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DATA/SCRIPTS/MISCELLANEOUS/FLEETEVENTS.LUA
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94
DATA/SCRIPTS/MISCELLANEOUS/FLEETEVENTS.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Miscellaneous/FleetEvents.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Miscellaneous/FleetEvents.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgcommands")
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function Init_Fleet_Events()
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FleetEventTable = DiscreteDistribution.Create()
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Accident = {}
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Accident.Is_Appropriate_For_Fleet = Accident_Is_Appropriate_For_Fleet
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Accident.Get_Avoidance_Chance = Accident_Get_Avoidance_Chance
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Accident.Execute = Accident_Execute
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Accident.Avoided = Accident_Avoided
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FleetEventTable.Insert(Accident, 0.3)
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r_fleet_commander_type = Find_Object_Type("Generic_Fleet_Commander_Rebel")
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e_fleet_commander_type = Find_Object_Type("Generic_Fleet_Commander_Empire")
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end
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function Accident_Is_Appropriate_For_Fleet(fleet)
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if fleet.Get_Parent_Object() then
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return false
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end
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if fleet.Get_Contained_Object_Count() < 10 then
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return false
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end
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if fleet.Contains_Hero() then
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return false
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end
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return true
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end
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function Accident_Get_Avoidance_Chance(fleet)
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if fleet.Contains_Object_Type(r_fleet_commander_type) or fleet.Contains_Object_Type(e_fleet_commander_type) then
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return 1.0
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end
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return 0.0
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end
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function Accident_Execute(fleet)
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fleet.Destroy_Contained_Objects(1.0)
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Game_Message("TEXT_FLEET_EVENT_HYPERSPACE_ACCIDENT")
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end
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function Accident_Avoided(fleet)
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Game_Message("TEXT_FLEET_EVENT_HYPERSPACE_ACCIDENT_AVOIDED")
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end
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