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-- Star Wars Empire at War: Secrets of a Fallen Empire
-- Lua Script: //Scripts/GameObject/ObjectScript_AdaptiveForcefield_Chronoscepter.lua
-- Author: Galyana
-- Updated: 18 February, 2017
require("PGStateMachine")
function Definitions()
ServiceRate = 1
Define_State("State_Init", State_Init);
Define_State("State_AI_Autofire", State_AI_Autofire)
Define_State("State_Human_No_Autofire", State_Human_No_Autofire)
Define_State("State_Human_Autofire", State_Human_Autofire)
ability_name = "DEFEND"
end
function State_Init(message)
if message == OnEnter then
-- prevent this from doing anything in galactic mode
if Get_Game_Mode() ~= "Space" then
ScriptExit()
end
if Object.Get_Owner().Is_Human() then
Set_Next_State("State_Human_No_Autofire")
else
Set_Next_State("State_AI_Autofire")
end
end
end
function State_AI_Autofire(message)
if message == OnUpdate then
if Object.Get_Rate_Of_Damage_Taken() > 150.0 and Object.Get_Shield() < 0.7 then
if Object.Is_Ability_Ready(ability_name) then
Object.Activate_Ability(ability_name, true)
end
end
end
end
function State_Human_No_Autofire(message)
if message == OnUpdate then
if Object.Is_Ability_Autofire(ability_name) then
Set_Next_State("State_Human_Autofire")
end
end
end
function State_Human_Autofire(message)
if message == OnUpdate then
if Object.Is_Ability_Autofire(ability_name) then
if Object.Get_Rate_Of_Damage_Taken() > 175.0 and Object.Get_Shield() < 0.7 then
if Object.Is_Ability_Ready(ability_name) then
Object.Activate_Ability(ability_name, true)
end
end
else
Set_Next_State("State_Human_No_Autofire")
end
end
end