Initial commit

This commit is contained in:
2026-02-28 14:00:45 -06:00
commit 16d3170787
1134 changed files with 589134 additions and 0 deletions

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_SEVEN_00
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_SEVEN_01
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_SEVEN_02
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_SEVEN_00
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_SEVEN_03
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_00
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_01
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 226 64 64 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_8_900
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_00
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_03
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_00
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_01
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_02
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_00
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_03
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_00
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_02
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_03
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_01
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_04
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_18
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FIVE_00
MOVIE Tarkin_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FIVE_02
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FIVE_03
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_18
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FIVE_01
MOVIE Tarkin_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FIVE_04
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_00
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_02
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_03
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_01
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_02
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_04
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_00
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_01
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_02
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_00
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_03
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_00
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_01
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_02
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_00
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_03
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_11
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TWELVE_00
MOVIE Emperor_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TWELVE_01
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TWELVE_02
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_13
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_04
MOVIE Vader_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_02
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_03
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_13
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_05
MOVIE Vader_Loop
# Main Text, Congrats
WAIT 500
SFX Button_Press
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_06
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 2]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_13
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_38
MOVIE Vader_Loop
# Main Text, Congrats
WAIT 500
SFX Button_Press
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_39
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_40
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_13
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_28
MOVIE Vader_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_25
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_26
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_13
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_29
MOVIE Vader_Loop
# Main Text, Congrats
WAIT 500
SFX Button_Press
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_27
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 2]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_13
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_29
MOVIE Vader_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_31
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_32
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 3]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_13
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_30
MOVIE Vader_Loop
# Main Text, Congrats
WAIT 500
SFX Button_Press
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_33
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_18
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_00
MOVIE Tarkin_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_02
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_03
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_18
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_01
MOVIE Tarkin_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_04
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_14
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol
[CHAPTER 2]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_13
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_12
MOVIE Vader_Loop
# Main Text, Congrats
WAIT 500
SFX Button_Press
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_13
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Empire_Symbol

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[CHAPTER 0]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_38
# Crush. Kill. Destroy.
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_39
# The Rebels have captured Fondor.
# Send your forces there and crush their pitiful uprising.
# Teach those Rebels a lesson they won't soon forget.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_37
# Task: Build a ground assault force and recapture Fondor.
[CHAPTER 1]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_28
# Rooting out the Pirates
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_25
# The transmission logs from Thyferra and Fondor have led the Empire to a potential pirate nest on Ilum.
# In order to retain the element of surprise, Lord Vader has ordered a probe droid dispatched to Ilum.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_26
# Task: Build a probe droid at a system with a space station and send it to Ilum.
[CHAPTER 2]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_29
# The Pirate Menace
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_31
# Boba Fett has been hired for a hefty price to aid the Empire.
# He will scout the pirate defenses and neutralize their warning systems before the main fleet enters the area.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_32
# Task: Build a fleet and escort Boba Fett from Coruscant to Ilum.
[CHAPTER 3]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_00
# Subjugating Geonosis
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_02
# Grand Moff Tarkin has assigned Darth Vader to acquire the resources of the planet Geonosis.
# To take full control of the planet, both space and land must be secured.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_03
# Task: Build a fleet and escort Darth Vader to Geonosis.
# You will need a significant number of vessels to successfully invade.
[CHAPTER 4]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_00
# Attack on Mon Calamari
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_02
# The Emperor believes that the fiercely-independent people of Mon Calamari
# will inevitably aid the Rebellion if they are allowed the choice.
# The planet must be subjugated to prevent their interference.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_03
# Task: Take control of Mon Calamari space. A fleet of significant size is required.
# Ensure your controlled planets have adequate defenses while doing this.
[CHAPTER 5]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FIVE_00
# Trouble on Kashyyyk
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FIVE_02
# A passionate rogue named Solo who had defected from the Empire some time ago has freed the Wookiees from their prisons.
# In his irrational defiance, he is attempting to get them off-planet.
# We cannot afford to lose the labor force we have established on Kashyyyk.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_FIVE_03
# Task: Stop the Wookiee outbreak on Kashyyyk.
[CHAPTER 6]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_00
# A New Weapon of War
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_02
# With progress on the Death Star proceeding on schedule, the Emperor has turned his attention to other weapons.
# Colonel Maximilian Veers is set to demonstrate a new ground assault weapon - the All Terrain Armored Transport.
# The demonstration is to be held on Carida, home to an important Imperial training facility.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_03
# Task: Escort Colonel Veers from Coruscant to Carida, and aid him in performing his demonstration of the AT-AT prototype.
[CHAPTER 7]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_SEVEN_00
# The Rebel Fortress
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_SEVEN_01
# The amount of firepower used in the Rebel assault on Carida leads Veers to believe that the Rebels must have a base somewhere close.
# The only likely point of origin is the planet Jabiim.
# If any Rebel presence is found there, the planet must be made an example of.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_SEVEN_02
# Task: Take control of Jabiim.
[CHAPTER 8]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_00
# The Traitorous Moff
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_01
# Sifting through data recovered in the wreckage of the Rebel base on Jabiim,
# Lord Vader finally finds intelligence he's been searching for -
# an Imperial Moff by the name of Kalast is the one giving classified information to the Rebels!
# This traitorous Moff has an estate on Atzerri; he must be found at once and interrogated before his execution for treason.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_02
# Task: Build a fleet, locate and defeat Moff Kalast.
[CHAPTER 9]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_00
# An Engagement with the Emperor
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_01
# Emperor Palpatine believes that the Bothan SpyNet is ultimately responsible for leaking
# Imperial information to the traitorous Moff Kalast and thus helping the Rebellion.
# As such, he has decided to deal with the situation himself.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_02
# Task: Escort the Emperor to Bothawui and show the Bothans of the error of their ways.
[CHAPTER 10]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_00
# Capturing a Princess
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_01
# Hoping to save his homeworld from suffering a similar fate to Bothawui,
# a scared Rebel deserter has revealed that an Alliance agent was going after the Death Star plans.
# By process of elimination the Empire believes the Princess is the only one who could have received this transmission.
# A small fleet has been dispatched to Tatooine to intercept her, but undiscovered pirate forces have suddenly attacked.
# Darth Vader must remove the pirates before the Princess enters the system, or she will escape.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_02
# Task: Build a fleet and escort Darth Vader to intercept and capture Princess Leia at Tatooine.
# You will need to use the Tractor Beam from a Star Destroyer to catch her.
[CHAPTER 11]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_00
# The Destruction of Alderaan
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_01
# A suitable demonstration of the Death Star<61>s power is necessary.
# Princess Leia has unwillingly picked the target - her homeworld of Alderaan.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_02
# Task: Build a fleet and escort the Death Star to Alderaan.
[CHAPTER 12]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TWELVE_00
# End of the Rebellion
NEWLINE 1
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TWELVE_01
# With the Death Star fully operational and tested on the planet Alderaan,
# the Rebel forces are attempting a desperate plan to engage the Empire before more systems suffer the same fate as Alderaan.
# Imperial Intelligence has identified five potential positions for their base.
# With these planets eliminated, the Rebellion will be no more.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT04_MISSION_TWELVE_02
# Task: Take full control of Alzoc III, Polus, Shola, Hoth and Yavin.
# Use the Death Star to eliminate difficult ground conflicts.

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#SoaFE GC Intro dialogs
#Last Chapter - 28
#
# UNDERWORLD Versions
#
# Origin of Corruption campaign XX planet
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_TYBER
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_21
TEXT TEXT_CAMPAIGN_SINGLE_21_INTRO_U
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# A Galaxy At War campaign 64 planet
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_TYBER
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_64
TEXT TEXT_CAMPAIGN_SINGLE_64_INTRO_U
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Gateway campaign 21 planet
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_TYBER
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_21
TEXT TEXT_CAMPAIGN_SINGLE_21_INTRO_A
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
# The Pirate Menance campaign 64 planet
[CHAPTER 3]
TITLE TEXT_STORY_TRANSMISSION_TYBER
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_64b
TEXT TEXT_CAMPAIGN_SINGLE_64b_INTRO_U
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
# Rim World Conflict campaign 44 planets
[CHAPTER 4]
TITLE TEXT_STORY_TRANSMISSION_TYBER
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_44
TEXT TEXT_CAMPAIGN_SINGLE_44_INTRO_U
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
# Clusters 40 planet campaign
[CHAPTER 5]
TITLE TEXT_STORY_TRANSMISSION_TYBER
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_40
TEXT TEXT_CAMPAIGN_SINGLE_40_INTRO_A
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_CAMPAIGN_40
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
# FoC Equal Footing campaign 55 planet
[CHAPTER 26]
TITLE TEXT_STORY_TRANSMISSION_TYBER
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_55
TEXT TEXT_CAMPAIGN_SINGLE_55_INTRO_U
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_02
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Shattered Empire campaign 80 planet
[CHAPTER 29]
TITLE TEXT_STORY_TRANSMISSION_TYBER
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_80
TEXT TEXT_CAMPAIGN_SINGLE_80_INTRO_U
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Core Worlds campaign 24 planet
[CHAPTER 33]
TITLE TEXT_STORY_TRANSMISSION_TYBER
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_24
TEXT TEXT_CAMPAIGN_SINGLE_24_INTRO_U
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
#
# REBEL Versions
#
# Origin of Corruption campaign XX planet
[CHAPTER 6]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_21
TEXT TEXT_CAMPAIGN_SINGLE_21_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
# A Galaxy At War campaign 64 planet
[CHAPTER 7]
TITLE TEXT_STORY_TRANSMISSION_17
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_64
TEXT TEXT_CAMPAIGN_SINGLE_64_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Gateways campaign 21 planet
[CHAPTER 8]
TITLE TEXT_STORY_TRANSMISSION_17
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_21
TEXT TEXT_CAMPAIGN_SINGLE_21_INTRO_A
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# The Pirate Menance campaign 64 planet
[CHAPTER 9]
TITLE TEXT_STORY_TRANSMISSION_17
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_64b
TEXT TEXT_CAMPAIGN_SINGLE_64b_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Rim World Conflict campaign 44 planets
[CHAPTER 10]
TITLE TEXT_STORY_TRANSMISSION_17
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_44
TEXT TEXT_CAMPAIGN_SINGLE_44_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Clusters 40 planet campaign
[CHAPTER 11]
TITLE TEXT_STORY_TRANSMISSION_17
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_40
TEXT TEXT_CAMPAIGN_SINGLE_40_INTRO_A
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_CAMPAIGN_40
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Galactic Conflict 43 planet vanilla EaW campaign
[CHAPTER 24]
TITLE TEXT_STORY_TRANSMISSION_17
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_43
TEXT TEXT_CAMPAIGN_SINGLE_43_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_DEATHSTAR_DESTROYED
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# FoC Equal Footing campaign 55 planet
[CHAPTER 27]
TITLE TEXT_STORY_TRANSMISSION_17
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_55
TEXT TEXT_CAMPAIGN_SINGLE_55_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_03
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Shattered Empire campaign 80 planet
[CHAPTER 30]
TITLE TEXT_STORY_TRANSMISSION_17
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_80
TEXT TEXT_CAMPAIGN_SINGLE_80_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Core Worlds campaign 24 planet
[CHAPTER 34]
TITLE TEXT_STORY_TRANSMISSION_17
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_24
TEXT TEXT_CAMPAIGN_SINGLE_24_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
#
# EMPIRE Versions
#
# A Galaxy At War campaign 64 planet
[CHAPTER 12]
TITLE TEXT_STORY_TRANSMISSION_13
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_64
TEXT TEXT_CAMPAIGN_SINGLE_64_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
# Gateway campaign 21 planet
[CHAPTER 13]
TITLE TEXT_STORY_TRANSMISSION_13
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_21
TEXT TEXT_CAMPAIGN_SINGLE_21_INTRO_A
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Origin of Corruption campaign XX planet
[CHAPTER 14]
TITLE TEXT_STORY_TRANSMISSION_13
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_21
TEXT TEXT_CAMPAIGN_SINGLE_21_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# The Pirate Menance campaign 64 planet
[CHAPTER 15]
TITLE TEXT_STORY_TRANSMISSION_13
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_64b
TEXT TEXT_CAMPAIGN_SINGLE_64b_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Rim World Conflict campaign 44 planets
[CHAPTER 16]
TITLE TEXT_STORY_TRANSMISSION_13
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_44
TEXT TEXT_CAMPAIGN_SINGLE_44_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Clusters 40 planet campaign
[CHAPTER 17]
TITLE TEXT_STORY_TRANSMISSION_11
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_40
TEXT TEXT_CAMPAIGN_SINGLE_40_INTRO_A
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_CAMPAIGN_40
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Galactic Conflict 43 planet vanilla EaW campaign
[CHAPTER 25]
TITLE TEXT_STORY_TRANSMISSION_13
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_43
TEXT TEXT_CAMPAIGN_SINGLE_43_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_DEATHSTAR
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# FoC Equal Footing campaign 55 planet
[CHAPTER 28]
TITLE TEXT_STORY_TRANSMISSION_13
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_55
TEXT TEXT_CAMPAIGN_SINGLE_55_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_03
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
# Shattered Empire campaign 80 planet
[CHAPTER 31]
TITLE TEXT_STORY_TRANSMISSION_13
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_80
TEXT TEXT_CAMPAIGN_SINGLE_80_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
# Core Worlds campaign 24 planet
[CHAPTER 35]
TITLE TEXT_STORY_TRANSMISSION_13
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_24
TEXT TEXT_CAMPAIGN_SINGLE_24_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
#
# HUTT Versions
#
# A Galaxy At War campaign 64 planet
[CHAPTER 18]
TITLE TEXT_STORY_TRANSMISSION_PEST
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_64
TEXT TEXT_CAMPAIGN_SINGLE_64_INTRO_H
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
# Gateway campaign 21 planet
[CHAPTER 19]
TITLE TEXT_STORY_TRANSMISSION_PEST
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_21
TEXT TEXT_CAMPAIGN_SINGLE_21_INTRO_A
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Origin of Corruption campaign XX planet
[CHAPTER 20]
TITLE TEXT_STORY_TRANSMISSION_PEST
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_21
TEXT TEXT_CAMPAIGN_SINGLE_21_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# The Pirate Menance campaign 64 planet
[CHAPTER 21]
TITLE TEXT_STORY_TRANSMISSION_PEST
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_64b
TEXT TEXT_CAMPAIGN_SINGLE_64b_INTRO_H
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Rim World Conflict campaign 44 planets
[CHAPTER 22]
TITLE TEXT_STORY_TRANSMISSION_PEST
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_44
TEXT TEXT_CAMPAIGN_SINGLE_44_INTRO_H
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Clusters 40 planet campaign
[CHAPTER 23]
TITLE TEXT_STORY_TRANSMISSION_PEST
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_40
TEXT TEXT_CAMPAIGN_SINGLE_40_INTRO_A
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_CAMPAIGN_40
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
# Shattered Empire campaign 80 planet
[CHAPTER 32]
TITLE TEXT_STORY_TRANSMISSION_PEST
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_80
TEXT TEXT_CAMPAIGN_SINGLE_80_INTRO_H
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
# Core Worlds campaign 24 planet
[CHAPTER 36]
TITLE TEXT_STORY_TRANSMISSION_PEST
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_24
TEXT TEXT_CAMPAIGN_SINGLE_24_INTRO_H
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_HUTTS_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
#
# PIRATE Versions
#
# Generic for all GC maps
[CHAPTER 99]
TITLE TEXT_STORY_TRANSMISSION_SOAFE
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_PIRATE
TEXT TEXT_CAMPAIGN_SINGLE_PIRATE_INTRO
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

