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108
DATA/SCRIPTS/GAMEOBJECT/OBJECTSCRIPT_REMOTEBOMB.LUA
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108
DATA/SCRIPTS/GAMEOBJECT/OBJECTSCRIPT_REMOTEBOMB.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_RemoteBomb.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_RemoteBomb.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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function Definitions()
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ServiceRate = 1
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Define_State("State_Init", State_Init);
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nearby_threat = 0
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nearby_enemies = {}
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threat_threshold = 200.0
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detonate_range = 150.0
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end
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function State_Init(message)
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if message == OnEnter then
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-- Bail out if this is a human player
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if Object.Get_Owner().Is_Human() then
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ScriptExit()
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end
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-- prevent this from doing anything in galactic mode
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if Get_Game_Mode() ~= "Land" then
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ScriptExit()
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end
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nearby_threat = 0
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nearby_enemies = {}
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-- Register a proximity around the unit at a range we're willing to divert for force confuse
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Register_Prox(Object, Detonate_Prox, detonate_range)
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elseif message == OnUpdate then
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nearby_threat = 0
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nearby_enemies = {}
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end
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end
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function Detonate_Prox(self_obj, trigger_obj)
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if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
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return
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end
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if trigger_obj.Is_In_Garrison() then
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return
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end
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if nearby_enemies[trigger_obj] == nil then
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nearby_enemies[trigger_obj] = trigger_obj
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nearby_threat = nearby_threat + trigger_obj.Get_Type().Get_Combat_Rating()
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if nearby_threat >= threat_threshold then
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saboteur = Find_First_Object("Underworld_Saboteur", Find_Player("UNDERWORLD"))
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if TestValid(saboteur) then
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Try_Ability(saboteur, "DETONATE_REMOTE_BOMB")
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end
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end
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end
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end
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