Initial commit

This commit is contained in:
2026-02-28 14:00:45 -06:00
commit 16d3170787
1134 changed files with 589134 additions and 0 deletions

View File

@@ -0,0 +1,88 @@
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_Droids_Spawn.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_Droids_Spawn.lua $
--
-- Original Author: Jeff_Stewart
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGSpawnUnits")
require("JGS_FunctionLib") -- added library of commonly used functions
function Definitions()
-- Object isn't valid at this point so don't do any operations that
-- would require it. State_Init is the first chance you have to do
-- operations on Object
DebugMessage("%s -- In Definitions", tostring(Script))
Define_State("State_Init", State_Init);
end
function State_Init(message)
if message == OnEnter then
-- Register a prox event that looks for any nearby units
empire_player = Find_Player("Empire")
underworld_player = Find_Player("Underworld")
random_var = GameRandom(2,10)
Register_Timer(Respawn, random_var)
last_droid = nil
elseif message == OnUpdate then
--Do Nothing
elseif message == OnExit then
--Do Nothing
end
end
function Respawn()
-- respawns destroyer droids from the production lines until deleted by script
if not TestValid(last_droid) then
unit_list = Find_All_Objects_Of_Type("Destroyer_Droid")
if table.getn(unit_list) < 20 then
Object.Play_SFX_Event("Unit_AT_AT_Rope_Drop")
last_droid = Create_Generic_Object("Destroyer_Droid",Object.Get_Position(),underworld_player)
Register_Timer(Respawn, 60)
else
Register_Timer(Respawn, 10)
end
else
Register_Timer(Respawn, 10)
end
end