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DATA/SCRIPTS/GAMEOBJECT/UMP_MISSION_SCRIPT.LUA
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81
DATA/SCRIPTS/GAMEOBJECT/UMP_MISSION_SCRIPT.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UMP_Mission_Script.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UMP_Mission_Script.lua $
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--
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-- Original Author: Jeff_Stewart
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("JGS_FunctionLib") -- added library of commonly used functions
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require("PGStateMachine")
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require("PGSpawnUnits")
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function Definitions()
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-- Object isn't valid at this point so don't do any operations that
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-- would require it. State_Init is the first chance you have to do
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-- operations on Object
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DebugMessage("%s -- In Definitions", tostring(Script))
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Define_State("State_Init", State_Init);
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end
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function State_Init(message)
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if message == OnEnter then
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neutral_player = Find_Player("Neutral")
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empire_player = Find_Player("Empire")
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underworld_player = Find_Player("Underworld")
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silri = Find_First_Object("SILRI")
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silri.Prevent_AI_Usage(true)
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Register_Timer(Silri_Summon, 6)
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elseif message == OnUpdate then
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--Do Nothing
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elseif message == OnExit then
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--Do Nothing
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end
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end
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function Silri_Summon()
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MessageBox("Summoning...")
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silri.Activate_Ability("SUMMON", silri)
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Register_Timer(Silri_Summon, 6)
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end
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