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67
DATA/SCRIPTS/GAMEOBJECT/TRAINING_FACILITY.LUA
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67
DATA/SCRIPTS/GAMEOBJECT/TRAINING_FACILITY.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/Training_Facility.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/Training_Facility.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--require("PGStateMachine")
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require("PGStoryMode")
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function Definitions()
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flag_structure_alive = true
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facility_list = Find_All_Objects_Of_Type("Secondary_Training_Facility_R")
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--MessageBox("Object spawned and script running!")
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rebel = Find_Player("Rebel")
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empire = Find_Player("Empire")
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upgrade_R = Find_Object_Type("RL_Combat_Armor_L1_Upgrade_Negative")
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upgrade_E = Find_Object_Type("EL_Combat_Armor_L1_Upgrade_Negative")
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end
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function Story_Mode_Service()
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if flag_structure_alive then
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for i,facility in pairs(facility_list) do
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if not TestValid(facility) then
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flag_structure_alive = false
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--MessageBox("Structure Dead, time to apply upgrade")
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Create_Generic_Object (upgrade_E, facility_loc, empire)
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Create_Generic_Object (upgrade_R, facility_loc, rebel)
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end
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end
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end
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end
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