View File

@@ -0,0 +1,23 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_44
TEXT TEXT_FOCUSDEMO_INTRO_E
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_02
TEXT TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_32
TEXT TEXT_FOCUSDEMO_INTRO_TASK_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

View File

@@ -0,0 +1,45 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_ACCUMULATE_CREDITS
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_CREDITS_00
DIALOG TAR_EVENT_CREDITS_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_CREDITS
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_ACCUMULATE_CREDITS
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_CREDITS_01
DIALOG TAR_EVENT_CREDITS_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

View File

@@ -0,0 +1,46 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PRODUCTION
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_STRUCTURE_00
DIALOG TAR_EVENT_STRUCTURE_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_STRUCTURE
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PRODUCTION
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_STRUCTURE_01
DIALOG TAR_EVENT_STRUCTURE_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

View File

@@ -0,0 +1,46 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_LOOP
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PRODUCTION
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_UNITS_00
DIALOG TAR_EVENT_UNITS_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_UNITS
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_LOOP
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PRODUCTION
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_UNITS_01
DIALOG TAR_EVENT_UNITS_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

View File

@@ -0,0 +1,48 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_LOOP
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PLANETARY_CONTROL
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_CONQUER_00
DIALOG TAR_EVENT_CONQUER_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_CONQUER
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_LOOP
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PLANETARY_CONTROL
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_CONQUER_01
DIALOG TAR_EVENT_CONQUER_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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@@ -0,0 +1,21 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_LOOP
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_EVENT_CREDIT_WINDFALL
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_CREDIT_WINDFALL_00
DIALOG TAR_EVENT_CREDIT_WINDFALL_00
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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@@ -0,0 +1,47 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
PAUSE 1
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_HUNT_CAPITAL_SHIPS
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_TASK_HUNT_CAPITAL_SHIPS_00
DIALOG TAR_EVENT_HUNT_CAPITAL_SHIPS_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_HUNT_CAPITAL_SHIPS
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
PAUSE 1
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_HUNT_CAPITAL_SHIPS
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_TASK_HUNT_CAPITAL_SHIPS_01
DIALOG TAR_EVENT_HUNT_CAPITAL_SHIPS_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT

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@@ -0,0 +1,42 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_TRAITOR_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_TRAITOR_01
DIALOG TAR_EVENT_TRAITOR_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_TRAITOR
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_TRAITOR_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_TRAITOR_02
DIALOG TAR_EVENT_TRAITOR_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

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@@ -0,0 +1,60 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_AMBUSH_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_AMBUSH_01
DIALOG TAR_EVENT_AMBUSH_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_AMBUSH
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_AMBUSH_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_AMBUSH_02
DIALOG TAR_EVENT_AMBUSH_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_AMBUSH_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_AMBUSH_03
DIALOG TAR_EVENT_AMBUSH_03
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

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@@ -0,0 +1,42 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_DEFECTION_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_DEFECTION_01
DIALOG TAR_EVENT_DEFECTION_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_DEFECTION
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_DEFECTION_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_DEFECTION_02
DIALOG TAR_EVENT_DEFECTION_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

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@@ -0,0 +1,21 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_EVENT_PLANET_WINDFALL
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_PLANET_WINDFALL_00
DIALOG TAR_EVENT_PLANET_WINDFALL_00
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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@@ -0,0 +1,42 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_REVOLT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_REVOLT_01
DIALOG TAR_EVENT_REVOLT_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_REVOLT
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_REVOLT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_REVOLT_02
DIALOG TAR_EVENT_REVOLT_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

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@@ -0,0 +1,42 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_SABOTAGE_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_SABOTAGE_01
DIALOG TAR_EVENT_SABOTAGE_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_SABOTAGE
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_SABOTAGE_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_SABOTAGE_02
DIALOG TAR_EVENT_SABOTAGE_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

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@@ -0,0 +1,42 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_SMUGGLER_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_SMUGGLER_01
DIALOG TAR_EVENT_SMUGGLER_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_SMUGGLER
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_SMUGGLER_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_SMUGGLER_02
DIALOG TAR_EVENT_SMUGGLER_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

View File

@@ -0,0 +1,72 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_INVESTIGATE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_SCOUT_00
DIALOG TAR_EVENT_SCOUT_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_SCOUT
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_INVESTIGATE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_SCOUT_01
DIALOG TAR_EVENT_SCOUT_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_SCOUT
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_INVESTIGATE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_SCOUT_02
DIALOG TAR_EVENT_SCOUT_02
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

View File

@@ -0,0 +1,17 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_EVENT_TECH_WINDFALL
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_TECH_WINDFALL_00
DIALOG TAR_EVENT_TECH_WINDFALL_00
WAIT 1000
WAIT SPEECH

View File

@@ -0,0 +1,21 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_EVENT_UNIT_WINDFALL
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_UNIT_WINDFALL_00
DIALOG TAR_EVENT_UNIT_WINDFALL_00
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

View File

@@ -0,0 +1,45 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PRODUCTION
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_UPGRADE_STATION_00
DIALOG TAR_EVENT_UPGRADE_STATION_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_UPGRADE_STATION
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PRODUCTION
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_UPGRADE_STATION_01
DIALOG TAR_EVENT_UPGRADE_STATION_01
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH

View File

@@ -0,0 +1,62 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_FAVOR_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_FAVOR_01
DIALOG TAR_EVENT_FAVOR_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_FAVOR
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_13
MOVIE Vader_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_FAVOR_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_VAD_EVENT_FAVOR_02
DIALOG VAD_EVENT_FAVOR_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_13
MOVIE Vader_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_TAR_EVENT_FAVOR_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_VAD_EVENT_FAVOR_03
DIALOG VAD_EVENT_FAVOR_03
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

View File

@@ -0,0 +1,81 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_CONTRIVED_ATTACK
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_CONTRIVED_ATTACK_00
DIALOG TAR_EVENT_CONTRIVED_ATTACK_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_CONTRIVED_ATTACK
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT 10000
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_CONTRIVED_ATTACK
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_CONTRIVED_ATTACK_01
DIALOG TAR_EVENT_CONTRIVED_ATTACK_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT 10000
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_CONTRIVED_ATTACK
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_CONTRIVED_ATTACK_02
DIALOG TAR_EVENT_CONTRIVED_ATTACK_02
WAIT 10000
[CHAPTER 3]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_CONTRIVED_ATTACK
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_CONTRIVED_ATTACK_03
DIALOG TAR_EVENT_CONTRIVED_ATTACK_03
WAIT 10000

View File

@@ -0,0 +1,63 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_FLEET_RAMPAGE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_FLEET_RAMPAGE_00
DIALOG MON_EVENT_FLEET_RAMPAGE_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_FLEET_RAMPAGE
TEXTCOLOR 255 255 255 176
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_FLEET_RAMPAGE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_FLEET_RAMPAGE_01
DIALOG MON_EVENT_FLEET_RAMPAGE_01
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_FLEET_RAMPAGE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_FLEET_RAMPAGE_02
DIALOG MON_EVENT_FLEET_RAMPAGE_02
[CHAPTER 3]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_FLEET_RAMPAGE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_FLEET_RAMPAGE_03
DIALOG TAR_EVENT_FLEET_RAMPAGE_03

View File

@@ -0,0 +1,64 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_HERO_GATHERING
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_HERO_GATHERING_00
DIALOG TAR_EVENT_HERO_GATHERING_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_HERO_GATHERING
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT 10000
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_HERO_GATHERING
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_HERO_GATHERING_01
DIALOG TAR_EVENT_HERO_GATHERING_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT 10000
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_HERO_GATHERING
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_HERO_GATHERING_02
DIALOG TAR_EVENT_HERO_GATHERING_02
WAIT 10000

View File

@@ -0,0 +1,20 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_PLANET_OWNERSHIP_FLIP
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_PLANET_OWNERSHIP_FLIP_00
DIALOG TAR_EVENT_PLANET_OWNERSHIP_FLIP_00
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT 10000

View File

@@ -0,0 +1,61 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_TRAP
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_TRAP_00
DIALOG TAR_EVENT_TRAP_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_TRAP
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT 10000
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_TRAP
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_TRAP_01
DIALOG TAR_EVENT_TRAP_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT 10000
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_TRAP
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_TRAP_02
DIALOG TAR_EVENT_TRAP_02
WAIT 10000

View File

@@ -0,0 +1,317 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_10A
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_10A_INTRO_E
# DIALOG CAMPAIGN_SINGLE_10A_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_10B
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_10B_INTRO_E
# DIALOG CAMPAIGN_SINGLE_10B_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_15
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_15_INTRO_E
# DIALOG CAMPAIGN_SINGLE_15_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_BOTH_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_15_02
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 3]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_20
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_20_INTRO_E
# DIALOG CAMPAIGN_SINGLE_20_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 4]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_25
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_25_INTRO_E
# DIALOG CAMPAIGN_SINGLE_25_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_03
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 5]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_30
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_30_INTRO_E
# DIALOG CAMPAIGN_SINGLE_30_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 6]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_35
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_35_INTRO_E
# DIALOG CAMPAIGN_SINGLE_35_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 7]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_44
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_44_INTRO_E
# DIALOG CAMPAIGN_SINGLE_44_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 8]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_50
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_50_INTRO_E
# DIALOG CAMPAIGN_SINGLE_50_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 9]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_60
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_60_INTRO_E
# DIALOG CAMPAIGN_SINGLE_60_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 10]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_56
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_44_INTRO_E
# DIALOG CAMPAIGN_SINGLE_44_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 11]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_27
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_27_INTRO_U
# DIALOG CAMPAIGN_SINGLE_27_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_20
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_SEVEN_00
MOVIE_ONCE Antillies_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_SEVEN_01
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT03_MISSION_SEVEN_02
# Red Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_SEVEN_03
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0
# Play the Symbol movie
MOVIE_ONCE Rebel_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_SEVEN_A_00
MOVIE_ONCE Mon_Mothma_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_SEVEN_A_01
# Red Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_SEVEN_A_02
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0
# Play the Symbol movie
MOVIE_ONCE Rebel_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_EIGHT_00
MOVIE_ONCE Mon_Mothma_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_EIGHT_01
# Red Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_EIGHT_02
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0
# Play the Symbol movie
MOVIE_ONCE Rebel_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_20
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_NINE_00
MOVIE_ONCE Antillies_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_NINE_01
# Red Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_NINE_02
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0
# Play the Symbol movie
MOVIE_ONCE Rebel_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_TEN_00
MOVIE_ONCE Mon_Mothma_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_TEN_01
# Red Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_TEN_02
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0
# Play the Symbol movie
MOVIE_ONCE Rebel_Symbol

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_ZERO_00
MOVIE_ONCE Mon_Mothma_Talk1
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_ZERO_01
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_ZERO_02
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FOUR_00
MOVIE_ONCE Mon_Mothma_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FOUR_01
# Red Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FOUR_02
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FOUR_00
MOVIE_ONCE Mon_Mothma_Loop
# Main Text, Congrats
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FOUR_04
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FIVE_00
MOVIE_ONCE Mon_Mothma_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FIVE_01
# Second Paragraph
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FIVE_01A
# Red Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FIVE_02
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FIVE_00
MOVIE_ONCE Mon_Mothma_Loop
# Main Text, Congrats
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FIVE_03
# Red Text - Rewards
# WAIT 500
# SFX Button_Press
# NEWLINE 1
#TEXTCOLOR 109 247 255 255
# TEXT TEXT_STORY_REBEL_ACT02_MISSION_FIVE_04
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_SIX_00
MOVIE_ONCE Antillies_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_SIX_01
# Second Paragraph
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_SIX_01A
# Red Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_SIX_02
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_SIX_00
MOVIE_ONCE Antillies_Loop
# Main Text, Congrats
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_SIX_03
# Red Text - Rewards
# WAIT 500
# SFX Button_Press
# NEWLINE 1
#TEXTCOLOR 109 247 255 255
# TEXT TEXT_STORY_REBEL_ACT02_MISSION_SIX_04
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_ELEVEN_00
MOVIE Mon_Mothma_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 255 255 255 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_ELEVEN_01
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 255 255 255 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_ELEVEN_02
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_ELEVEN_03
# Hint Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_ELEVEN_22
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Rebel_Symbol
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_TWELVE_00
MOVIE_ONCE Mon_Mothma_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 255 255 255 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_TWELVE_01
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_TWELVE_02
# Task 2 Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_TWELVE_23
# Hint Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_TWELVE_24
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Rebel_Symbol

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# Mission 11
[CHAPTER 0]
# Mission 11 dialog display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_ELEVEN_04
MOVIE Mon_Mothma_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_ELEVEN_00
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT04_MISSION_ELEVEN_01
TEXTCOLOR 109 247 255 255
# Play the Symbol movie
MOVIE_ONCE Rebel_Symbol
# Mission 12
[CHAPTER 1]
# Mission 12 dialog display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_TWELVE_01
MOVIE Mon_Mothma_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_TWELVE_02
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 226 64 64 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_TWELVE_03
# Play the Symbol movie
MOVIE_ONCE Rebel_Symbol

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[CHAPTER 0]
# Mission 1 dialog display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT01_MISSION_ONE_00
MOVIE Mon_Mothma_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT01_MISSION_ONE_01
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT01_MISSION_ONE_02
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Rebel_Symbol
[CHAPTER 1]
# Mission 1 dialog display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT01_MISSION_TWO_00
MOVIE Mon_Mothma_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT01_MISSION_TWO_01
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT01_MISSION_TWO_02
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Rebel_Symbol
[CHAPTER 2]
# Mission 1 dialog display
TITLE TEXT_STORY_TRANSMISSION_17
TEXTCOLOR 219 167 149 255
TEXT TEXT_STORY_REBEL_ACT01_MISSION_THREE_00
MOVIE Mon_Mothma_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_STORY_REBEL_ACT01_MISSION_THREE_01
# Task Line
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT01_MISSION_THREE_02
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
MOVIE_ONCE Rebel_Symbol

