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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- (c) Galyana's Ultimate Empire at War Modifications
--
-- ****** *** *** ************ *** ***
-- * * * * * * * *
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-- * * * * * * *
-- * * * * * **** * * *
-- * * * ****** * * * *
-- * **** * * * * * * * *** *
-- * * * * * * * * * *
-- * * * * * * * * * *
-- * * * * * * * ** * * *
-- ****** ****** ************ **** ** *******
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- File: GUEaW/Data/Scripts/GameObject/GenericBountyHunter.lua
--
-- Original Editor: Giovanni Galyana
--
-- Final Edit By: Giovanni Galyana
--
-- Date: 7 March, 2015
--
-- Revisions: 0
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("HeroPlanAttach")
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
-- only join plans that meet our expense requirements.
MinPlanAttachCost = 45000
MaxPlanAttachCost = 0
-- Commander hit list.
Attack_Ability_Type_Names = {
"Generic_Field_Commander_Rebel", "Generic_Field_Commander_Empire", "Generic_Field_Commander_Hutts", "Generic_Fleet_Commander_Rebel", "Generic_Fleet_Commander_Empire", "Generic_Smuggler_R", "Generic_Smuggler_E" -- Attack these types.
}
Attack_Ability_Weights = {
1, 1, 1, 1, 1, 1 -- attack type weights.
}
Attack_Ability_Types = WeightedTypeList.Create()
Attack_Ability_Types.Parse(Attack_Ability_Type_Names, Attack_Ability_Weights)
-- Prefer task forces with these units.
Escort_Ability_Type_Names = { "Capital", "Corvette", "Frigate", "Fleet_Com_Rebel_Team", "Fleet_Com_Empire_Team" }
Escort_Ability_Weights = { 10, 10, 10, BAD_WEIGHT, BAD_WEIGHT }
Escort_Ability_Types = WeightedTypeList.Create()
Escort_Ability_Types.Parse(Escort_Ability_Type_Names, Escort_Ability_Weights)
end
function Evaluate_Attack_Ability(target, goal)
return Get_Target_Weight(target, Attack_Ability_Types, Attack_Ability_Weights)
end
function Get_Escort_Ability_Weights(goal)
return Escort_Ability_Types
end
function HeroService()
end