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105
DATA/SCRIPTS/GAMEOBJECT/E3_FELUCIA_ZONE.LUA
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105
DATA/SCRIPTS/GAMEOBJECT/E3_FELUCIA_ZONE.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/E3_Felucia_Zone.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/E3_Felucia_Zone.lua $
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--
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-- Original Author: Jeff_Stewart
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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require("PGSpawnUnits")
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function Definitions()
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-- Object isn't valid at this point so don't do any operations that
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-- would require it. State_Init is the first chance you have to do
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-- operations on Object
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DebugMessage("%s -- In Definitions", tostring(Script))
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Define_State("State_Init", State_Init);
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end
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function State_Init(message)
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if message == OnEnter then
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-- Register a prox event that looks for any nearby units
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empire_player = Find_Player("Empire")
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underworld_player = Find_Player("Underworld")
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reinforce_list = {
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"Imperial_Stormtrooper_Squad"
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}
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Register_Prox(Object, Reinforce_Point, 50, underworld_player)
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elseif message == OnUpdate then
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--Do Nothing
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elseif message == OnExit then
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end
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end
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function Reinforce_Point()
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--This function tests whether tyber zann is close to the landing platform
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--if so, we drop off a few stormtroopers, if not set the timer a little shorter
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--so that we check again earlier
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Object.Play_SFX_Event("SFX_UMP_EmpireKesselAlarm")
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--function ReinforceList(type_list, entry_marker, player, allow_ai_usage, delete_after_scenario, ignore_reinforcement_rules, callback)
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--ReinforceList(reinforce_list, Object, empire_player, false, true, true, Find_And_Attack)
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player_unit_list = Find_All_Objects_Of_Type(empire_player)
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closest_infantry = Find_Nearest(Object, underworld_player, true)
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area = closest_infantry.Get_Position()
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for i, player_unit in pairs(player_unit_list) do
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if TestValid(player_unit) then
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--MessageBox("Player_Back_To_Vulnerable")
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player_unit.Attack_Move(area)
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end
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end
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end
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function Find_And_Attack(attack_list)
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--This function is passed to every unloaded storm trooper squad
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--the squads look for tyber's location and attack move towards it
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closest_infantry = Find_Nearest(Object, underworld_player, true)
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--tyber_zann=Find_First_Object("TYBER_ZANN")
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area = closest_infantry.Get_Position()
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for k, unit in pairs(attack_list) do
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if TestValid(unit) then
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if TestValid(closest_infantry) then
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unit.Attack_Move(area)
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end
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end
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end
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end
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