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[CHAPTER 0]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT01_MISSION_TWO_00
# Interpreting the Network
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT01_MISSION_TWO_01
# With sensor drones deployed around Fresia, the Alliance is
# once again thwarted from stealing the X-wing fighters.
# The Imperials' reliance on a relatively unguarded network
# uplink on Wayland may be the key to getting past the sensors
# undetected.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT01_MISSION_TWO_02
# Task: Take R2-D2 with a ground assault force to Wayland
# and have him steal codes from the Imperial network.
[CHAPTER 1]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT01_MISSION_THREE_00
# Theft of the X-Wing
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT01_MISSION_THREE_01
# Now that all obstacles have been cleared from space, the
# final assault on Fresia can begin. The target is Incom's
# prototype X-wing fighters. The Alliance has put together
# a crack team of pilots ready to fly them back to the Rebel
# base. Now it is up to the landing forces to get the pilots
# safely to the ships.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT01_MISSION_THREE_02
# Task: Take a ground assault force to Fresia and capture
# the X-wing fighters.
[CHAPTER 2]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FOUR_00
# Kessel Rescue
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FOUR_01
# During the Fresia crackdown after the Alliance theft of the
# X-wings, many Incom scientists were captured. The prisoners
# are being transported in Imperial shuttles as part of a
# convoy headed for Kessel. They will have to go slowly to
# navigate an asteroid field in the area, and will not want to
# risk damaging large capital ships - this makes them vulnerable.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FOUR_02
# Task: Use Y-wing fighter's ion cannon special ability to
# immobilize the convoy's shuttles, then rescue the prisoners
# with the Sundered Heart.
[CHAPTER 3]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FIVE_00
# Stealing from the Rich
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FIVE_01
# Hearing rumors of an Imperial superweapon in the works, the
# Alliance decides to use its most unlikely heroes - a pair of
# droids - to intercept Empire communications and learn more
# about what they're up to.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_FIVE_02
# Task: Drag the droids into the Steal action on an Imperial
# planet to steal technology.
[CHAPTER 4]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_SIX_00
# Imperial Liberation
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT02_MISSION_SIX_01
# The news of a prison break on Kashyyyk is causing the Empire
# a great deal of grief. A lone rogue has taken it upon himself
# to liberate the prisoners from their containment and help them
# fight off the Empire's slavers.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT02_MISSION_SIX_02
# Task: Send a ground assault force to Kashyyyk and assist this
# crusader in liberating as many Wookiees as possible.
[CHAPTER 5]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_SEVEN_00
# Highest Bidder
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT03_MISSION_SEVEN_01
# In contacting some of the underworld's more questionable sources
# of information, Mon Mothma has inadvertently put the Alliance at
# risk. A pirate associate of one of the contacts has obtained
# data on the locations of Alliance sympathizers and facilities.
# If this data were to fall into the hands of the Empire, the
# Alliance would be in great jeopardy!
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_SEVEN_03
# Task: Build a fleet. Escort Captain Antilles to Atzerri and
# recover the data.
[CHAPTER 6]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_SEVEN_A_00
# Rescue the Millenium Falcon
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT03_MISSION_SEVEN_A_01
# No sooner does the Alliance need the assistance of a smuggler
# than one they've had past dealings with volunteers - albeit
# unintentionally. Han Solo seems to have run afoul of the Empire
# yet again. This time, he's caught in a tractor beam of an
# Imperial Star Destroyer, more than likely looking for illegitimate
# cargo that he's carrying. In return for saving his neck, the
# Alliance will certainly be able to persuade him to assist in
# future operations.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_SEVEN_A_02
# Task: Take a fleet to Corellia and rescue Han Solo.
[CHAPTER 7]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_EIGHT_00
# Needle in a Haystack
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT03_MISSION_EIGHT_01
# Now that the Alliance knows the location of one of Grand Moff
# Tarkin's research facilities, it is imperative to retrieve
# additional information on this superweapon. The station is
# heavily defended, so Han Solo has been tasked with infiltrating
# an Imperial cargo facility and attaching an EMP device to a
# container bound for Tarkin's station. The mission must be covert,
# as any attention will cause greater scrutiny on the cargo, and
# our bomb may not reach its target.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_EIGHT_02
# Task: Take Han Solo to Vergesso, find the cargo container bound
# for the research facility, and attach the EMP device to it.
[CHAPTER 8]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_NINE_00
# Borrowed Time
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT03_MISSION_NINE_01
# With the cargo container holding the EMP device delivered to
# the station, now is the time to launch our raid and secure data
# on this Imperial superweapon. Once the fleet nears the system,
# the EMP will be detonated, granting us the most time possible to
# get to the station and search for information. Several raiding
# parties are ready to board the station - we just have to make sure
# no other Imperials show up!
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_NINE_02
# Task: Build a fleet. Escort the Sundered Heart to Corulag and
# protect the shuttles while the soldiers search for information.
[CHAPTER 9]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_TEN_00
# Handle with Care!
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT03_MISSION_TEN_01
# Mon Mothma has sent out the call for Han Solo and Chewbacca,
# asking them to perform a service in return for a surprisingly large
# fee. What the task is, only Mon Mothma can say.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT03_MISSION_TEN_02
# Task: Move the Millennium Falcon to Mon Mothma's location.
[CHAPTER 10]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_ELEVEN_00
# The Defense of Mon Calamari
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT04_MISSION_ELEVEN_02
# Wasting no time, the Empire sets a plan in motion to retake Mon
# Calamari and prevent its people from becoming a threat to Imperial
# domination. A massive fleet has been organized, and will soon leave
# from Imperial controlled space. Their mission: retake the rebellious
# planet Mon Calamari.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_ELEVEN_03
# Task: Defeat the Imperial fleet before it can reach Mon Calamari.
[CHAPTER 11]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_TWELVE_00
# The Final Battle
NEWLINE 1
TEXT TEXT_STORY_REBEL_ACT04_MISSION_TWELVE_01
# The Empire's ultimate weapon, The Death Star, has been unleashed upon
# an unsuspecting galaxy. The planet Alderaan was the first to pay
# the price, with millions of deaths being the cost. The Rebel fleet
# is far too weak to confront the battle station head on, but with the
# aid of General Dodonna's military knowledge and courageous fighter
# pilots, the Rebellion may yet have a chance.
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_STORY_REBEL_ACT04_MISSION_TWELVE_02
# Task: Confront the Death Star in a tactical battle that includes
# Red Squadron. If Red Squadron survives the battle, Luke can destroy
# the Death Star and win the game

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[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_ACCUMULATE_CREDITS
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_CREDITS_00
DIALOG MON_EVENT_CREDITS_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_CREDITS
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_ACCUMULATE_CREDITS
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_CREDITS_01
DIALOG MON_EVENT_CREDITS_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PRODUCTION
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_STRUCTURE_00
DIALOG MON_EVENT_STRUCTURE_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_STRUCTURE
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PRODUCTION
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_STRUCTURE_01
DIALOG MON_EVENT_STRUCTURE_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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@@ -0,0 +1,46 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PRODUCTION
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_UNITS_00
DIALOG MON_EVENT_UNITS_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_UNITS
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PRODUCTION
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_UNITS_01
DIALOG MON_EVENT_UNITS_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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@@ -0,0 +1,42 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_CONFRONT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_CONFRONT_01
DIALOG MON_EVENT_CONFRONT_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_CONFRONT
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_CONFRONT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_CONFRONT_02
DIALOG MON_EVENT_CONFRONT_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

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[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PLANETARY_CONTROL
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_CONQUER_00
DIALOG MON_EVENT_CONQUER_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_CONQUER
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PLANETARY_CONTROL
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_CONQUER_01
DIALOG MON_EVENT_CONQUER_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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@@ -0,0 +1,21 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_EVENT_CREDIT_WINDFALL
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_CREDIT_WINDFALL_00
DIALOG MON_EVENT_CREDIT_WINDFALL_00
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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@@ -0,0 +1,42 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_OPPRESSION_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_OPPRESSION_01
DIALOG MON_EVENT_OPPRESSION_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_OPPRESSION
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_OPPRESSION_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_OPPRESSION_02
DIALOG MON_EVENT_OPPRESSION_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

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@@ -0,0 +1,42 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_FLEET_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_FLEET_01
DIALOG MON_EVENT_FLEET_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_RESCUE
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_FLEET_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_FLEET_02
DIALOG MON_EVENT_FLEET_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

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@@ -0,0 +1,43 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_HUNT_CAPITAL_SHIPS
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_HUNT_CAPITAL_SHIPS_00
DIALOG MON_EVENT_HUNT_CAPITAL_SHIPS_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_HUNT_CAPITAL_SHIPS
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_HUNT_CAPITAL_SHIPS
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_HUNT_CAPITAL_SHIPS_01
DIALOG MON_EVENT_HUNT_CAPITAL_SHIPS_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT

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@@ -0,0 +1,77 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_INDIGENOUS_REVOLT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_INDIGENOUS_REVOLT_00
DIALOG MON_EVENT_INDIGENOUS_REVOLT_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_REVOLT
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_INDIGENOUS_REVOLT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_INDIGENOUS_REVOLT_01
DIALOG MON_EVENT_INDIGENOUS_REVOLT_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_INDIGENOUS_REVOLT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_INDIGENOUS_REVOLT_02
DIALOG MON_EVENT_INDIGENOUS_REVOLT_02
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
[CHAPTER 3]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_INDIGENOUS_REVOLT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_INDIGENOUS_REVOLT_03
DIALOG MON_EVENT_INDIGENOUS_REVOLT_03

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@@ -0,0 +1,118 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_01
DIALOG MON_EVENT_ENLIGHTENMENT_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_ENLIGHTENMENT
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_02
DIALOG MON_EVENT_ENLIGHTENMENT_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_03
DIALOG MON_EVENT_ENLIGHTENMENT_03
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 3]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_04
DIALOG MON_EVENT_ENLIGHTENMENT_04
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 4]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_05
DIALOG MON_EVENT_ENLIGHTENMENT_05
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 5]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_06
DIALOG MON_EVENT_ENLIGHTENMENT_06
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

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@@ -0,0 +1,118 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_01
DIALOG MON_EVENT_ENLIGHTENMENT_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_ENLIGHTENMENT
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_02
DIALOG MON_EVENT_ENLIGHTENMENT_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_03
DIALOG MON_EVENT_ENLIGHTENMENT_03
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 3]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_04
DIALOG MON_EVENT_ENLIGHTENMENT_04
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 4]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_05
DIALOG MON_EVENT_ENLIGHTENMENT_05
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 5]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_ENLIGHTENMENT_06
DIALOG MON_EVENT_ENLIGHTENMENT_06
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

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@@ -0,0 +1,42 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_RESCUE_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_RESCUE_01
DIALOG MON_EVENT_RESCUE_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_RESCUE
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_RESCUE_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_RESCUE_02
DIALOG MON_EVENT_RESCUE_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

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@@ -0,0 +1,21 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_EVENT_PLANET_WINDFALL
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_PLANET_WINDFALL_00
DIALOG MON_EVENT_PLANET_WINDFALL_00
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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@@ -0,0 +1,63 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_REFUGEE_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_REFUGEE_01
DIALOG MON_EVENT_REFUGEE_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_REFUGEE
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_REFUGEE_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_REFUGEE_02
DIALOG MON_EVENT_REFUGEE_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_REFUGEE_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_REFUGEE_03
DIALOG MON_EVENT_REFUGEE_03
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

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@@ -0,0 +1,74 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_INVESTIGATE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_SCOUT_00
DIALOG MON_EVENT_SCOUT_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_SCOUT
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_INVESTIGATE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_SCOUT_01
DIALOG MON_EVENT_SCOUT_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_SCOUT
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_INVESTIGATE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_SCOUT_02
DIALOG MON_EVENT_SCOUT_02
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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@@ -0,0 +1,42 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_STRENGTH_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_STRENGTH_01
DIALOG MON_EVENT_STRENGTH_01
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_STRENGTH
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_MON_EVENT_STRENGTH_TITLE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_STRENGTH_02
DIALOG MON_EVENT_STRENGTH_02
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

View File

@@ -0,0 +1,22 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_EVENT_TECH_WINDFALL
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_TECH_WINDFALL_00
DIALOG MON_EVENT_TECH_WINDFALL_00
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_EVENT_UNIT_WINDFALL
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_UNIT_WINDFALL_00
DIALOG MON_EVENT_UNIT_WINDFALL_00
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PRODUCTION
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_UPGRADE_STATION_00
DIALOG MON_EVENT_UPGRADE_STATION_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_UPGRADE_STATION
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_INTERVENTION_TASK_PRODUCTION
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_UPGRADE_STATION_01
DIALOG MON_EVENT_UPGRADE_STATION_01
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH

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[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 255
TEXT TEXT_DEMO_CAMPAIGN_TITLE
NEWLINE 1
TEXTCOLOR 255 255 255 176
TEXT TEXT_DEMO_CAMPAIGN_STORY
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_DEMO_CAMPAIGN_OBJECTIVE_00
TEXT TEXT_DEMO_CAMPAIGN_OBJECTIVE_01
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH

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[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_CONTRIVED_ATTACK
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_CONTRIVED_ATTACK_00
DIALOG MON_EVENT_CONTRIVED_ATTACK_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_CONTRIVED_ATTACK
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_CONTRIVED_ATTACK
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_CONTRIVED_ATTACK_01
DIALOG MON_EVENT_CONTRIVED_ATTACK_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_CONTRIVED_ATTACK
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_CONTRIVED_ATTACK_02
DIALOG MON_EVENT_CONTRIVED_ATTACK_02
[CHAPTER 3]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_CONTRIVED_ATTACK
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_CONTRIVED_ATTACK_03
DIALOG MON_EVENT_CONTRIVED_ATTACK_03

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[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
PAUSE 1
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_FLEET_RAMPAGE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_FLEET_RAMPAGE_00
DIALOG TAR_EVENT_FLEET_RAMPAGE_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_FLEET_RAMPAGE
TEXTCOLOR 255 255 255 176
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
PAUSE 1
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_FLEET_RAMPAGE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_FLEET_RAMPAGE_01
DIALOG TAR_EVENT_FLEET_RAMPAGE_01
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_18
MOVIE TARKIN_Loop
PAUSE 1
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_FLEET_RAMPAGE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_TAR_EVENT_FLEET_RAMPAGE_02
DIALOG TAR_EVENT_FLEET_RAMPAGE_02
[CHAPTER 3]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
PAUSE 1
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_FLEET_RAMPAGE
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_FLEET_RAMPAGE_03
DIALOG MON_EVENT_FLEET_RAMPAGE_03

