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2026-02-28 14:00:45 -06:00
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-- Star Wars Empire at War: Secrets of a Fallen Empire
-- Lua Script: //Scripts/GameObject/SecondaryMerchantDock.lua
-- Author: Galyana
-- Updated: 3 February, 2026
require("PGStateMachine")
-- Once this object has fully transitioned to a playable side it spits out units for its owner
function Definitions()
Define_State("State_Waiting_For_Control", State_Waiting_For_Control);
Define_State("State_Controlled", State_Controlled);
end
function State_Waiting_For_Control(message)
if message == OnEnter then
Object.Set_Garrison_Spawn(false)
elseif message == OnUpdate then
faction = Object.Get_Owner().Get_Faction_Name()
if faction == "REBEL" or faction == "EMPIRE" or faction == "UNDERWORLD" or faction == "HUTTS" or faction == "PIRATES" then
Set_Next_State("State_Controlled")
end
end
end
-- Now disabling capture permanently after controlled
function State_Controlled(message)
if message == OnEnter then
Object.Set_Garrison_Spawn(true)
Object.Disable_Capture(true)
ScriptExit()
-- Sleep(15)
-- Object.Disable_Capture(false)
-- Loop back to initial state if control is lost
-- elseif message == OnUpdate then
-- faction = Object.Get_Owner().Get_Faction_Name()
-- if faction == "NEUTRAL" then
-- Set_Next_State("State_Waiting_For_Control")
-- end
end
end