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-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Hero_Gathering.lua#4 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Hero_Gathering.lua $
--
-- Original Author: James Yarrow
--
-- $Author: James_Yarrow $
--
-- $Change: 34107 $
--
-- $DateTime: 2005/12/02 17:34:04 $
--
-- $Revision: #4 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
require("pginterventions")
function Definitions()
Category = "Sandbox_Event_Hero_Gathering"
dialog = nil
plot = nil
event = nil
start_time = nil
TaskForce = {
{
"MainForce"
,"TaskForceRequired"
,"DenyHeroAttach"
,"Darth_Team | Obi_Wan_Team = 1"
,"Boba_Fett_Team | Han_Solo_Team = 1"
,"General_Veers_Team | Droids_Team = 1"
},
}
AllowFreeStoreUnits = false
MagicPlan = true
MagicPlanStealing = false
end
function MainForce_Thread()
MainForce.Set_As_Goal_System_Removable(false)
if EvaluatePerception("Is_Sandbox_Event_Allowed", PlayerObject) == 0 then
ScriptExit()
end
--Note this script is run by the enemy of the player that receives the story dialog
if PlayerObject.Get_Faction_Name() == "EMPIRE" then
dialog = "Dialog_R_Sandbox_Event_Hero_Gathering"
elseif PlayerObject.Get_Faction_Name() == "REBEL" then
dialog = "Dialog_E_Sandbox_Event_Hero_Gathering"
else
ScriptExit()
end
plot = Get_Story_Plot("Sandbox_Event_Hero_Gathering.xml")
event = plot.Get_Event("Hero_Gathering_00")
event.Set_Dialog(dialog)
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target)
event = plot.Get_Event("Hero_Gathering_01")
event.Set_Dialog(dialog)
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target)
event = plot.Get_Event("Hero_Gathering_06")
event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name())
BlockOnCommand(MainForce.Produce_Force(Target))
LandUnits(MainForce)
plot.Activate()
start_time = GetCurrentTime()
while true do
if Check_Story_Flag(PlayerObject, "HERO_GATHERING_NOTIFICATION_01", nil, true) then
plot.Suspend()
plot.Reset()
Sleep(300)
ScriptExit()
end
if EvaluatePerception("Trigger_Hero_Gathering", PlayerObject, Target) == 0 then
Story_Event("HERO_GATHERING_NOTIFICATION_00")
plot.Suspend()
plot.Reset()
Sleep(300)
ScriptExit()
end
Sleep(1)
end
end
function MainForce_Original_Target_Owner_Changed(tf, old_player, new_player)
end
function MainForce_No_Units_Remaining()
--Do nothing - in particular don't use the default behavior of quitting the plan
end