- DebugMessage("-- Found primary spectator player %s.", tostring(spectator_player))
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-- else
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-- DebugMessage("-- ERROR: Did not find primary spectator player, exiting script.")
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-- ScriptExit()
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-- end
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local owner_team = Object.Get_Owner().Get_Team() + 1
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local upgrade_name = "Spectator_T" .. owner_team .. "_" .. Object.Get_Type().Get_Name()
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DebugMessage("-- Spawning Spectator dummy upgrade: %s", upgrade_name)
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Create_Generic_Object(upgrade_name, Object.Get_Position(), spectator_player)
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end
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ScriptExit()
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end
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