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DATA/SCRIPTS/GAMEOBJECT/HEROPLANATTACH.LUA
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98
DATA/SCRIPTS/GAMEOBJECT/HEROPLANATTACH.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/HeroPlanAttach.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/HeroPlanAttach.lua $
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--
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-- Original Author: Brian Hayes
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgcommands")
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function Base_Definitions()
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DebugMessage("%s -- In Base_Definitions", tostring(Script))
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Common_Base_Definitions()
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ServiceRate = 10
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if Definitions then
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Definitions()
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end
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end
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function main()
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DebugMessage("%s -- In main for %s", tostring(Script), tostring(Object))
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if HeroService then
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while 1 do
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HeroService()
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PumpEvents()
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end
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end
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ScriptExit()
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end
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function inc_found_type_count(ival, type_found_val)
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if type_found_val == true then
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FoundTypeCount = FoundTypeCount + 1
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FoundTypeWeight = FoundTypeWeight + CurrentTypeWeights[ival]
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end
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end
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function Get_Target_Weight(target, type_list, type_weights)
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FoundTypeCount = 0
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FoundTypeWeight = 0
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CurrentTypeWeights = type_weights
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FoundTypes = EvaluateTypeList(PlayerObject, target, type_list)
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if not FoundTypes then
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return 0
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end
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table.foreachi(FoundTypes, inc_found_type_count)
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if FoundTypeCount == 0 then
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return 0
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end
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return FoundTypeWeight / FoundTypeCount
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end
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