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DATA/SCRIPTS/GAMEOBJECT/UM06_MISSION_SCRIPT.LUA
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DATA/SCRIPTS/GAMEOBJECT/UM06_MISSION_SCRIPT.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM06_Mission_Script.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM06_Mission_Script.lua $
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--
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-- Original Author: Jeff_Stewart
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("JGS_FunctionLib") -- added library of commonly used functions
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require("PGStateMachine")
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require("PGSpawnUnits")
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function Definitions()
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-- Object isn't valid at this point so don't do any operations that
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-- would require it. State_Init is the first chance you have to do
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-- operations on Object
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DebugMessage("%s -- In Definitions", tostring(Script))
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Define_State("State_Init", State_Init);
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end
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function State_Init(message)
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if message == OnEnter then
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-- This is simply a sound to let the designer know the script is running
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-- Object.Play_SFX_Event("SFX_UMP_EmpireKesselAlarm")
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neutral_player = Find_Player("Neutral")
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empire_player = Find_Player("Empire")
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rebel_player = Find_Player("Rebel")
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underworld_player = Find_Player("Underworld")
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-- Register prox events for battle chatter and game events
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--workers = Find_Hint("STORY_TRIGGER_ZONE","workers")
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--Register_Prox(hintworkers, Prox_HintWorkers, 75, underworld_player)
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warpone_a = Find_Hint("GENERIC_MARKER_SPACE","warponea")
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-- set up some global mission state flags
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started=false
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elseif message == OnUpdate then
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if not started then
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Register_Timer(Empire_Reinforcements,1)
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started=true
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end
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elseif message == OnExit then
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--Do Nothing
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end
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end
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function Find_And_Attack(attack_list)
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Create_Thread("Hunt_Underworld",attack_list)
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end
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function Empire_Reinforcements()
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if not VictoryCondition_EclipseOwned then
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reinforce_list = { "STAR_DESTROYER" }
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ReinforceList(reinforce_list, warpone_a, empire_player, false, true, true, Find_And_Attack)
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Register_Timer(Empire_Reinforcements,10)
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end
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end
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