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-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Pirate_Ambush.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Pirate_Ambush.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Dan_Etter $
--
-- $Change: 25292 $
--
-- $DateTime: 2005/08/30 09:04:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pginterventions")
require("pgspawnunits")
function Declare_Goal_Type()
Category = "Intervention_Pirate_Ambush"
reward_table = { Find_Object_Type("Imperial_Artillery_Corp"),
Find_Object_Type("Imperial_Heavy_Scout_Squad"),
Find_Object_Type("Imperial_Anti_Aircraft_Company"),
Find_Object_Type("Imperial_Armor_Group"),
Find_Object_Type("Imperial_Heavy_Assault_Company"),
Find_Object_Type("Imperial_Anti_Infantry_Brigade"),
Find_Object_Type("Imperial_Stormtrooper_Squad"),
Find_Object_Type("Imperial_Light_Scout_Squad"),
Find_Object_Type("Broadside_Class_Cruiser"),
Find_Object_Type("Interdictor_Cruiser"),
Find_Object_Type("Tartan_Patrol_Cruiser"),
Find_Object_Type("Victory_Destroyer"),
Find_Object_Type("Acclamator_Assault_Ship"),
Find_Object_Type("Star_Destroyer"),
Find_Object_Type("TIE_Scout_Squadron"), }
end
function Intervention_Thread()
Begin_Intervention()
plot = Get_Story_Plot("Intervention_Pirate_Ambush.xml")
empire_player = Find_Player("EMPIRE")
unit, count = Select_Reward_Unit(reward_table, empire_player, 1500 * empire_player.Get_Tech_Level())
plot.Activate()
Wait_On_Flag("PIRATE_AMBUSH_NOTIFICATION_00", nil)
spawn_location = FindTarget.Reachable_Target(empire_player, "Intervention_Helper_Weakly_Defended_Space", "Friendly", "Any", 1.0)
event = plot.Get_Event("Pirate_Ambush_02")
event.Set_Reward_Parameter(0, unit)
event.Set_Reward_Parameter(1, spawn_location.Get_Game_Object())
event.Set_Reward_Parameter(2, count)
pirate_player = Find_Player("PIRATES")
pirate_fleet = {
"Pirate_Frigate",
"Pirate_Frigate",
"Pirate_Fighter_Squadron",
"Pirate_Fighter_Squadron",
"Pirate_Fighter_Squadron",
}
SpawnList( pirate_fleet, spawn_location.Get_Game_Object(), pirate_player, false, false )
spawn_location.Get_Game_Object ().Force_Test_Space_Conflict ()
Wait_On_Flag("PIRATE_AMBUSH_NOTIFICATION_01", nil)
plot.Suspend()
plot.Reset()
End_Intervention()
end