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[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_HERO_GATHERING
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_HERO_GATHERING_00
DIALOG MON_EVENT_HERO_GATHERING_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_HERO_GATHERING
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_HERO_GATHERING
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_HERO_GATHERING_01
DIALOG MON_EVENT_HERO_GATHERING_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_HERO_GATHERING
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_HERO_GATHERING_02
DIALOG MON_EVENT_HERO_GATHERING_02

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[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_PLANET_OWNERSHIP_FLIP
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_PLANET_OWNERSHIP_FLIP_00
DIALOG MON_EVENT_PLANET_OWNERSHIP_FLIP_00
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

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[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_TRAP
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_TRAP_00
DIALOG MON_EVENT_TRAP_00
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_INTERVENTION_OBJECTIVE_TRAP
TEXTCOLOR 255 255 255 176
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_TRAP
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_TRAP_01
DIALOG MON_EVENT_TRAP_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_17
MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 128 55 136 255
TEXT TEXT_SANDBOX_EVENT_TRAP
TEXTCOLOR 255 255 255 176
NEWLINE 1
TEXT TEXT_MON_EVENT_TRAP_02
DIALOG MON_EVENT_TRAP_02

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[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_10A
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_10A_INTRO_R
# DIALOG CAMPAIGN_SINGLE_10A_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_04
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_10B
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_10B_INTRO_R
# DIALOG CAMPAIGN_SINGLE_10B_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_03
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_15
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_15_INTRO_R
# DIALOG CAMPAIGN_SINGLE_15_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_BOTH_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_15_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_BOTH_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_15_02
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 3]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_20
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_20_INTRO_R
# DIALOG CAMPAIGN_SINGLE_20_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 4]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_25
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_25_INTRO_R
# DIALOG CAMPAIGN_SINGLE_25_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_BOTH_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_25_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 5]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_30
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_30_INTRO_R
# DIALOG CAMPAIGN_SINGLE_30_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 6]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_35
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_35_INTRO_R
# DIALOG CAMPAIGN_SINGLE_35_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 7]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_44
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_44_INTRO_R
# DIALOG CAMPAIGN_SINGLE_44_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_03
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 8]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_50
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_50_INTRO_R
# DIALOG CAMPAIGN_SINGLE_50_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 9]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_60
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_60_INTRO_R
# DIALOG CAMPAIGN_SINGLE_60_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 10]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_56
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_44_INTRO_R
# DIALOG CAMPAIGN_SINGLE_44_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_03
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 11]
TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_27
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_27_INTRO_U
# DIALOG CAMPAIGN_SINGLE_27_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_03
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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[CHAPTER 0]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT01_66
# Find the missing patrol squad.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT01_04
# Hint: Use your squad to search for the lost patrol by selecting them with the left-mouse-button,
# and then right-clicking on the location where you want them to move.
# DIALOG TUTORIAL_REBEL_ACT01_04
[CHAPTER 1]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT01_77
# Find the jamming device.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT01_10
# Hint: Take control of both squads by holding down the left mouse button and dragging a box around them.
# You can select several units or your whole army this way.
# Locate the jamming device by exploring the surrounding area with these units.
# DIALOG TUTORIAL_REBEL_ACT01_10
[CHAPTER 2]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT01_67
# Destroy the jamming device.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT01_13
# Hint: Use the selected Rebel units to destroy the jamming device.
# Hover your mouse over the jamming device and right-click on it to attack.
# DIALOG TUTORIAL_REBEL_ACT01_13
[CHAPTER 3]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT01_68
# Advance to the Rebel base.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT01_21
# Hint: To move your selected troops to the Rebel base,
# you can give them movement orders by right-clicking directly on the battlefield map or on the mini-map.
# DIALOG TUTORIAL_REBEL_ACT01_21
[CHAPTER 4]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT01_26A
# Construct a Turret.
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT01_69
# Construct a Bacta Healing Station.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT01_28
# Hint: Build defensive structures to prepare for the incoming Imperial attack by right-clicking on the Build Pads located near the base walls,
# and then selecting a defensive structure to be built.
# Currently, you can build a turret and a bacta healing station, but more structures will be available later in the game.
# DIALOG TUTORIAL_REBEL_ACT01_28
[CHAPTER 5]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT01_86
# Capture the two Reinforcement Points.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT01_50
# Hint: Capturing the Reinforcement points will prevent the enemy from landing even more troops.
# To capture a Reinforcement Point, you must eliminate all enemy units in the area and remain near the Reinforcement point until it turns green.
# Note that every Reinforcement Point has a limit to how many units it can accomodate, denoted by the number shown.
# In Tutorial 5, we'll give you the opportunity to bring reinforcements into a land battle.
# DIALOG TUTORIAL_REBEL_ACT01_50
[CHAPTER 6]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT01_73
# Retreat from Kashyyyk.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT01_60
# Hint: Retreating allows you to save your units from certain destruction whenever you are faced with overwhelming odds.
# Remember - you can always return to a battle later with additional units.
# Select the retreat button on your command bar to take your remaining forces and regroup them on another planet.
# DIALOG TUTORIAL_REBEL_ACT01_60

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[CHAPTER 0]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_03
# Move fleet into orbit above Kashyyyk.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_04
# Hint: Units within the Galactic View are represented by stacks of units, known as Fleets. The strongest unit
# within a Fleet is always displayed on top. Move these ground forces into orbit, by dragging them from the
# surface of Kashyyyk into one of the available slots located above the planet. This will prepare them for
# space travel.
# DIALOG TUTORIAL_REBEL_ACT02_04
[CHAPTER 1]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_08
# Move fleet to Bothawui.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_09
# Hint: Whenever a system has been selected, a ring is also displayed. This ring indicates the approximate
# distance that a fleet can travel into unexplored territory, from that planet.
# DIALOG TUTORIAL_REBEL_ACT02_09
[CHAPTER 2]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_13
# Combine Fleets at Bothawui.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_68
# Hint: Combining two fleets will create a single fleet that is larger and more powerful.
# To combine your fleets, simply drag and drop one fleet icon onto another.
# DIALOG TUTORIAL_REBEL_ACT02_68
[CHAPTER 3]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_111
# Move fleet into orbit above Ryloth.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_109
# Hint: Ryloth is currently unoccupied. This means that it should be an easy planet to capture.
# Begin the process of capturing Ryloth by moving your forces into orbit above Ryloth.
# DIALOG TUTORIAL_REBEL_ACT02_109
[CHAPTER 4]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_113
# Move fleet to the surface of Ryloth.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_110
# Hint: Your forces must occupy the surface of a planet in order to capture it. To do this, simply move your
# fleet into the ground slot located near the center of the planet.
# DIALOG TUTORIAL_REBEL_ACT02_110
[CHAPTER 5]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_96
# Zoom in on Ryloth.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_115
# Hint: Let's take a closer look at Ryloth. To access a more detailed view of a planet, select the planet,
# and then click on the Zoom-In icon, located on the Mini-Map.
# DIALOG TUTORIAL_REBEL_ACT02_115
[CHAPTER 6]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_100
# Build barracks.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_72
# Hint: You will need to build a Barracks before you can recruit infantry. Building a Barracks will provide
# you with basic ground defenses, as well as the ability to recruit infantry units. Switch to ground
# production mode by selecting the ground production tab. Then, build a Barracks by clicking on the
# Barracks icon.
# DIALOG TUTORIAL_REBEL_ACT02_72
[CHAPTER 7]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_27
# Recruit two infantry platoons.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_70
# Hint: You will need to create ground forces in order to defend the surface of the planet. Since you have
# built a barracks you now have the ability to create more ground units. Switch to ground production mode
# by selecting the ground production tab. Then, recruit two Rebel Infantry squads by clicking twice on the
# Rebel Infantry icon.
# DIALOG TUTORIAL_REBEL_ACT02_70
[CHAPTER 8]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_102
# Construct a Space Station on Ryloth.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_79
# Hint: You will need to build a Space Station before you can build space units. Building a Space Station
# will provide you with basic space defenses, as well as the ability to build space units. Switch to space
# production mode by selecting the space production tab. Then, build a Space Station by clicking on the
# Space Station icon.
# DIALOG TUTORIAL_REBEL_ACT02_79
[CHAPTER 9]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_30
# Construct 2 X-Wing Squadrons.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_71
# Hint: You will also need to create a space fleet in order to protect the space around the planet. Now that
# you have created a fully operational space station, you have the ability to build ships. Switch to space
# production mode by selecting the space production tab. Then, build two X-Wing Fighter squadrons by clicking
# twice on the X-Wing Fighter icon.
# DIALOG TUTORIAL_REBEL_ACT02_71
[CHAPTER 10]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_94
# Recruit a Smuggler on Bothawui.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_74
# Hint: Smugglers can provide additional income that can be useful whenever you are unable to capture
# enemy planets.
# DIALOG TUTORIAL_REBEL_ACT02_74
[CHAPTER 11]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_24
# Siphon Credits from Nal Hutta.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_69
# Hint: Smugglers are spy units that can be used to increase your credit supply, without the need to capture
# planets. A Smuggler is available on Bothawui because a Cantina is present on this planet. To Steal Credits
# from the Empire drag the Smuggler unit to the Steal Credits slot on Nal Hutta.
# DIALOG TUTORIAL_REBEL_ACT02_69
[CHAPTER 12]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_34
# Steal technology from Nal Hutta.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_35
# Hint: The Rebel Alliance gains new technology by stealing it directly from Imperial planets. Move R2-D2 and
# C-3PO to the Steal slot on Nal Hutta to steal technology from the Empire.
# DIALOG TUTORIAL_REBEL_ACT02_35
[CHAPTER 13]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_37A
# Construct a Base Shield Generator.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_38
# Hint: A Power Generator will be built automatically for any structures that require power to function,
# including Base Shield Generators. Remember - you can zoom-in on a planet to see any units and structures
# that you may have built.
# DIALOG TUTORIAL_REBEL_ACT02_38
[CHAPTER 14]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_47
# Zoom into Bothawui.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_06
# Hint: To access a more detailed view of a selected planet, click on the zoom-in icon, located on the Mini-Map.
# DIALOG TUTORIAL_REBEL_ACT02_06
[CHAPTER 15]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_43
# Create a Raid Fleet.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_50
# Create a raid fleet by dragging the ground units shown here into orbit. To move a unit into orbit, simply drag
# and drop the units to the desired fleet position.
# DIALOG TUTORIAL_REBEL_ACT02_50
[CHAPTER 16]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_52
# Deploy a Raid fleet to Tatooine.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_53
# Hint: You will now need to bypass the Empire space units positioned above Tatooine. To do this, simply drag the
# Rebel Raid Fleet from Bothawui to the Raid slot located on Tatooine. This will place the infantry units
# directly on the surface of Tatooine.
# DIALOG TUTORIAL_REBEL_ACT02_53
[CHAPTER 17]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_98
# Zoom-Out from Ryloth.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_73
# Hint: To zoom-out from a system, click on the zoom icon, located on the command bar.
[CHAPTER 18]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_REBEL_ACT02_51
# Zoom-Out from Bothawui
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_73
# Hint: To zoom-out from a system, click on the zoom icon, located on the command bar.

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[CHAPTER 0]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT03_03
# Move attack fleet to Kashyyyk.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_04
# Hint: To attack the Rebel space forces located above Kashyyyk, drag the Imperial fleet from Nal Hutta to Kashyyyk.
# Moving a fleet into orbit above an enemy planet will initiate a space battle.
# DIALOG TUTORIAL_EMPIRE_ACT03_04
[CHAPTER 1]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT03_11
# Follow the Imperial Officer.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_54
# Hint: Select your units by left-clicking on them, and then issue a move command by right-clicking on the desired map location.
# Scroll the tactical display by moving your cursor to the edge of the screen, or by using the keyboard arrow keys.
# DIALOG TUTORIAL_EMPIRE_ACT03_54
[CHAPTER 2]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT03_14
# Eliminate enemy fighter units.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_16
# Hint: Use the Tartan Cruiser's Power to Weapons ability to increase the ship's rate of fire
# and destroy the fighter squadrons blocking your path.
# Select your Tartan Cruiser units, then click on the Power to Weapons ability icon, located on the command bar.
# DIALOG TUTORIAL_EMPIRE_ACT03_16
[CHAPTER 3]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT03_27
# Eliminate the Frigate ship
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_29
# Hint: Destroy the hard-points on larger ships and space stations to disable critical parts like weapons, shields, and engines.
# DIALOG TUTORIAL_EMPIRE_ACT03_29
[CHAPTER 4]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT03_33
# Deploy all reinforcement units.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_34
# Hint: To bring reinforcements into a battle, select the reinforcement button,
# then drag and release the ships into space from the reinforcement window.
# Remember - reinforcements can only be released in open space, away from enemy structures and other hazards.
# DIALOG TUTORIAL_EMPIRE_ACT03_34
[CHAPTER 5]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT03_38
# Eliminate the Rebel space station.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_40
# Hint: Destroy the shield generator hard-point for enemy ships and space stations to disable their ability to regenerate shields.
# This will make them more vulnerable to attack, and easier to destroy.
# DIALOG TUTORIAL_EMPIRE_ACT03_40

