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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_IG2000.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_IG2000.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
function Definitions()
ServiceRate = 1
Define_State("State_Init", State_Init)
Define_State("State_Human_Idle", State_Human_Idle)
ability_name = "CORRUPT_SYSTEMS"
ability_ae_range = 300
ability_search_range = 700
ability_threat_threshold = 1000
stealth_reveal_range = 1000
stealth_ability = "STEALTH"
end
function State_Init(message)
if message == OnEnter then
if Object.Get_Owner().Is_Human() then
Set_Next_State("State_Human_Idle")
-- ScriptExit()
end
if Get_Game_Mode() ~= "Space" then
ScriptExit()
end
nearby_units = {}
Register_Prox(Object, Corrupt_Systems_Prox, ability_search_range)
Register_Prox(Object, Unit_Prox, stealth_reveal_range)
elseif message == OnUpdate then
if Object.Is_Ability_Ready("CORRUPT_SYSTEMS") then
cast_position, threat = Find_Best_Local_Threat_Center(nearby_units, ability_ae_range)
if threat ~= nil and threat > ability_threat_threshold then
Object.Activate_Ability(ability_name, cast_position)
end
end
nearby_units = {}
end
end
function Corrupt_Systems_Prox(self_obj, trigger_obj)
if nearby_units[trigger_obj] == nil then
if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
return
end
--Don't waste corrupt systems on unshielded units unless we really don't like them
if trigger_obj.Get_Shield() <= 0.0 then
if trigger_obj ~= FindDeadlyEnemy(Object) then
return
end
end
nearby_units[trigger_obj] = trigger_obj
end
end
function State_Human_Idle(message)
if message == OnEnter then
-- we only want this script to run during GC tactical battles
if Is_Campaign_Game() ~= true then
ScriptExit()
end
-- prevent this from doing anything in galactic mode
if Get_Game_Mode() ~= "Space" then
ScriptExit()
end
Register_Prox(Object, Unit_Prox, stealth_reveal_range)
end
end
-- If a stealthed enemy enters the prox, disable their stealth ability
function Unit_Prox(self_obj, trigger_obj)
if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
return
end
if trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
if trigger_obj.Is_Ability_Active(stealth_ability) then
if Is_Campaign_Game() == true then
trigger_obj.Cancel_Ability(stealth_ability)
end
end
end
end