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45
DATA/SCRIPTS/GAMEOBJECT/OBJECTSCRIPT_NIGHTSISTER_INDIG.LUA
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45
DATA/SCRIPTS/GAMEOBJECT/OBJECTSCRIPT_NIGHTSISTER_INDIG.LUA
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require("PGStateMachine")
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function Definitions()
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DebugMessage("%s -- In definitions", tostring(Script))
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ServiceRate = 1
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Define_State("State_Init", State_Init);
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ability_range = 100
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ability_name = "DRAIN_LIFE"
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end
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function State_Init(message)
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if message == OnEnter then
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-- Bail out if this is a human player
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if Object.Get_Owner().Is_Human() then
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ScriptExit()
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end
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-- prevent this from doing anything in galactic mode
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if Get_Game_Mode() ~= "Land" then
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ScriptExit()
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end
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Register_Prox(Object, Unit_Prox, ability_range)
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end
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end
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-- If an enemy enters the prox, zap them
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function Unit_Prox(self_obj, trigger_obj)
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if trigger_obj.Is_Category("Structure") then
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return
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end
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if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
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return
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end
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if trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
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if Object.Is_Ability_Ready(ability_name) then
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Object.Activate_Ability(ability_name, true)
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end
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end
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end
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