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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM11_ForceAdeptFour.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM11_ForceAdeptFour.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
function Definitions()
-- Object isn't valid at this point so don't do any operations that
-- would require it. State_Init is the first chance you have to do
-- operations on Object
DebugMessage("%s -- In Definitions", tostring(Script))
Define_State("State_Init", State_Init);
end
function State_Init(message)
if message == OnEnter then
warp1 = Find_Hint("STORY_TRIGGER_ZONE", "a4-w1")
warp2 = Find_Hint("STORY_TRIGGER_ZONE", "a4-w2")
warp3 = Find_Hint("STORY_TRIGGER_ZONE", "a4-w3")
warp4 = Find_Hint("STORY_TRIGGER_ZONE", "a4-w4")
warp5 = Find_Hint("STORY_TRIGGER_ZONE", "a4-w5")
warp6 = Find_Hint("STORY_TRIGGER_ZONE", "a4-w6")
-- Register a prox event that looks for any nearby units
Register_Prox(Object, Unit_Prox, 100, Find_Player("Underworld"))
closerange = false
Create_Thread("AdeptFour_AI")
elseif message == OnUpdate then
-- Do nothing
elseif message == OnExit then
-- Do nothing
end
end
function Unit_Prox(self_obj, trigger_obj)
DebugMessage("-- %s -- %s",tostring(Object.Get_Type()),tostring(Object.Get_Owner()))
if not trigger_obj then
DebugMessage("Warning: prox received a nil trigger_obj .")
return
end
closerange = true
end
function AdeptFour_AI()
warptimer = 0
while TestValid(Object) do
noteleports = false
cage = Find_Nearest(Object,"Underworld_Ysalamiri_Cage")
if TestValid(cage) then
dist = Object.Get_Distance(cage)
if dist < 200 then
noteleports = true
Object.Override_Max_Speed(.1)
Object.Attach_Particle_Effect("STUNNED_OBJECT")
Object.Set_Cannot_Be_Killed(false)
--MessageBox("Stunned")
end
else
Object.Set_Cannot_Be_Killed(true)
Object.Override_Max_Speed(false)
noteleports = false
end
warptimer = warptimer + 1
if not noteleports then
if warptimer/5 > Object.Get_Hull() then
rand_index = GameRandom(1,6)
Object.Suspend_Locomotor(true)
Object.Play_Animation("Idle",true,0)
Object.Attach_Particle_Effect("BOTHAN_STUN_GAS")
Sleep(1)
if rand_index == 1 then
Object.Teleport_And_Face(warp1)
end
if rand_index == 2 then
Object.Teleport_And_Face(warp2)
end
if rand_index == 3 then
Object.Teleport_And_Face(warp3)
end
if rand_index == 4 then
Object.Teleport_And_Face(warp4)
end
if rand_index == 5 then
Object.Teleport_And_Face(warp5)
end
if rand_index == 6 then
Object.Teleport_And_Face(warp6)
end
Object.Suspend_Locomotor(false)
warptimer = 0
end
end
target = Find_Nearest(Object, underworld_player)
if TestValid(target) then
Object.Attack_Move(target)
end
Sleep(1)
closerange = false
end
end