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-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Contrived_Attack.lua#5 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Contrived_Attack.lua $
--
-- Original Author: James Yarrow
--
-- $Author: James_Yarrow $
--
-- $Change: 34107 $
--
-- $DateTime: 2005/12/02 17:34:04 $
--
-- $Revision: #5 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
require("pginterventions")
function Definitions()
Category = "Sandbox_Event_Contrived_Attack"
dialog = nil
plot = nil
event = nil
MinContrastScale = 1.0
MaxContrastScale = 1.4
TaskForce = {
{
"MainForce"
,"TaskForceRequired"
,"DenyHeroAttach"
,"Fighter | Bomber | Corvette | Frigate | Capital = 100%"
},
}
AllowFreeStoreUnits = false
MagicPlan = true
MagicPlanStealing = false
end
function MainForce_Thread()
MainForce.Set_As_Goal_System_Removable(false)
if EvaluatePerception("Is_Sandbox_Event_Allowed", PlayerObject) == 0 then
ScriptExit()
end
--Note this script is run by the enemy of the player that receives the story dialog
if PlayerObject.Get_Faction_Name() == "EMPIRE" then
dialog = "Dialog_R_Sandbox_Event_Contrived_Attack"
elseif PlayerObject.Get_Faction_Name() == "REBEL" then
dialog = "Dialog_E_Sandbox_Event_Contrived_Attack"
else
ScriptExit()
end
plot = Get_Story_Plot("Sandbox_Event_Contrived_Attack.xml")
event = plot.Get_Event("Contrived_Attack_00")
event.Set_Dialog(dialog)
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target)
event = plot.Get_Event("Contrived_Attack_02")
event.Set_Dialog(dialog)
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target)
event = plot.Get_Event("Contrived_Attack_04")
event.Set_Dialog(dialog)
event = plot.Get_Event("Contrived_Attack_07")
event.Set_Dialog(dialog)
event = plot.Get_Event("Contrived_Attack_05")
event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name())
event = plot.Get_Event("Contrived_Attack_08")
event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name())
plot.Activate()
Sleep(45)
Story_Event("CONTRIVED_ATTACK_NOTIFICATION_00")
Sleep(15)
BlockOnCommand(MainForce.Produce_Force(Target))
BlockOnCommand(MainForce.Force_Test_Space_Conflict())
if MainForce.Get_Force_Count() == 0 then
Story_Event("CONTRIVED_ATTACK_NOTIFICATION_01")
else
Story_Event("CONTRIVED_ATTACK_NOTIFICATION_02")
end
while not Check_Story_Flag(PlayerObject, "CONTRIVED_ATTACK_NOTIFICATION_03", nil, true) do
Sleep(1)
end
plot.Suspend()
plot.Reset()
MainForce.Release_Forces(1.0)
Sleep(600)
end
function MainForce_No_Units_Remaining()
--Do nothing - in particular don't use the default behavior of quitting the plan
end