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[CHAPTER 0]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT04_03
# Capture the Kashyyyk system.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_04
# Hint: To move a fleet across the galaxy, drag the fleet icon to the space slot above a planet.
# Once your fleet is in orbit above Kashyyyk you can then drag them to the surface of the planet to capture it.
# DIALOG TUTORIAL_EMPIRE_ACT04_04
[CHAPTER 1]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT04_09
# Upgrade space station on Nal Hutta.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_10
# Hint: Upgrading your space station will make it a stronger defensive structure, and will also allow you to support more units.
# Switch to space production mode by selecting the space production tab. Then, build a Space Station by clicking on the Space Station icon.
# DIALOG TUTORIAL_EMPIRE_ACT04_10
[CHAPTER 2]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT04_12
# Construct Research Facility on Nal Hutta.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_14
# Hint: Unlike the Rebels, all Empire-based technology is dependent upon the presence of base structures, known as Research Facilities.
# Switch to land production mode by selecting the land production tab. Then, build a Research Facility by clicking on the Research Facility icon.
# DIALOG TUTORIAL_EMPIRE_ACT04_14
[CHAPTER 3]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT04_13
# Upgrade to Technology Level 2.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_65
# Hint: Upgrading your technology level will provide you with access to new units, structures, and upgrades.
# Switch to land production mode by selecting the land production tab. Then, upgrade your technology level by clicking on the Upgrade Technology icon.
# DIALOG TUTORIAL_EMPIRE_ACT04_65
[CHAPTER 4]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT04_21
# Neutralize smuggler on Nal Hutta.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_22
# Hint: Whenever the total credit value of a planet is modified it will be visible at the planet itself.
# In this case, the credits generated at Nal Hutta have been reduced by the presence of an enemy smuggler.
# DIALOG TUTORIAL_EMPIRE_ACT04_22
[CHAPTER 5]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT04_24
# Deploy Probe Droids to all nearby systems.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_25
# Hint: In order to receive information on nearby enemy systems, the Empire must use Probe Droids.
# Whenever Probe Droids are deployed to the surface of a planet, information about that planet will be revealed to the Empire.
# DIALOG TUTORIAL_EMPIRE_ACT04_25
[CHAPTER 6]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT04_32
# Construct 2 Acclamator ships.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_33
# Hint: Most Imperial ships, such as Acclamator ships, contain bomber units.
# Whenever bomber units are positioned in orbit above an enemy planet, bombing run attacks may be used
# while you are involved in a land battle at that planet.
# DIALOG TUTORIAL_EMPIRE_ACT04_33
[CHAPTER 7]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT04_75
# Construct an Officer Academy.
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT04_35
# Recruit a Field Commander.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_36
# Hint: Field Commanders provide combat bonuses to all friendly units within a battle.
# You must have access to an Officer Academy in order to recruit a Field Commander.
# Switch to land production mode by selecting the land production tab.
# Then, build a Officer Academy and Field Commander by clicking on the appropriate icons.
# DIALOG TUTORIAL_EMPIRE_ACT04_36

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[CHAPTER 0]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT04_40
# Deploy land units to surface of Ryloth.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_41
# Hint: To initiate a Land Tactical battle, drag the fleet into the land slot on Ryloth.
# Remember - while you have bomber units in orbit above the planet you will also have access to
# Bombing Runs.
# DIALOG TUTORIAL_EMPIRE_ACT04_41
[CHAPTER 1]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT05_02
# Capture the Reinforcement Point.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_03
# Hint: The area surrounding a Reinforcement Point must be clear of enemies before it may be
# captured. Remember - you can use Build Pads to purchase defensive structures in strategic
# areas, such as this Reinforcement Point.
# DIALOG TUTORIAL_EMPIRE_ACT05_03
[CHAPTER 2]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT05_04
# Deploy All Reinforcements.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_10
# Hint: When invading the surface of a planet, it is vital you maintain control of as many
# Reinforcement Points as possible since you can only deploy reinforcements near areas that
# you control. If the defender gains control of a Reinforcement Point, you will not be able
# to deploy reinforcements at that location.
# DIALOG TUTORIAL_EMPIRE_ACT05_10
[CHAPTER 3]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT05_09
# Destroy the Jawa Sandcrawler.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_28
# Hint: Beware of indigenous units, such as Jawas. These forces will continue to attack until
# their habitat has been destroyed. Use your forces to destroy the Jawa Sandcrawler.
# DIALOG TUTORIAL_EMPIRE_ACT05_28
[CHAPTER 4]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT05_13
# Destroy the Power Generator.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_14
# Hint: Base Shield Generators provide the defender with a significant advantage by blocking
# enemy blaster fire and reducing the movement speed of enemy units. Base Shield Generators
# require Power Generators in order to function. This means that if you destroy the Power
# Generator, the Base Shield will be disabled.
# DIALOG TUTORIAL_EMPIRE_ACT05_14
[CHAPTER 5]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT05_17
# Eliminate the Rebel base.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_18
# Hint: Use your forces and special abilities, such as bombing runs, to destroy enemy turrets,
# buildings, and other base defenses.
# DIALOG TUTORIAL_EMPIRE_ACT05_18
[CHAPTER 6]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT04_38
# Combine all fleets located on Nal Hutta.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT02_68
# Hint: Combining two fleets will create a single fleet that is larger and more powerful.
# To combine your fleets, simply drag and drop one fleet icon onto another.
[CHAPTER 7]
# Main Text
WAIT 500
SFX Button_Press
TEXTCOLOR 000 193 091 255
TEXT TEXT_STORY_TUTORIAL_EMPIRE_ACT05_11A
# Advance on the Rebel base.
NEWLINE 1
TEXT TEXT_SPEECH_TUTORIAL_REBEL_ACT01_21
# Hint: To move your selected troops to the Rebel base,
# you can give them movement orders by right-clicking directly on the battlefield map or on the mini-map.

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_01
TEXTCOLOR 255 255 255 255
TEXT TEXT_TUTORIAL_CHAP_07_01
IMAGE Dodonna.tga
# Main Text, beginning of Mission
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 255 255 255 176
TEXT TEXT_TUTORIAL_CHAP_07_02
# Wait 1 second and then show First Task
WAIT 1000
PAUSE 1
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
TEXT TEXT_TUTORIAL_CHAP_07_03
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0
[CHAPTER 1]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_01
TEXTCOLOR 255 255 255 255
TEXT TEXT_TUTORIAL_CHAP_07_01
IMAGE Dodonna.tga
# Main Text, confirm success of task 1
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 255 255 255 176
TEXT TEXT_TUTORIAL_CHAP_07_04
# Wait 1 second and then show second task
WAIT 1000
PAUSE 1
SFX Button_Press
NEWLINE 2
TEXTCOLOR255 255 255 176
TEXT TEXT_TUTORIAL_CHAP_07_05
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0

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[CHAPTER 0]
# Initial dialog box display
TITLE TEXT_STORY_TRANSMISSION_05
TEXTCOLOR 255 255 255 255
TEXT TEXT_FEBDEMO2_E_19
MOVIE Leia_Talk
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 255 255 255 176
TEXT TEXT_SPEECH_TUTORIAL_I_R_01
# Wait 10 seconds and then unpause the game
WAIT 10000
PAUSE 0

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[CHAPTER 0]
# Mission 1 dialog display
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_TITLE_BM_TUTORIAL_00
MOVIE Tyber_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT01_G05_06
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT01_G05_07
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT01_G05_08
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
# MOVIE_ONCE Rebel_Symbol
[CHAPTER 1]
# Mission 1 dialog display
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_TITLE_BM_TUTORIAL_01
MOVIE Tyber_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT01_G05_09
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT01_G05_10
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
# MOVIE_ONCE Rebel_Symbol

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[CHAPTER 0]
# Sandbox Interlude story dialog - take control of one of three planets
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT01_G02_12
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT01_G02_13
# Task Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT01_G02_11
# Wait 10 seconds and then unpause the game
WAIT 100
[CHAPTER 1]
# Mission 2 dialog display - go to Yavin
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT MTUM02_REMNANTS_OF_THE_DEATH_STAR
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT MBUM02_REMNANTS_OF_THE_DEATH_STAR
# Task Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT01_G03_08
# Task Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT01_G03_09
# Wait 10 seconds and then unpause the game
WAIT 100
[CHAPTER 2]
# Mission 3 dialog display - Conquer Saleucami
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT01_G06_09
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT01_G06_10
# Task Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT01_G06_08
# Wait 10 seconds and then unpause the game
WAIT 100
[CHAPTER 3]
# Mission 4 dialog display - Take Tyber to Hypori
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT MTUM04_VISIONS_OF_THE_PAST
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT MBUM04_VISIONS_OF_THE_PAST
# Task Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT01_G07_08
# Wait 10 seconds and then unpause the game
WAIT 100
[CHAPTER 4]
# Mission 5 dialog display - Conquer Mandalore
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT02_G09_15
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT02_G09_16
# Task Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT02_G09_17
# Wait 10 seconds and then unpause the game
WAIT 100
[CHAPTER 5]
# Mission 6 dialog display - take urai and tyber to dathomir
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT MTUM06_DARK_ALLY
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT MBUM06_DARK_ALLY
# Task Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT02_G10_13
# Wait 10 seconds and then unpause the game
WAIT 100
[CHAPTER 6]
# Mission 7 dialog display - Take Urai and Tyber to Bespin
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT MTUM07_CLOUD_CITY_CONFLICT
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT MBUM07_CLOUD_CITY_CONFLICT
# Task Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT02_G13_19
# Wait 10 seconds and then unpause the game
WAIT 100
[CHAPTER 7]
# Mission 8 dialog display - Take the stolen victory to Vergesso
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT MTUM08_REBEL_EVICTION
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT MBUM08_REBEL_EVICTION
# Task Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT02_G15_09
# Wait 10 seconds and then unpause the game
WAIT 100
[CHAPTER 8]
# Mission 9 dialog display - Take Tyber and a fleet to Carida
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT MTUM09_BAITING_THE_HOOK
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT MBUM09_BAITING_THE_HOOK
# Task Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT02_G16_12
# Wait 10 seconds and then unpause the game
WAIT 100
[CHAPTER 9]
# Sabotage Tutorial
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT02_G10_14
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT02_G10_15
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT02_G10_16
# Wait 10 seconds and then unpause the game
WAIT 100
[CHAPTER 10]
# Mission 10 - Garm Bel Iblis
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT03_G18_12
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT03_G18_13
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT03_G18_11
# Wait 10 seconds and then unpause the game
WAIT 100
[CHAPTER 11]
# Mission 11 - Take Urai, Silri, Tyber to Coruscant
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT MTUM11_RAIDERS_OF_THE_LOST_HOLOCRON
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT MBUM11_RAIDERS_OF_THE_LOST_HOLOCRON
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT03_G20_09
# Wait 10 seconds and then unpause the game
WAIT 100
[CHAPTER 12]
# Mission 12 - Take Huge Fleet to Kuat
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT MTUM12_THE_EMPERORS_NEW_WEAPON
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT MBUM12_THE_EMPERORS_NEW_WEAPON
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT03_G21_06
# Wait 10 seconds and then unpause the game
WAIT 100
# Task line holocron Messages
[CHAPTER 13]
# Holocron - Build a Defiler
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT01_G01_31
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT01_G01_05
WAIT 100
[CHAPTER 14]
# Holocron - Corrupt Honoghr
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT01_G01_32
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT01_G01_08
WAIT 100
[CHAPTER 15]
# Holocron - Corrupt Shola
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT01_G01_33
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT01_G01_22
WAIT 100
[CHAPTER 16]
# Holocron - Corrupt Mandalore
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT01_G01_34
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT01_G01_30
WAIT 100
[CHAPTER 17]
# Holocron - Corrupt Kuat
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT01_G05_15
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT01_G05_01
WAIT 100
[CHAPTER 18]
# Holocron - Tyber to Black Market
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT01_G05_16
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT01_G05_02
WAIT 100
[CHAPTER 19]
# Holocron - Corrupt Saleucami
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT01_G06_16
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT01_G06_13
WAIT 100
[CHAPTER 20]
# Holocron - Sabotage Saleucami
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT01_G06_17
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT01_G06_11
WAIT 100
[CHAPTER 21]
# Holocron - Sabotage Dathomir
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT02_G10_17
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_UW_ACT02_G10_08
WAIT 100

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@@ -0,0 +1,76 @@
[CHAPTER 0]
# Mission 1 dialog display
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT01_G01_26
MOVIE Tyber_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT01_G01_10
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT01_G01_11
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT01_G01_12
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT01_G01_13
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT01_G01_14
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
# MOVIE_ONCE Rebel_Symbol
[CHAPTER 1]
# Mission 1 dialog display
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT01_G01_27
MOVIE Tyber_Loop
# Main Text
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 181 181 181 255
TEXT TEXT_UW_ACT01_G01_15
# Wait 10 seconds and then unpause the game
WAIT 100
# Play the Symbol movie
# MOVIE_ONCE Rebel_Symbol

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@@ -0,0 +1,42 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
SFX Button_Press
TEXTCOLOR 255 255 255 255
TEXT TEXT_CAMPAIGN_SINGLE_FOCUS
NEWLINE 1
TEXTCOLOR 255 255 255 176
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_FOCUS_INTRO_U
NEWLINE 1
TEXTCOLOR 255 024 039 255
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Tarkin_Loop
SFX Button_Press
TEXTCOLOR 255 255 255 255
TEXT TEXT_SPEECH_FOCUS_DEMO_15
NEWLINE 1
TEXTCOLOR 255 255 255 176
TEXT TEXT_SPEECH_FOCUS_DEMO_13
NEWLINE 1
TEXTCOLOR 255 024 039 255
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH

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@@ -0,0 +1,314 @@
[CHAPTER 0]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Pirate_Loop
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_10A
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_10A_INTRO_E
# DIALOG CAMPAIGN_SINGLE_10A_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 1]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Pirate_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_10B
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_10B_INTRO_E
# DIALOG CAMPAIGN_SINGLE_10B_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 2]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Pirate_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_15
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_15_INTRO_E
# DIALOG CAMPAIGN_SINGLE_15_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_BOTH_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_15_02
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 3]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Pirate_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_20
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_20_INTRO_E
# DIALOG CAMPAIGN_SINGLE_20_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 4]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Pirate_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_25
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_25_INTRO_E
# DIALOG CAMPAIGN_SINGLE_25_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_03
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 5]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Pirate_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_30
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_30_INTRO_E
# DIALOG CAMPAIGN_SINGLE_30_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 6]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Pirate_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_35
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_35_INTRO_E
# DIALOG CAMPAIGN_SINGLE_35_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 7]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Pirate_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_44
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_44_INTRO_E
# DIALOG CAMPAIGN_SINGLE_44_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 8]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Pirate_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_50
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_50_INTRO_E
# DIALOG CAMPAIGN_SINGLE_50_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_04
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 9]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Pirate_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_60
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_60_INTRO_E
# DIALOG CAMPAIGN_SINGLE_60_INTRO_E
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_EMPIRE_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 10]
TITLE TEXT_STORY_TRANSMISSION_TYBER
# MOVIE Tyber_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_56
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_56_INTRO_U
# DIALOG CAMPAIGN_SINGLE_56_INTRO_U
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH
[CHAPTER 11]
TITLE TEXT_STORY_TRANSMISSION_18
# MOVIE Pirate_Loop
WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_27
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_27_INTRO_U
# DIALOG CAMPAIGN_SINGLE_27_INTRO_U
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_UNDERWORLD_01
WAIT 1000
SFX Button_Press
NEWLINE 2
TEXTCOLOR 255 255 255 176
EXTRA_TEXT
WAIT SPEECH

