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DATA/SCRIPTS/GAMEOBJECT/UM02_DROIDCRATE.LUA
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86
DATA/SCRIPTS/GAMEOBJECT/UM02_DROIDCRATE.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_DroidCrate.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_DroidCrate.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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require("JGS_FunctionLib") -- added library of commonly used functions
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function Definitions()
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-- Object isn't valid at this point so don't do any operations that
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-- would require it. State_Init is the first chance you have to do
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-- operations on Object
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DebugMessage("%s -- In Definitions", tostring(Script))
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Define_State("State_Init", State_Init);
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player=nil
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end
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function State_Init(message)
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if message == OnEnter then
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-- Register a prox event that looks for any nearby units
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empire_player = Find_Player("Empire")
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underworld_player = Find_Player("Underworld")
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Register_Prox(Object, Unit_Prox, 150, nil)
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elseif message == OnUpdate then
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-- Do nothing
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elseif message == OnExit then
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-- Do nothing
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end
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end
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function Unit_Prox(self_obj, trigger_obj)
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if not trigger_obj then
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DebugMessage("Warning: prox received a nil trigger_obj.")
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return
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end
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if trigger_obj.Get_Owner() == underworld_player then
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last_droid = Create_Generic_Object("Destroyer_Droid",Object.Get_Position(),empire_player)
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Create_Thread("Hunt_Underworld",{last_droid})
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self_obj.Take_Damage(10000)
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-- self_obj.Despawn()
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end
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end
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