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-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Fleet_Rampage.lua#4 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Fleet_Rampage.lua $
--
-- Original Author: James Yarrow
--
-- $Author: James_Yarrow $
--
-- $Change: 34107 $
--
-- $DateTime: 2005/12/02 17:34:04 $
--
-- $Revision: #4 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
require("pginterventions")
require("pgcommands")
function Definitions()
Category = "Sandbox_Event_Fleet_Rampage"
dialog = nil
plot = nil
event = nil
destroyed_count = nil
original_count = nil
perception_name = nil
MinContrastScale = 3.0
MaxContrastScale = 3.0
TaskForce = {
{
"MainForce"
,"TaskForceRequired"
,"DenyHeroAttach"
,"Fighter | Bomber | Corvette | Frigate | Capital = 100%"
,"Accuser_Star_Destroyer | Home_One = 100%"
},
}
RequiredCategories = { "SpaceHero" }
AllowFreeStoreUnits = false
MagicPlan = true
MagicPlanStealing = false
end
function MainForce_Thread()
MainForce.Set_As_Goal_System_Removable(false)
if EvaluatePerception("Is_Sandbox_Event_Allowed", PlayerObject) == 0 then
ScriptExit()
end
--Note this script is run by the enemy of the player that receives the story dialog
if PlayerObject.Get_Faction_Name() == "EMPIRE" then
dialog = "Dialog_R_Sandbox_Event_Fleet_Rampage"
perception_name = "Has_Accuser"
elseif PlayerObject.Get_Faction_Name() == "REBEL" then
dialog = "Dialog_E_Sandbox_Event_Fleet_Rampage"
perception_name = "Has_Home_One"
else
ScriptExit()
end
plot = Get_Story_Plot("Sandbox_Event_Fleet_Rampage.xml")
event = plot.Get_Event("Fleet_Rampage_00")
event.Set_Dialog(dialog)
event = plot.Get_Event("Fleet_Rampage_01")
event.Set_Dialog(dialog)
event = plot.Get_Event("Fleet_Rampage_02")
event.Set_Dialog(dialog)
event = plot.Get_Event("Fleet_Rampage_03")
event.Set_Dialog(dialog)
plot.Activate()
Sleep(1)
AssembleForce(MainForce)
destroyed_count = 0
original_count = MainForce.Get_Force_Count()
while TestValid(Target) and MainForce.Get_Force_Count() > 0 do
BlockOnCommand(MainForce.Move_To(Target))
if GameRandom.Get_Float() < 0.33 then
Story_Event("FLEET_RAMPAGE_NOTIFICATION_02")
end
Target = FindTarget(MainForce, "Trigger_Fleet_Rampage", "Enemy", 0.5)
end
plot.Suspend()
plot.Reset()
MainForce.Release_Forces(1.0)
Sleep(300)
ScriptExit()
end
function MainForce_Original_Target_Owner_Changed(tf, old_player, new_player)
end
function MainForce_Unit_Destroyed(tf)
destroyed_count = destroyed_count + 1
if EvaluatePerception(perception_name, PlayerObject, Target) == 0 then
Story_Event("FLEET_RAMPAGE_NOTIFICATION_00")
MainForce.Release_Forces(1.0)
elseif destroyed_count > original_count / 2 then
Story_Event("FLEET_RAMPAGE_NOTIFICATION_01")
MainForce.Release_Forces(1.0)
end
end