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@@ -0,0 +1,85 @@
[CHAPTER 0]
# Holocron - Corrupt Mandalore with Piracy
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_UW_ACT01_G01_34
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_DEMO_HOLOCRON_CHAPTER_00
WAIT 100
[CHAPTER 1]
# Holocron - Corrupt Nal Hutta with Black Market
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_DEMO_HOLOCRON_CHAPTER_01_TITLE
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_DEMO_HOLOCRON_CHAPTER_01
WAIT 100
[CHAPTER 2]
# Holocron - Purchase Disruptor technology from the balckmarket on Nal Hutta with Urai Fen
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_DEMO_HOLOCRON_CHAPTER_02_TITLE
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_DEMO_HOLOCRON_CHAPTER_02
WAIT 100
[CHAPTER 3]
# Holocron - Combine all Zann Consortium forces and move them to Felucia
TITLE TEXT_STORY_TRANSMISSION_TYBER
TEXTCOLOR 219 167 149 255
TEXT TEXT_DEMO_HOLOCRON_CHAPTER_03_TITLE
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_DEMO_HOLOCRON_CHAPTER_03
WAIT 100
[CHAPTER 4]
# Holocron - Conquer Kamino
TITLE TEXT_STORY_TRANSMISSION_URAI
TEXTCOLOR 219 167 149 255
TEXT TEXT_DEMO_HOLOCRON_CHAPTER_04_TITLE
# TaskText
WAIT 500
SFX Button_Press
NEWLINE 1
TEXTCOLOR 109 247 255 255
TEXT TEXT_DEMO_HOLOCRON_CHAPTER_04
WAIT 100

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@@ -0,0 +1,81 @@
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Empire_Act_I.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Empire_Act_I.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
ActI_Fondor_Rebels_00 = State_ActI_Fondor_Rebels_00
}
unit_typename_list = {
"Y-Wing_Squadron"
,"Y-Wing_Squadron"
,"Rebel_Tank_Buster_Squad"
}
end
-- jdg 8/21/05 disabling for now
function State_ActI_Fondor_Rebels_00(message)
if message == OnEnter then
-- MessageBox("lua handler for State_ActI_Fondor_Rebels_00")
rebel_player = Find_Player("Rebel")
empire_player = Find_Player("Empire")
fondor_planet = FindPlanet("Fondor")
empire_player.Enable_Advisor_Hints("Space",false)
empire_player.Enable_Advisor_Hints("Land",false)
unit_list = SpawnList(unit_typename_list, fondor_planet, rebel_player, false, false)
--unit_fleet = Assemble_Fleet(unit_list) -- This will assemble the units in space
end
end
function Story_Mode_Service()
end

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@@ -0,0 +1,241 @@
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Empire_Act_III.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Empire_Act_III.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
StoryModeEvents =
{
Empire_ActIII_Reveal_07 = State_Empire_ActIII_Jabiim_Population,
Empire_ActIII_Holocron_MofKalst_Entry = State_Initial_Falast_Spawn,
Empire_ActIII_M08_Periodic_Spawn_Falast = State_Empire_ActIII_M08_Periodic_Spawn_Falast,
Empire_ActIII_M08_Falast_Destroyed = State_Empire_ActIII_M08_Falast_Destroyed
}
jabiim_spawn_list = {
"Rebel_Infantry_Squad",
"Rebel_Infantry_Squad",
"Rebel_Infantry_Squad",
"Rebel_Infantry_Squad",
"Rebel_Tank_Buster_Squad",
"Rebel_Tank_Buster_Squad",
"Rebel_Infiltrator_Team",
"Rebel_Infiltrator_Team",
"Rebel_Artillery_Brigade",
"Rebel_Heavy_Tank_Brigade",
"Rebel_Heavy_Tank_Brigade",
"Rebel_Heavy_Tank_Brigade",
"Rebel_Heavy_Tank_Brigade",
"Rebel_Heavy_Tank_Brigade",
"Rebel_X-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"Y-Wing_Squadron",
"Y-Wing_Squadron",
"Y-Wing_Squadron",
"Y-Wing_Squadron",
"Corellian_Gunboat",
"Corellian_Gunboat",
"Corellian_Gunboat",
"Corellian_Gunboat",
"Corellian_Gunboat",
"Corellian_Gunboat",
"Alliance_Assault_Frigate",
"Alliance_Assault_Frigate",
"Alliance_Assault_Frigate"
}
falast_spawn_list = {
"Moff_Falast_Star_Destroyer",
"Nebulon_B_Frigate",
"Nebulon_B_Frigate",
"Marauder_Missile_Cruiser",
"Corellian_Corvette",
"Corellian_Corvette",
"Corellian_Corvette",
"Rebel_X-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"Y-Wing_Squadron",
"Y-Wing_Squadron"
}
--Memory pooling hints
falast = nil
fleet = nil
rebel_player = nil
falast_despawn_time = 0
falast_spawn_time = 0
planet_highlight = false
falast_destroyed = false
end
function State_Empire_ActIII_Jabiim_Population(message)
if message == OnEnter then
jabiim = FindPlanet("Jabiim")
rebel_player = Find_Player("REBEL")
fleet = SpawnList(jabiim_spawn_list, jabiim, rebel_player, false, false)
for i,unit in pairs (fleet) do
unit.Prevent_AI_Usage(true)
end
end
end
function State_Initial_Falast_Spawn(message)
if message == OnEnter then
atzerri = FindPlanet("Atzerri")
if not atzerri then
--MessageBox("couldn't find Atzerri")
end
-- Simply place Falast at Atzerri
rebel_player = Find_Player("REBEL")
fleet = SpawnList(falast_spawn_list, atzerri, rebel_player, false, false)
-- falast_spawn_time = GetCurrentTime()
end
end
function State_Empire_ActIII_M08_Periodic_Spawn_Falast(message)
if message == OnEnter then
falast_despawn_time = GetCurrentTime()
--MessageBox("Empire_ActIII_M08_Periodic_Spawn_Falast")
elseif message == OnUpdate then
if not falast_destroyed then
if fleet then
--Currently spawned. Perhaps we should despawn him? Or maybe a tactical battle already has
falast = Find_First_Object("Moff_Falast_Star_Destroyer")
if not falast or GetCurrentTime() - falast_spawn_time > 60.0 then
falast_despawn_time = GetCurrentTime()
if falast then
--MessageBox("Despawned Falast")
falast.Despawn()
end
-- just to be evil we'll keep the others alive but restore AI control for them
for i,ship in pairs(fleet) do
if TestValid(ship) then
ship.Prevent_AI_Usage(false)
end
end
fleet = nil
-- This skips the first time through, as he despawns once before we need the highlight.
if planet_highlight then
Remove_Planet_Highlight("0")
else
planet_highlight = true
end
Story_Event("FALAST_DESPAWNS")
end
else
--He's not currently spawned. Maybe we should try to spawn him?
if GetCurrentTime() - falast_despawn_time > 30.0 then
spawn_location = FindTarget.Reachable_Target(rebel_player, "Story_Empire_Is_Suitable_Falast_Spawn", "Enemy | Friendly | Neutral", "Any", 0.1)
if spawn_location then
--MessageBox("Spawning Falast at a system")
Spawn_Falast(spawn_location)
else
--There were no systems without Empire presence in space, so we'll force the issue.
--MessageBox("Spawning Falast at a system with an interdictor")
spawn_location = FindTarget.Reachable_Target(rebel_player, "Story_Empire_Is_Suitable_Falast_Backup_Spawn", "Enemy | Friendly | Neutral", "Any", 1.0)
if spawn_location then
Spawn_Falast(spawn_location)
--spawn_location.Force_Test_Space_Conflict()
else
--MessageBox("Couldn't get a spawn location for Falast (unexpected)")
end
end
end
end
end
end
end
function Spawn_Falast(loc)
if not falast_destroyed then
fleet = SpawnList(falast_spawn_list, loc.Get_Game_Object(), rebel_player, false, false)
if fleet then
falast_spawn_time = GetCurrentTime()
-- MessageBox("Spawned Falast at %s", tostring(loc.Get_Game_Object()))
--Give the spawn location information to the story system so the player knows where to go
plot = Get_Story_Plot("Story_Campaign_Empire_Act_III.xml")
event = plot.Get_Event("Empire_ActIII_M08_Falast_Spawn_Notice_Line")
planet_obj = loc.Get_Game_Object()
event.Set_Reward_Parameter(2, planet_obj)
Add_Planet_Highlight(planet_obj,"0")
Story_Event("FALAST_IS_PRESENT")
else
--MessageBox("Couldn't spawn Falast at %s for some reason", tostring(loc.Get_Game_Object()))
end
end
end
function State_Empire_ActIII_M08_Falast_Destroyed(message)
falast_destroyed = true
--This exists so that we don't continually spawn Falast once the mission is over. Don't actually need to do anything
end

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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Empire_Act_IV.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Empire_Act_IV.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Empire_ActIV_Mission_Twelve_01 = State_Empire_ActIV_Mission_Twelve_01
}
-- For memory pool cleanup hints
yavin = nil
alzoc3 = nil
shola = nil
hoth = nil
polus = nil
planet_table = nil
empire_player = nil
end
function State_Empire_ActIV_Mission_Twelve_01(message)
if message == OnEnter then
--MessageBox("Empire_ActIV_Mission_Twelve_01")
yavin = FindPlanet("Yavin")
alzoc3 = FindPlanet("AlzocIII")
shola = FindPlanet("Shola")
hoth = FindPlanet("Hoth")
polus = FindPlanet("Polus")
empire_player = Find_Player("Empire")
plot = Get_Story_Plot("Story_Campaign_Empire_Act_IV.xml")
if plot then
event = plot.Get_Event("Empire_ActIV_Mission_Twelve_Stage_End_Game")
end
if not yavin or not alzoc3 or not shola or not hoth or not polus or not empire_player or not plot or not event then
--MessageBox("error: didn't find all needed uservars")
else
planet_table = {[yavin] = false,
[alzoc3] = false,
[shola] = false,
[hoth] = false,
[polus] = false}
end
end
end
function Story_Mode_Service()
if planet_table then
--MessageBox("Story_Mode_Service")
-- Update the table if any of the final planets have ever been conquered.
-- Track the count of conquered planets and retain any unconquered planet.
-- Note that we're ignoring if the Empire later lost the system.
conquered_count = 0
for planet, was_conquered in pairs(planet_table) do
if was_conquered then
conquered_count = conquered_count + 1
else
if planet.Get_Owner() == empire_player then
planet_table[planet] = true
conquered_count = conquered_count + 1
else
unconquered_planet = planet
end
end
end
-- If 4 of 5 systems have been conquered, the last planet stages the end game.
if conquered_count == 4 then
--MessageBox("Setting up end game system on: %s", tostring(unconquered_planet))
event.Set_Event_Parameter(1, unconquered_planet)
Story_Event("TRIGGER_MISSION_12_END_GAME")
ScriptExit()
end
end
end

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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Rebel_Act_I.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Rebel_Act_I.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Rebel_ActI_Begin = State_Rebel_ActI_Begin
}
end
function State_Rebel_ActI_Begin(message)
if message == OnEnter then
rebel_player = Find_Player("Rebel")
rebel_player.Enable_Advisor_Hints("Space",false)
rebel_player.Enable_Advisor_Hints("Land",false)
end
end
function Story_Mode_Service()
end

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@@ -0,0 +1,96 @@
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Rebel_Act_III.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Rebel_Act_III.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Rebel_ActIII_Mission_Ten_Begin = Setup_Trigger_Planet
}
flag_mothma_params_set = false
end
-- The mission trigger system is wherever Mon Mothma happens to be.
function Setup_Trigger_Planet(message)
if message == OnUpdate then
if not flag_mothma_params_set then
han_solo_list = Find_All_Objects_Of_Type("Han_Solo_Team")
if han_solo_list then
han_solo_object = han_solo_list[1]
--Verify the object, since Find_All_Objects_Of_Type will return an empty (though valid) table
--if it finds nothing
if TestValid(han_solo_object) then
mon_mothma_list = Find_All_Objects_Of_Type("Mon_Mothma_Team")
if mon_mothma_list then
mon_mothma_object = mon_mothma_list[1]
--Verify the object, since Find_All_Objects_Of_Type will return an empty (though valid) table
--if it finds nothing
if TestValid(mon_mothma_object) then
mon_mothma_location = mon_mothma_object.Get_Planet_Location()
han_solo_location = han_solo_object.Get_Planet_Location()
if mon_mothma_location == han_solo_location then
Story_Event("MOTHMA_PARAMS_SET")
--MessageBox("flag_mothma_params_set")
flag_mothma_params_set = true
end
end
end
end
end
end
end
end
function Story_Mode_Service()
end

