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DATA/SCRIPTS/LIBRARY/PGSTORYMODE.LUA
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92
DATA/SCRIPTS/LIBRARY/PGSTORYMODE.LUA
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-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Library/PGStoryMode.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Library/PGStoryMode.lua $
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--
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-- Original Author: Brian Hayes
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--
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-- $Author: Andre_Arsenault $
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--
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-- $Change: 37816 $
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--
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-- $DateTime: 2006/02/15 15:33:33 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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require("PGSpawnUnits")
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require("PGMoveUnits")
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-- Story mode scripts shouldn't pool themselves.
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ScriptPoolCount = 0
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function PG_Story_Mode_Init()
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Define_State("PG_Story_State_Init", PG_Story_State_Init);
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if StoryModeEvents ~= nil then
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for key,value in pairs(StoryModeEvents) do
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if type(value) == "function" then
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Define_State(key, value)
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else
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MessageBox("%s--Invalid function object for Storyevent: %s, got a \"%s\" instead.", tostring(Script), tostring(key), type(value))
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end
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end
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end
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end
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function Story_Event_Trigger(name)
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if StoryModeEvents == nil then
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return
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end
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--MessageBox("%s--In Story_Event_Trigger: %s", tostring(Script), name)
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local event = StoryModeEvents[name]
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if event ~= nil then
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if type(event) == "function" then
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if Get_Current_State() == Get_Next_State() then
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--MessageBox("%s--Setting next state %s", tostring(Script), name)
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Set_Next_State(name)
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end
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end
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end
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end
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function PG_Story_State_Init(message)
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if message == OnEnter then
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DebugMessage("%s -- PG_Story_State_Init(OnEnter)", tostring(Script))
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elseif message == OnUpdate then
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elseif message == OnExit then
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end
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end
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