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DATA/SCRIPTS/GAMEOBJECT/OBJECTSCRIPT_SPAWNSTARBASEHEALER.LUA
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DATA/SCRIPTS/GAMEOBJECT/OBJECTSCRIPT_SPAWNSTARBASEHEALER.LUA
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-- Star Wars Empire at War: Secrets of a Fallen Empire
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-- Lua Script: //Scripts/GameObject/ObjectScript_SpawnStarBaseHealer.lua
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-- Author: Galyana
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-- Updated: 6 February, 2026
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-- Heals all stations at game start to fix an odd bug
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-- Hardpoints will be full healed but stations will still show missing health on healthbar
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require("PGStateMachine")
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require("PGSpawnUnits")
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function Definitions()
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ServiceRate = 1
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Define_State("State_Init", State_Init);
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end
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function State_Init(message)
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ref_type = Find_Object_Type("Generic_Starbase_Healing_Marker")
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position = Object.Get_Position()
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player = Object.Get_Owner()
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if message == OnEnter then
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Sleep(3)
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-- We don't want additional healers spawning if a new level 1 base is constructed
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if GetCurrentTime() >= 30 then
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ScriptExit()
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end
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-- Only spawn the healer if our health is below 100%
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if Object.Get_Health() < 1.0 then
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healer = Create_Generic_Object(ref_type, position, player)
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Sleep(5)
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healer.Despawn()
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end
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end
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ScriptExit()
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end
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