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DATA/SCRIPTS/GAMEOBJECT/UNDERWORLD_HUNT.LUA
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97
DATA/SCRIPTS/GAMEOBJECT/UNDERWORLD_HUNT.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/underworld_hunt.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/underworld_hunt.lua $
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--
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-- Original Author: Dan Etter
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- This plan is for an Underworld unit to seek out the nearest enemy and attack move to him.
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require("PGStateMachine")
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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Define_State("State_Init", State_Init);
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move_command = true
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empire_player = Find_Player("Empire")
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rebel_player = Find_Player("Rebel")
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underworld_player = Find_Player("Underworld")
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end
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function State_Init(message)
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if (move_command == true) then
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if TestValid(Find_First_Object("DEMO_CONTROLLER_LAND_E")) then
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defender = empire_player
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elseif TestValid(Find_First_Object("DEMO_CONTROLLER_LAND_R")) then
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defender = rebel_player
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else
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defender = underworld_player
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end
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Create_Thread("hunt", defender)
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--MessageBox("Thread created")
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move_command = false
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end
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end
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function hunt(faction)
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if faction == Find_Player("Underworld") then
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rand_num = GameRandom(1,2)
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if rand_num == 1 then
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faction = empire_player
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end
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if rand_num == 2 then
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faction = rebel_player
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end
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end
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while TestValid(Object) do
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closest_enemy = Find_Nearest(Object, faction, true)
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if TestValid(closest_enemy) then
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Object.Attack_Move(closest_enemy)
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end
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Sleep(1)
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end
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end
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