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DATA/SCRIPTS/GAMEOBJECT/UM02_MAGNETDOORS.LUA
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85
DATA/SCRIPTS/GAMEOBJECT/UM02_MAGNETDOORS.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_MagnetDoors.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_MagnetDoors.lua $
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--
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-- Original Author: Jeff_Stewart
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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require("PGSpawnUnits")
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function Definitions()
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-- Object isn't valid at this point so don't do any operations that
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-- would require it. State_Init is the first chance you have to do
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-- operations on Object
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DebugMessage("%s -- In Definitions", tostring(Script))
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Define_State("State_Init", State_Init);
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end
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function State_Init(message)
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if message == OnEnter then
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--Do Nothing
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chatter_timer = 120
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health_state = Object.Get_Hull()
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elseif message == OnUpdate then
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--Do Nothing
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if TestValid(Object) then
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if Object.Get_Hull() < health_state then
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if chatter_timer > 120 then
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tyber=Find_Nearest(Object, "TYBER_ZANN")
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if TestValid(tyber) then
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tyber_distance=Object.Get_Distance(tyber.Get_Position())
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if tyber_distance < 200 then
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-- if tyber in range when door is shot, play sound
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--tyber.Play_SFX_Event("SFX_UMP_TyberFreePrisoner") -- NOT this sound, only placeholder
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chatter_timer = 0;
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end
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end
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end
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end
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end
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health_state = Object.Get_Hull()
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chatter_timer = chatter_timer + 1
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elseif message == OnExit then
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--Do Nothing
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end
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end
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