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DATA/SCRIPTS/LIBRARY/PGBASEDEFINITIONS.LUA
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134
DATA/SCRIPTS/LIBRARY/PGBASEDEFINITIONS.LUA
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-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Library/PGBaseDefinitions.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Library/PGBaseDefinitions.lua $
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--
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-- Original Author: Brian Hayes
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--
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-- $Author: Andre_Arsenault $
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--
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-- $Change: 37816 $
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--
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-- $DateTime: 2006/02/15 15:33:33 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGBase")
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BAD_WEIGHT = -1000000000000000000.0
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BIG_FLOAT = 1000000000000000000.0
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-- Set the garbage collection threshold to 256k
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collectgarbage(256)
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function Common_Base_Definitions()
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-- Clear out the thread specific values.
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ThreadValue.Reset()
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-- Clear out any thread events.
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GetEvent.Reset()
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TimerTable = {}
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DeathTable = {}
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ProxTable = {}
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AttackedTable = {}
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CurrentEvent = nil
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EventParams = nil
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block = nil
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break_block = false
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YieldCount = 0
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AITarget = nil
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Object = nil
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Target = nil
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FreeStore = nil
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PlayerObject = nil
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LastService = nil
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Budget = nil
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enemy = nil
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taskforce = nil
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tfObj = nil
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stage = nil
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UnitType = nil
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invade_status = nil
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path = nil
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InvasionActive = false
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unit = nil
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hide_target = nil
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healer = nil
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xfire_pos = nil
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kite_pos = nil
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friendly = nil
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block_table = {}
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lib_anti_idle_block = nil
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end
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-- base constructor
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function Base_Definitions()
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Common_Base_Definitions()
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if Definitions then
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Definitions()
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end
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end
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function Evaluator_Clean_Up()
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Target = nil
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PlayerObject = nil
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if Clean_Up then
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Clean_Up()
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end
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end
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-- Returns true if the entire list is not in some kind of obscuring field
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function UnitListIsObscured(unit_list)
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for i, unit in pairs(unit_list) do
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if not (unit.Is_In_Nebula() or unit.Is_In_Asteroid_Field() or unit.Is_In_Ion_Storm()) then
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return false
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end
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end
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return true
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end
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-- Remove all invalid or dead units from a list and return it.
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function Cull_Unit_List(unit_list)
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for k, unit in pairs(unit_list) do
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if not TestValid(unit) then
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unit_list[k] = nil
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end
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end
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return unit_list
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end
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