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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_RemoteBomb.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_RemoteBomb.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
function Definitions()
ServiceRate = 1
Define_State("State_Init", State_Init);
nearby_threat = 0
nearby_enemies = {}
threat_threshold = 200.0
detonate_range = 150.0
end
function State_Init(message)
if message == OnEnter then
-- Bail out if this is a human player
if Object.Get_Owner().Is_Human() then
ScriptExit()
end
-- prevent this from doing anything in galactic mode
if Get_Game_Mode() ~= "Land" then
ScriptExit()
end
nearby_threat = 0
nearby_enemies = {}
-- Register a proximity around the unit at a range we're willing to divert for force confuse
Register_Prox(Object, Detonate_Prox, detonate_range)
elseif message == OnUpdate then
nearby_threat = 0
nearby_enemies = {}
end
end
function Detonate_Prox(self_obj, trigger_obj)
if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
return
end
if trigger_obj.Is_In_Garrison() then
return
end
if nearby_enemies[trigger_obj] == nil then
nearby_enemies[trigger_obj] = trigger_obj
nearby_threat = nearby_threat + trigger_obj.Get_Type().Get_Combat_Rating()
if nearby_threat >= threat_threshold then
saboteur = Find_First_Object("Underworld_Saboteur", Find_Player("UNDERWORLD"))
if TestValid(saboteur) then
Try_Ability(saboteur, "DETONATE_REMOTE_BOMB")
end
end
end
end