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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UMP_Mission_Script.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
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--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UMP_Mission_Script.lua $
--
-- Original Author: Jeff_Stewart
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("JGS_FunctionLib") -- added library of commonly used functions
require("PGStateMachine")
require("PGSpawnUnits")
function Definitions()
-- Object isn't valid at this point so don't do any operations that
-- would require it. State_Init is the first chance you have to do
-- operations on Object
DebugMessage("%s -- In Definitions", tostring(Script))
Define_State("State_Init", State_Init);
end
function State_Init(message)
if message == OnEnter then
neutral_player = Find_Player("Neutral")
empire_player = Find_Player("Empire")
underworld_player = Find_Player("Underworld")
silri = Find_First_Object("SILRI")
silri.Prevent_AI_Usage(true)
Register_Timer(Silri_Summon, 6)
elseif message == OnUpdate then
--Do Nothing
elseif message == OnExit then
--Do Nothing
end
end
function Silri_Summon()
MessageBox("Summoning...")
silri.Activate_Ability("SUMMON", silri)
Register_Timer(Silri_Summon, 6)
end