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@@ -0,0 +1,584 @@
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Underworld.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Underworld.lua $
--
-- Original Author: Dan Etter
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
OK_To_Begin_Underworld_ActII = State_Enable_Scripted_AI_For_ActII,
OK_To_Begin_Underworld_ActIII = State_Switch_Rebel_HQ_For_ActIII,
LUA_Link_Trigger_Empire_Attacks_00 = State_Begin_Scripted_Thrawn_Attacks,
Underworld_Mission_07_Reveal_Bespin = State_Underworld_Mission_07_Reveal_Bespin,
Underworld_Mission_07_Completed = State_Underworld_Mission_07_Completed,
Underworld_ActII_Mission_07_Failed = State_Underworld_ActII_Mission_07_Failed,
Underworld_A02M07_Failed_04 = State_Underworld_ActII_Mission_07_Reset_Variables,
Underworld_A03M10_Spawn_Rebels_At_Mandalore = State_Underworld_A03M10_Spawn_Rebels_At_Mandalore,
LUA_Link_Trigger_Empire_Attacks_01 = State_Empire_Attacks_01,
LUA_Link_Trigger_Empire_Attacks_02 = State_Empire_Attacks_02,
}
underworld = Find_Player("Underworld")
rebel = Find_Player("Rebel")
empire = Find_Player("Empire")
mission_7_triggered = false
mission_7_ready = false
mission_7_complete = false
mission_message_sent = false
bespin_unit_list = {}
mission_ten_rebel_space_fleet = {
"Y-Wing_Squadron",
"Y-Wing_Squadron",
"Y-Wing_Squadron",
"A_Wing_Squadron",
"A_Wing_Squadron",
"A_Wing_Squadron",
"Rebel_X-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"B-Wing_Squadron",
"B-Wing_Squadron",
"B-Wing_Squadron",
"Corellian_Corvette",
"Corellian_Corvette",
"Corellian_Gunboat",
"Corellian_Gunboat",
"Marauder_Missile_Cruiser",
"Marauder_Missile_Cruiser",
"Marauder_Missile_Cruiser",
"Marauder_Missile_Cruiser",
"Alliance_Assault_Frigate",
"Alliance_Assault_Frigate",
"Alliance_Assault_Frigate",
"Alliance_Assault_Frigate",
"Alliance_Assault_Frigate"
}
mission_ten_rebel_land_fleet = {
"Garm_Bel_Iblis_Team",
"Rebel_Infantry_Squad",
"Rebel_Infantry_Squad",
"Rebel_Tank_Buster_Squad",
"Rebel_Infiltrator_Team",
"Rebel_Light_Tank_Brigade",
"Rebel_Artillery_Brigade",
"Rebel_Speeder_Wing",
"Rebel_Heavy_Tank_Brigade",
"Rebel_Heavy_Tank_Brigade"
}
rebel_attack_thread_id = -1
empire_attack_thread_id = -1
end
function Story_Mode_Service()
if mission_7_ready and not mission_7_complete and not mission_message_sent then
mission_message_sent = true
bespin = Find_First_Object("Bespin_Story")
underworld_list = Find_All_Objects_Of_Type(underworld)
for k, unit in pairs(underworld_list) do
if TestValid(unit) then
if unit.Get_Planet_Location() == bespin and not (unit.Get_Type() == Find_Object_Type("GALACTIC_FLEET")) then
parent = unit.Get_Parent_Object()
if TestValid(parent) and (parent.Get_Type() == Find_Object_Type("GALACTIC_FLEET")) then
table.insert(bespin_unit_list, unit)
end
end
end
end
if TestValid(bespin_unit_list[1]) then
bespin_fleet = Assemble_Fleet(bespin_unit_list)
end
Story_Event("START_MISSION_7")
end
if mission_7_triggered then
tyber = Find_First_Object("TYBER_ZANN_PASSENGER")
urai_list = Find_All_Objects_Of_Type("Urai_Fen")
bespin = Find_First_Object("Bespin_Story")
if TestValid(tyber) then
--MessageBox("Tyber0 found!")
tyber_loc = tyber.Get_Planet_Location()
end
urai_loc = nil
for k, unit in pairs(urai_list) do
if TestValid(unit) then
if unit.Get_Planet_Location() == bespin then
urai_loc = bespin
end
end
end
if tyber_loc == bespin and urai_loc == bespin then
mission_7_ready = true
end
end
end
function State_Underworld_Mission_07_Reveal_Bespin(message)
--It's important that this state function be tied to an XML event that won't be repeated if we fail the mission,
--otherwise it can squash State_Underworld_ActII_Mission_07_Failed below
if message == OnEnter then
mission_7_triggered = true
end
end
function State_Underworld_ActII_Mission_07_Failed(message)
--We can't stick around in this state, otherwise a second failure will not cause a state change and we'll never run OnEnter again
end
function State_Underworld_ActII_Mission_07_Reset_Variables(message)
if message == OnEnter then
--player failed mission 7, reset all relevant flags!
mission_7_triggered = true
mission_7_ready = false
mission_7_complete = false
mission_message_sent = false
bespin_unit_list = {}
end
end
function State_Underworld_Mission_07_Completed(message)
if message == OnEnter then
mission_7_complete = true
if Create_Thread.Is_Thread_Active(empire_attack_thread_id) then
Create_Thread.Kill(empire_attack_thread_id)
end
--Generate a big Empire attack here
empire_attack_thread_id = Create_Thread("Major_Empire_Attack")
end
end
--MISSION 10 LUA SCRIPTING
function State_Underworld_A03M10_Spawn_Rebels_At_Mandalore(message)
if message == OnEnter then
--Spawn in the space fleet!
mandalore = Find_First_Object("Mandalore")
rebel_space_fleet_units = SpawnList(mission_ten_rebel_space_fleet,mandalore,rebel,false,false)
rebel_space_fleet = Assemble_Fleet(rebel_space_fleet_units)
--Spawn in the land fleet!
rebel_land_fleet_units = SpawnList(mission_ten_rebel_land_fleet,mandalore,rebel,false,false)
end
end
function State_Begin_Scripted_Thrawn_Attacks(message)
if message == OnEnter then
Create_Thread("Thrawn_Attacks_Saleucami")
Create_Thread("Thrawn_Attacks_Ryloth")
end
end
function State_Empire_Attacks_01(message)
if message == OnEnter then
if Create_Thread.Is_Thread_Active(empire_attack_thread_id) then
Create_Thread.Kill(empire_attack_thread_id)
end
empire_attack_thread_id = Create_Thread("Major_Empire_Attack")
end
end
function State_Empire_Attacks_02(message)
if message == OnEnter then
if Create_Thread.Is_Thread_Active(empire_attack_thread_id) then
Create_Thread.Kill(empire_attack_thread_id)
end
empire_attack_thread_id = Create_Thread("Roaming_Empire_Space_Force")
end
end
function State_Enable_Scripted_AI_For_ActII(message)
if message == OnEnter then
--kuat is the source of Empire attacks. We'll need it from here on out
kuat = Find_First_Object("Kuat")
--From this point on the Empire will periodically send smallish forces after Underworld planets
--Also we'll generate big Empire attacks at various specific story points
Create_Thread("Periodic_Minor_Empire_Attack")
--Meanwhile the Rebels will only attack in response to the Underworld taking one of their planets
rebel_attack_source = Find_First_Object("Hoth")
Create_Thread("Monitor_Planet_Ownership_For_Rebel_Losses")
end
end
function State_Switch_Rebel_HQ_For_ActIII(message)
if message == OnEnter then
--Rebel attacks now originate at Sullust
rebel_attack_source = Find_First_Object("Sullust")
end
end
--Couple of special Empire attacks after Thrawn threatens Tyber
function Thrawn_Attacks_Saleucami()
saleucami_space_force_definition = { "Victory_Destroyer",
"Victory_Destroyer",
"Acclamator_Assault_Ship",
"Acclamator_Assault_Ship",
"Tartan_Patrol_Cruiser",
"Tartan_Patrol_Cruiser",
"Tartan_Patrol_Cruiser",
"Tartan_Patrol_Cruiser",
"Interdictor_Cruiser",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron" }
saleucami = Find_First_Object("Saleucami")
saleucami_space_units = SpawnList(saleucami_space_force_definition, kuat, empire, false, false)
saleucami_space_fleet = Assemble_Fleet(saleucami_space_units)
BlockOnCommand(saleucami_space_fleet.Move_To(saleucami))
end
function Thrawn_Attacks_Ryloth()
ryloth_space_force_definition = { "Star_Destroyer",
"Acclamator_Assault_Ship",
"Acclamator_Assault_Ship",
"Acclamator_Assault_Ship",
"Tartan_Patrol_Cruiser",
"Tartan_Patrol_Cruiser",
"Broadside_Class_Cruiser",
"Broadside_Class_Cruiser",
"Broadside_Class_Cruiser",
"Broadside_Class_Cruiser",
"Broadside_Class_Cruiser",
"TIE_Defender_Squadron",
"TIE_Defender_Squadron",
"TIE_Defender_Squadron",
"TIE_Phantom_Squadron",
"TIE_Phantom_Squadron",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron" }
ryloth = Find_First_Object("Ryloth")
ryloth_space_units = SpawnList(ryloth_space_force_definition, kuat, empire, false, false)
ryloth_space_fleet = Assemble_Fleet(ryloth_space_units)
BlockOnCommand(ryloth_space_fleet.Move_To(ryloth))
end
--Couple of thread functions to run Empire attacks of different sizes
function Minor_Empire_Attack()
--Might be worth having a few different template forces and randomly selecting one for variety
minor_empire_space_force_definition = { "Victory_Destroyer",
"Acclamator_Assault_Ship",
"Tartan_Patrol_Cruiser",
"Tartan_Patrol_Cruiser",
"Tartan_Patrol_Cruiser",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron" }
minor_empire_land_force_definition = { "Victory_Destroyer",
"Acclamator_Assault_Ship",
"Tartan_Patrol_Cruiser",
"Imperial_Stormtrooper_Squad",
"Imperial_Stormtrooper_Squad",
"DarkTrooper_P1_Company",
"Noghri_Assassin_Squad",
"Imperial_Light_Scout_Squad",
"Imperial_Heavy_Scout_Squad",
"Imperial_Heavy_Scout_Squad",
"Imperial_Anti_Infantry_Brigade",
"Imperial_Anti_Infantry_Brigade" }
Empire_Attack(minor_empire_space_force_definition, minor_empire_land_force_definition)
end
function Major_Empire_Attack()
--Might be worth having a few different template forces and randomly selecting one for variety
major_empire_space_force_definition = { "Star_Destroyer",
"Victory_Destroyer",
"Acclamator_Assault_Ship",
"Acclamator_Assault_Ship",
"Tartan_Patrol_Cruiser",
"Tartan_Patrol_Cruiser",
"Broadside_Class_Cruiser",
"Broadside_Class_Cruiser",
"Broadside_Class_Cruiser",
"TIE_Defender_Squadron",
"TIE_Defender_Squadron",
"TIE_Phantom_Squadron",
"TIE_Phantom_Squadron",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron" }
major_empire_land_force_definition = { "Acclamator_Assault_Ship",
"Acclamator_Assault_Ship",
"Tartan_Patrol_Cruiser",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron",
"DarkTrooper_P1_Company",
"DarkTrooper_P1_Company",
"DarkTrooper_P2_Company",
"DarkTrooper_P2_Company",
"DarkTrooper_P2_Company",
"DarkTrooper_P3_Company",
"DarkTrooper_P3_Company",
"Imperial_Armor_Group",
"Imperial_Armor_Group",
"Imperial_Heavy_Assault_Company",
"Imperial_Artillery_Corp",
"Lancet_Air_Wing" }
Empire_Attack(major_empire_space_force_definition, major_empire_land_force_definition)
end
--Spawn Empire land and space forces and direct them to attack an Underworld planet
function Empire_Attack(space_force_definition, land_force_definition)
empire_attack_target = FindTarget.Reachable_Target(empire, "Is_Neglected_By_My_Opponent_Space", "Enemy", "Any", 1.0, kuat)
if not TestValid(empire_attack_target) then
return
end
empire_space_units = SpawnList(space_force_definition, kuat, empire, false, false)
empire_space_fleet = Assemble_Fleet(empire_space_units)
BlockOnCommand(empire_space_fleet.Move_To(empire_attack_target))
Sleep(1)
if TestValid(empire_space_fleet) and empire_space_fleet.Get_Planet_Location() == empire_attack_target.Get_Game_Object() then
Sleep(1)
empire_land_units = SpawnList(land_force_definition, kuat, empire, false, false)
empire_land_fleet = Assemble_Fleet(empire_land_units)
BlockOnCommand(empire_land_fleet.Move_To(empire_attack_target))
empire_land_fleet.Invade()
end
end
function Periodic_Minor_Empire_Attack()
while true do
sleep_time = GameRandom(300, 500)
Sleep(sleep_time)
--Don't overload the player!
--No attack if there's one already pending
if Create_Thread.Is_Thread_Active(empire_attack_thread_id) == false then
--No attack if the player needs some breathing room
if EvaluatePerception("Should_Shutdown_Offense_For_Story_Campaign", empire) == 0 then
empire_attack_thread_id = Create_Thread("Minor_Empire_Attack")
end
end
end
end
--Watch out for Rebel planets being taken by the Underworld. Each time this happens we should launch
--a retaliatory strike
function Monitor_Planet_Ownership_For_Rebel_Losses()
complete_planet_list = FindPlanet.Get_All_Planets()
planet_ownership_table = {}
while true do
for i, planet in pairs(complete_planet_list) do
planet_owner = planet.Get_Owner()
if planet_ownership_table[planet] == rebel and planet_owner == underworld then
--Don't overload the player!
--No attack if there's one already pending
if Create_Thread.Is_Thread_Active(rebel_attack_thread_id) == false then
--No attack if the player needs some breathing room
if EvaluatePerception("Should_Shutdown_Offense_For_Story_Campaign", rebel) == 0 then
rebel_attack_thread_id = Create_Thread("The_Rebellion_Strikes_Back")
end
end
end
planet_ownership_table[planet] = planet_owner
Sleep(0.5)
end
Sleep(5)
end
end
--Thread function to execute the Rebel attack that is triggered when the Underworld takes a Rebel planet
function The_Rebellion_Strikes_Back()
if (not TestValid(rebel_attack_source)) or (rebel_attack_source.Get_Owner() ~= rebel) then
return
end
rebel_reaction_space_force_definition = { "Y-Wing_Squadron",
"Y-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"B-Wing_Squadron",
"B-Wing_Squadron",
"Corellian_Corvette",
"Corellian_Corvette",
"Corellian_Gunboat",
"Marauder_Missile_Cruiser",
"Marauder_Missile_Cruiser",
"Alliance_Assault_Frigate",
"MC30_Frigate",
"Nebulon_B_Frigate",
"Nebulon_B_Frigate" }
rebel_reaction_land_force_definition = { "Y-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"Rebel_X-Wing_Squadron",
"Corellian_Corvette",
"Marauder_Missile_Cruiser",
"Nebulon_B_Frigate",
"Nebulon_B_Frigate",
"Rebel_Infantry_Squad",
"Rebel_Infantry_Squad",
"Rebel_Tank_Buster_Squad",
"Rebel_Infiltrator_Team",
"Rebel_Light_Tank_Brigade",
"Rebel_Artillery_Brigade",
"Gallofree_HTT_Company",
"Rebel_Heavy_Tank_Brigade",
"Rebel_Heavy_Tank_Brigade" }
--Only retaliate if we can reach an Underworld planet without engaging the Empire. May be a bit restrictive since
--Rebel planets are so dispersed.
rebel_attack_target = FindTarget.Reachable_Target(rebel, "Is_Neglected_By_My_Opponent_Space", "Enemy", "Enemy_Undefended", 1.0, rebel_attack_source)
if not TestValid(rebel_attack_target) then
return
end
rebel_space_units = SpawnList(rebel_reaction_space_force_definition, rebel_attack_source, rebel, false, false)
rebel_space_fleet = Assemble_Fleet(rebel_space_units)
BlockOnCommand(rebel_space_fleet.Move_To(rebel_attack_target))
Sleep(1)
if not TestValid(rebel_attack_source) or rebel_attack_source.Get_Owner() ~= rebel then
return
end
if TestValid(rebel_space_fleet) and rebel_space_fleet.Get_Planet_Location() == rebel_attack_target then
Sleep(1)
rebel_land_units = SpawnList(rebel_reaction_land_force_definition, rebel_attack_source, rebel, false, false)
rebel_land_fleet = Assemble_Fleet(rebel_land_units)
BlockOnCommand(rebel_land_fleet.Move_To(rebel_attack_target))
rebel_land_fleet.Invade()
end
end
--Huge Empire fleet wanders the galaxy squashing stuff until wiped out
function Roaming_Empire_Space_Force()
roaming_empire_fleet_definition = { "Star_Destroyer",
"Star_Destroyer",
"Star_Destroyer",
"Star_Destroyer",
"Victory_Destroyer",
"Victory_Destroyer",
"Victory_Destroyer",
"Acclamator_Assault_Ship",
"Acclamator_Assault_Ship",
"Acclamator_Assault_Ship",
"Acclamator_Assault_Ship",
"Acclamator_Assault_Ship",
"Tartan_Patrol_Cruiser",
"Tartan_Patrol_Cruiser",
"Tartan_Patrol_Cruiser",
"Tartan_Patrol_Cruiser",
"Tartan_Patrol_Cruiser",
"Tartan_Patrol_Cruiser",
"Broadside_Class_Cruiser",
"Broadside_Class_Cruiser",
"Broadside_Class_Cruiser",
"TIE_Defender_Squadron",
"TIE_Defender_Squadron",
"TIE_Defender_Squadron",
"TIE_Defender_Squadron",
"TIE_Phantom_Squadron",
"TIE_Phantom_Squadron",
"TIE_Phantom_Squadron",
"TIE_Phantom_Squadron",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron",
"TIE_Interceptor_Squadron" }
roaming_empire_fleet_units = SpawnList(roaming_empire_fleet_definition, kuat, empire, false, false)
roaming_empire_fleet = Assemble_Fleet(roaming_empire_fleet_units)
while TestValid(roaming_empire_fleet) do
roaming_fleet_target = FindTarget.Reachable_Target(empire, "Roaming_Empire_Fleet_Target", "Enemy", "Any", 1.0, roaming_empire_fleet.Get_Planet_Location())
BlockOnCommand(roaming_empire_fleet.Move_To(roaming_fleet_target))
end
end

