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DATA/SCRIPTS/LIBRARY/PGAICOMMANDS.LUA
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163
DATA/SCRIPTS/LIBRARY/PGAICOMMANDS.LUA
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-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Library/PGAICommands.lua#2 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Library/PGAICommands.lua $
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--
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-- Original Author: Brian Hayes
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--
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-- $Author: James_Yarrow $
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--
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-- $Change: 57990 $
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--
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-- $DateTime: 2006/11/13 17:33:10 $
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--
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-- $Revision: #2 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGCommands")
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function Base_Definitions()
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-- DebugMessage("%s -- In Base_Definitions", tostring(Script))
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InSpaceConflict = false
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MagicPlan = false
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-- Scale all counter forces by this factor
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MinContrastScale = 1.0
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MaxContrastScale = 1.5
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PerFailureContrastAdjust = 0.1
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EnemyContrastTypes = {}
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FriendlyContrastTypes = {}
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ContrastTypeScale = {}
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-- Track abilities that got cancelled (nebula or whatever) so we can turn them on later
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lib_cancelled_abilities = {}
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Common_Base_Definitions()
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-- nil out the global Taskforce variables.
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if TaskForce and type(TaskForce) == "table" then
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for idx,tfdef in pairs(TaskForce) do
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if type(tfdef) == "table" and type(tfdef[1]) == "string" then
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_G[tfdef[1]] = nil
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end
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end
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end
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if PlanDefinitionLoad then
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Set_Contrast_Values()
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end
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PlanDefinitionLoad = nil
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if Definitions then
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Definitions()
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end
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end
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function Set_Contrast_Values()
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_e_cnt = 1;
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EnemyContrastTypes[_e_cnt] = "Fighter"
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FriendlyContrastTypeNames = {"AntiFighter", "Bomber", "Fighter", "Corvette", "Frigate", "Capital"}
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FriendlyContrastWeights = {4.0, 0.25, 1.0, 1.0, 1.0, 1.0}
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FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
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FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
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_e_cnt = _e_cnt+1;
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EnemyContrastTypes[_e_cnt] = "Bomber"
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FriendlyContrastTypeNames = {"AntiBomber", "Frigate", "Capital", "Fighter", "Bomber", "Corvette"}
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FriendlyContrastWeights = {4.0, 0.25, 0.25, 1.0, 1.0, 1.0}
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FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
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FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
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_e_cnt = _e_cnt+1;
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EnemyContrastTypes[_e_cnt] = "Transport"
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FriendlyContrastTypeNames = {"Fighter", "Bomber", "Corvette", "Frigate", "Capital", }
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FriendlyContrastWeights = {1.0, 1.0, 1.0, 1.0, 1.0}
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FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
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FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
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_e_cnt = _e_cnt+1;
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EnemyContrastTypes[_e_cnt] = "Corvette"
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FriendlyContrastTypeNames = {"AntiCorvette", "Fighter", "Bomber", "Corvette", "Frigate", "Capital"}
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FriendlyContrastWeights = {3.0, 0.25, 0.25, 1.0, 1.0, 1.0}
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FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
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FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
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_e_cnt = _e_cnt+1;
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EnemyContrastTypes[_e_cnt] = "Frigate"
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FriendlyContrastTypeNames = {"AntiFrigate", "Corvette", "Fighter", "Bomber", "Frigate", "Capital"}
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FriendlyContrastWeights = {3.0, 0.5, 1.0, 1.0, 1.0, 1.0}
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FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
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FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
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_e_cnt = _e_cnt+1;
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EnemyContrastTypes[_e_cnt] = "Capital"
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FriendlyContrastTypeNames = {"AntiCapital", "Corvette", "Frigate", "Fighter", "Bomber", "Capital"}
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FriendlyContrastWeights = {2.0, 0.33, 0.5, 0.75, 1.0, 1.0}
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FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
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FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
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_e_cnt = _e_cnt+1;
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EnemyContrastTypes[_e_cnt] = "Infantry"
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FriendlyContrastTypeNames = {"AntiInfantry", "Vehicle", "Infantry", "Air", "Structure", "LandHero"}
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FriendlyContrastWeights = {2.0, 0.5, 1.0, 1.0, 1.0, 2.0}
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FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
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FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
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_e_cnt = _e_cnt+1;
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EnemyContrastTypes[_e_cnt] = "Vehicle"
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FriendlyContrastTypeNames = {"AntiVehicle", "Infantry", "Vehicle", "Air", "Structure", "LandHero"}
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FriendlyContrastWeights = {2.0, 0.25, 1.0, 1.0, 1.0, 2.0}
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FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
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FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
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_e_cnt = _e_cnt+1;
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EnemyContrastTypes[_e_cnt] = "Air"
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FriendlyContrastTypeNames = {"AntiAir", "Infantry", "Vehicle", "Air", "Structure", "LandHero"}
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FriendlyContrastWeights = {2.0, 1.0, 1.0, 1.0, 1.0, 1.0}
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FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
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FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
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_e_cnt = _e_cnt+1;
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EnemyContrastTypes[_e_cnt] = "Structure"
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FriendlyContrastTypeNames = {"AntiStructure", "Infantry", "Vehicle", "Air", "Structure", "LandHero"}
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FriendlyContrastWeights = {2.0, 1.0, 1.0, 1.0, 1.0, 1.0}
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FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
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FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
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_e_cnt = _e_cnt+1;
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EnemyContrastTypes[_e_cnt] = "LandHero"
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FriendlyContrastTypeNames = {"Infantry", "Vehicle", "Air", "Structure", "LandHero"}
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FriendlyContrastWeights = {0.5, 0.5, 0.5, 0.25, 1.0}
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FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
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FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
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_e_cnt = _e_cnt+1;
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end
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