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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/E3_Felucia_Zone.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/E3_Felucia_Zone.lua $
--
-- Original Author: Jeff_Stewart
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGSpawnUnits")
function Definitions()
-- Object isn't valid at this point so don't do any operations that
-- would require it. State_Init is the first chance you have to do
-- operations on Object
DebugMessage("%s -- In Definitions", tostring(Script))
Define_State("State_Init", State_Init);
end
function State_Init(message)
if message == OnEnter then
-- Register a prox event that looks for any nearby units
empire_player = Find_Player("Empire")
underworld_player = Find_Player("Underworld")
reinforce_list = {
"Imperial_Stormtrooper_Squad"
}
Register_Prox(Object, Reinforce_Point, 50, underworld_player)
elseif message == OnUpdate then
--Do Nothing
elseif message == OnExit then
end
end
function Reinforce_Point()
--This function tests whether tyber zann is close to the landing platform
--if so, we drop off a few stormtroopers, if not set the timer a little shorter
--so that we check again earlier
Object.Play_SFX_Event("SFX_UMP_EmpireKesselAlarm")
--function ReinforceList(type_list, entry_marker, player, allow_ai_usage, delete_after_scenario, ignore_reinforcement_rules, callback)
--ReinforceList(reinforce_list, Object, empire_player, false, true, true, Find_And_Attack)
player_unit_list = Find_All_Objects_Of_Type(empire_player)
closest_infantry = Find_Nearest(Object, underworld_player, true)
area = closest_infantry.Get_Position()
for i, player_unit in pairs(player_unit_list) do
if TestValid(player_unit) then
--MessageBox("Player_Back_To_Vulnerable")
player_unit.Attack_Move(area)
end
end
end
function Find_And_Attack(attack_list)
--This function is passed to every unloaded storm trooper squad
--the squads look for tyber's location and attack move towards it
closest_infantry = Find_Nearest(Object, underworld_player, true)
--tyber_zann=Find_First_Object("TYBER_ZANN")
area = closest_infantry.Get_Position()
for k, unit in pairs(attack_list) do
if TestValid(unit) then
if TestValid(closest_infantry) then
unit.Attack_Move(area)
end
end
end
end