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-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Tech_Windfall.lua#2 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Tech_Windfall.lua $
--
-- Original Author: James Yarrow
--
-- $Author: James_Yarrow $
--
-- $Change: 23760 $
--
-- $DateTime: 2005/08/12 19:54:09 $
--
-- $Revision: #2 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pginterventions")
function Declare_Goal_Type()
Category = "Intervention_Tech_Windfall"
dialog = nil
plot = nil
event = nil
tech_level = nil
end
function Intervention_Thread()
--Begin_Intervention()
if PlayerObject.Get_Faction_Name() == "EMPIRE" then
dialog = "Dialog_E_Intervention_Tech_Windfall"
elseif PlayerObject.Get_Faction_Name() == "REBEL" then
dialog = "Dialog_R_Intervention_Tech_Windfall"
else
ScriptExit()
end
tech_level = (PlayerObject.Get_Tech_Level() + 1)
plot = Get_Story_Plot("Intervention_Windfall.xml")
event = plot.Get_Event("Windfall_00")
event.Set_Reward_Type("SET_TECH_LEVEL")
event.Set_Reward_Parameter(0, PlayerObject.Get_Faction_Name())
event.Set_Reward_Parameter(1, tech_level)
event.Set_Dialog(dialog)
event = plot.Get_Event("Windfall_01")
event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name())
plot.Activate()
Wait_On_Flag("WINDFALL_NOTIFICATION_00", nil)
plot.Suspend()
plot.Reset()
End_Intervention()
end