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-- Star Wars Empire at War: Secrets of a Fallen Empire
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-- Lua Script: //Scripts/GameObject/ObjectScript_GC_Stealth_Reveal_1000.lua
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-- Author: Galyana
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-- Updated: 6 February, 2026
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-- LUA fix for generic stealth detecting units
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-- Will need to be removed once petro patches this bug
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require("PGStateMachine")
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function Definitions()
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DebugMessage("%s -- In definitions", tostring(Script))
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ServiceRate = 1
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Define_State("State_Init", State_Init);
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stealth_reveal_range = 1000
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stealth_ability = "STEALTH"
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end
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function State_Init(message)
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if message == OnEnter then
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-- we only want this script to run during GC tactical battles
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if Is_Campaign_Game() ~= true then
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ScriptExit()
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end
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-- prevent this from doing anything in galactic mode
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if Get_Game_Mode() == "Galactic" then
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ScriptExit()
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end
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Register_Prox(Object, Unit_Prox, stealth_reveal_range)
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end
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end
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-- If a stealthed enemy enters the prox, disable their stealth ability
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function Unit_Prox(self_obj, trigger_obj)
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if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
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return
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end
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if trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
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if trigger_obj.Is_Ability_Active(stealth_ability) then
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trigger_obj.Cancel_Ability(stealth_ability)
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end
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end
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end
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