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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/underworld_hunt.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
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-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/underworld_hunt.lua $
--
-- Original Author: Dan Etter
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- This plan is for an Underworld unit to seek out the nearest enemy and attack move to him.
require("PGStateMachine")
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
Define_State("State_Init", State_Init);
move_command = true
empire_player = Find_Player("Empire")
rebel_player = Find_Player("Rebel")
underworld_player = Find_Player("Underworld")
end
function State_Init(message)
if (move_command == true) then
if TestValid(Find_First_Object("DEMO_CONTROLLER_LAND_E")) then
defender = empire_player
elseif TestValid(Find_First_Object("DEMO_CONTROLLER_LAND_R")) then
defender = rebel_player
else
defender = underworld_player
end
Create_Thread("hunt", defender)
--MessageBox("Thread created")
move_command = false
end
end
function hunt(faction)
if faction == Find_Player("Underworld") then
rand_num = GameRandom(1,2)
if rand_num == 1 then
faction = empire_player
end
if rand_num == 2 then
faction = rebel_player
end
end
while TestValid(Object) do
closest_enemy = Find_Nearest(Object, faction, true)
if TestValid(closest_enemy) then
Object.Attack_Move(closest_enemy)
end
Sleep(1)
end
end