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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Underworld_Demo.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Underworld_Demo.lua $
--
-- Original Author: Dan Etter
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Underworld_Tutorial_Demo_Begin = State_Underworld_Tutorial_Demo_Begin,
Underworld_Tutorial_Open_NalHutta_To_Tyber = State_Underworld_Tutorial_Open_NalHutta_To_Tyber,
Underworld_Tutorial_Highlight_Piracy_Option = State_Underworld_Tutorial_Highlight_Piracy_Option,
Underworld_Tutorial_Corruption_Increased_On_Mandalore = State_Underworld_Tutorial_Corruption_Increased_On_Mandalore,
Underworld_Tutorial_Trigger_After_Corruption_Increased_At_NalHutta = State_Underworld_Tutorial_Trigger_After_Corruption_Increased_At_NalHutta,
Underworld_Tutorial_Highlight_Disruptor_Tech = State_Underworld_Tutorial_Highlight_Disruptor_Tech,
Underworld_Tutorial_Complete_Objective_02 = State_Underworld_Tutorial_Complete_Objective_02,
Underworld_Tutorial_Force_Urai_Respawn_After_Mandalore_Corruption = State_Underworld_Tutorial_Force_Urai_Respawn_After_Mandalore_Corruption,
Underworld_Tutorial_Speech_Line_00_Remove_Text = State_Underworld_Tutorial_Speech_Line_00_Remove_Text,
Underworld_Tutorial_Speech_Line_01_Remove_Text = State_Underworld_Tutorial_Speech_Line_01_Remove_Text,
Underworld_Tutorial_Speech_Line_02_Remove_Text = State_Underworld_Tutorial_Speech_Line_02_Remove_Text,
Underworld_Tutorial_Speech_Line_03_Remove_Text = State_Underworld_Tutorial_Speech_Line_03_Remove_Text,
Underworld_Tutorial_Speech_Line_04_Remove_Text = State_Underworld_Tutorial_Speech_Line_04_Remove_Text,
Underworld_Tutorial_Speech_Line_05_Remove_Text = State_Underworld_Tutorial_Speech_Line_05_Remove_Text,
Underworld_Tutorial_Speech_Line_06_Remove_Text = State_Underworld_Tutorial_Speech_Line_06_Remove_Text,
Underworld_Tutorial_Speech_Line_07_Remove_Text = State_Underworld_Tutorial_Speech_Line_07_Remove_Text,
Underworld_Tutorial_Speech_Line_08_Remove_Text = State_Underworld_Tutorial_Speech_Line_08_Remove_Text,
Underworld_Tutorial_Speech_Line_09_Remove_Text = State_Underworld_Tutorial_Speech_Line_09_Remove_Text,
Underworld_Tutorial_Speech_Line_10_Remove_Text = State_Underworld_Tutorial_Speech_Line_10_Remove_Text,
Underworld_Tutorial_Speech_Line_11_Remove_Text = State_Underworld_Tutorial_Speech_Line_11_Remove_Text,
Underworld_Tutorial_Speech_Line_12_Remove_Text = State_Underworld_Tutorial_Speech_Line_12_Remove_Text,
Underworld_Tutorial_Speech_Line_13_Remove_Text = State_Underworld_Tutorial_Speech_Line_13_Remove_Text,
Underworld_Tutorial_Speech_Line_14_Remove_Text = State_Underworld_Tutorial_Speech_Line_14_Remove_Text,
Underworld_Tutorial_Speech_Line_15_Remove_Text = State_Underworld_Tutorial_Speech_Line_15_Remove_Text,
Underworld_Tutorial_Speech_Line_16_Remove_Text = State_Underworld_Tutorial_Speech_Line_16_Remove_Text,
Underworld_Tutorial_Speech_Line_17_Remove_Text = State_Underworld_Tutorial_Speech_Line_17_Remove_Text,
Underworld_Tutorial_Speech_Line_18_Remove_Text = State_Underworld_Tutorial_Speech_Line_18_Remove_Text,
Underworld_Tutorial_Speech_Line_19_Remove_Text = State_Underworld_Tutorial_Speech_Line_19_Remove_Text,
Underworld_Tutorial_Speech_Line_20_Remove_Text = State_Underworld_Tutorial_Speech_Line_20_Remove_Text,
Underworld_Tutorial_Speech_Line_21_Remove_Text = State_Underworld_Tutorial_Speech_Line_21_Remove_Text,
Underworld_Tutorial_Speech_Line_22_Remove_Text = State_Underworld_Tutorial_Speech_Line_22_Remove_Text,
Underworld_Tutorial_Speech_Line_23_Remove_Text = State_Underworld_Tutorial_Speech_Line_23_Remove_Text,
Underworld_Tutorial_Speech_Line_24_Remove_Text = State_Underworld_Tutorial_Speech_Line_24_Remove_Text,
Underworld_Tutorial_Speech_Line_25_Remove_Text = State_Underworld_Tutorial_Speech_Line_25_Remove_Text,
Underworld_Tutorial_Speech_Line_26_Remove_Text = State_Underworld_Tutorial_Speech_Line_26_Remove_Text,
Underworld_Tutorial_Speech_Line_27_Remove_Text = State_Underworld_Tutorial_Speech_Line_27_Remove_Text,
Underworld_Tutorial_Speech_Line_28_Remove_Text = State_Underworld_Tutorial_Speech_Line_28_Remove_Text,
Underworld_Tutorial_Speech_Line_29_Remove_Text = State_Underworld_Tutorial_Speech_Line_29_Remove_Text,
Underworld_Tutorial_Speech_Line_30_Remove_Text = State_Underworld_Tutorial_Speech_Line_30_Remove_Text,
Underworld_Tutorial_Speech_Line_31_Remove_Text = State_Underworld_Tutorial_Speech_Line_31_Remove_Text,
Underworld_Tutorial_Speech_Line_32_Remove_Text = State_Underworld_Tutorial_Speech_Line_32_Remove_Text,
Underworld_Tutorial_Speech_Line_33_Remove_Text = State_Underworld_Tutorial_Speech_Line_33_Remove_Text,
Underworld_Tutorial_Speech_Line_34_Remove_Text = State_Underworld_Tutorial_Speech_Line_34_Remove_Text,
Underworld_Tutorial_Speech_Line_35_Remove_Text = State_Underworld_Tutorial_Speech_Line_35_Remove_Text,
Underworld_Tutorial_Speech_Line_36_Remove_Text = State_Underworld_Tutorial_Speech_Line_36_Remove_Text,
Underworld_Tutorial_Speech_Line_37_Remove_Text = State_Underworld_Tutorial_Speech_Line_37_Remove_Text,
Underworld_Tutorial_Speech_Line_38_Remove_Text = State_Underworld_Tutorial_Speech_Line_38_Remove_Text,
Underworld_Tutorial_Speech_Line_39_Remove_Text = State_Underworld_Tutorial_Speech_Line_39_Remove_Text,
Underworld_Tutorial_Speech_Line_40_Remove_Text = State_Underworld_Tutorial_Speech_Line_40_Remove_Text,
Underworld_Tutorial_Speech_Line_41_Remove_Text = State_Underworld_Tutorial_Speech_Line_41_Remove_Text,
Underworld_Tutorial_Speech_Line_42_Remove_Text = State_Underworld_Tutorial_Speech_Line_42_Remove_Text,
Underworld_Tutorial_Speech_Line_43_Remove_Text = State_Underworld_Tutorial_Speech_Line_43_Remove_Text,
Underworld_Tutorial_Speech_Line_44_Remove_Text = State_Underworld_Tutorial_Speech_Line_44_Remove_Text,
Underworld_Tutorial_Speech_Line_45_Remove_Text = State_Underworld_Tutorial_Speech_Line_45_Remove_Text,
Underworld_Tutorial_Speech_Line_46_Remove_Text = State_Underworld_Tutorial_Speech_Line_46_Remove_Text,
Underworld_Tutorial_Speech_Line_47_Remove_Text = State_Underworld_Tutorial_Speech_Line_47_Remove_Text,
Underworld_Tutorial_Speech_Line_48_Remove_Text = State_Underworld_Tutorial_Speech_Line_48_Remove_Text,
Underworld_Tutorial_Speech_Line_49_Remove_Text = State_Underworld_Tutorial_Speech_Line_49_Remove_Text,
Underworld_Tutorial_Speech_Line_50_Remove_Text = State_Underworld_Tutorial_Speech_Line_50_Remove_Text,
Underworld_Tutorial_Speech_Line_51_Remove_Text = State_Underworld_Tutorial_Speech_Line_51_Remove_Text,
Underworld_Tutorial_Speech_Line_52_Remove_Text = State_Underworld_Tutorial_Speech_Line_52_Remove_Text,
Underworld_Tutorial_Speech_Line_53_Remove_Text = State_Underworld_Tutorial_Speech_Line_53_Remove_Text,
Underworld_Tutorial_Speech_Line_54_Remove_Text = State_Underworld_Tutorial_Speech_Line_54_Remove_Text,
Underworld_Tutorial_Speech_Line_55_Remove_Text = State_Underworld_Tutorial_Speech_Line_55_Remove_Text,
Underworld_Tutorial_Speech_Line_56_Remove_Text = State_Underworld_Tutorial_Speech_Line_56_Remove_Text,
Underworld_Tutorial_Speech_Line_57_Remove_Text = State_Underworld_Tutorial_Speech_Line_57_Remove_Text,
Underworld_Tutorial_Speech_Line_58_Remove_Text = State_Underworld_Tutorial_Speech_Line_58_Remove_Text,
Underworld_Tutorial_Speech_Line_59_Remove_Text = State_Underworld_Tutorial_Speech_Line_59_Remove_Text,
Underworld_Tutorial_Speech_Line_60_Remove_Text = State_Underworld_Tutorial_Speech_Line_60_Remove_Text,
Underworld_Tutorial_Speech_Line_61_Remove_Text = State_Underworld_Tutorial_Speech_Line_61_Remove_Text,
Underworld_Tutorial_Speech_Line_62_Remove_Text = State_Underworld_Tutorial_Speech_Line_62_Remove_Text,
Underworld_Tutorial_Speech_Line_63_Remove_Text = State_Underworld_Tutorial_Speech_Line_63_Remove_Text,
Underworld_Tutorial_Speech_Line_64_Remove_Text = State_Underworld_Tutorial_Speech_Line_64_Remove_Text,
Underworld_Tutorial_Speech_Line_65_Remove_Text = State_Underworld_Tutorial_Speech_Line_65_Remove_Text,
Underworld_Tutorial_Speech_Line_66_Remove_Text = State_Underworld_Tutorial_Speech_Line_66_Remove_Text,
Underworld_Tutorial_Speech_Line_67_Remove_Text = State_Underworld_Tutorial_Speech_Line_67_Remove_Text,
Underworld_Tutorial_Speech_Line_68_Remove_Text = State_Underworld_Tutorial_Speech_Line_68_Remove_Text,
Underworld_Tutorial_Speech_Line_69_Remove_Text = State_Underworld_Tutorial_Speech_Line_69_Remove_Text,
Underworld_Tutorial_Speech_Line_70_Remove_Text = State_Underworld_Tutorial_Speech_Line_70_Remove_Text,
Underworld_Tutorial_Speech_Line_71_Remove_Text = State_Underworld_Tutorial_Speech_Line_71_Remove_Text,
Underworld_Tutorial_Speech_Line_72_Remove_Text = State_Underworld_Tutorial_Speech_Line_72_Remove_Text,
Underworld_Tutorial_Speech_Line_73_Remove_Text = State_Underworld_Tutorial_Speech_Line_73_Remove_Text,
Underworld_Tutorial_Speech_Line_74_Remove_Text = State_Underworld_Tutorial_Speech_Line_74_Remove_Text,
Underworld_Tutorial_Speech_Line_75_Remove_Text = State_Underworld_Tutorial_Speech_Line_75_Remove_Text,
Underworld_Tutorial_Speech_Line_76_Remove_Text = State_Underworld_Tutorial_Speech_Line_76_Remove_Text,
Underworld_Tutorial_Speech_Line_77_Remove_Text = State_Underworld_Tutorial_Speech_Line_77_Remove_Text,
Underworld_Tutorial_Speech_Line_78_Remove_Text = State_Underworld_Tutorial_Speech_Line_78_Remove_Text,
Underworld_Tutorial_Speech_Line_79_Remove_Text = State_Underworld_Tutorial_Speech_Line_79_Remove_Text,
Underworld_Tutorial_Speech_Line_80_Remove_Text = State_Underworld_Tutorial_Speech_Line_80_Remove_Text,
Underworld_Tutorial_Speech_Line_81_Remove_Text = State_Underworld_Tutorial_Speech_Line_81_Remove_Text,
Underworld_Tutorial_Speech_Line_82_Remove_Text = State_Underworld_Tutorial_Speech_Line_82_Remove_Text,
Underworld_Tutorial_Speech_Line_83_Remove_Text = State_Underworld_Tutorial_Speech_Line_83_Remove_Text,
Underworld_Tutorial_Speech_Line_84_Remove_Text = State_Underworld_Tutorial_Speech_Line_84_Remove_Text,
Underworld_Tutorial_Speech_Line_85_Remove_Text = State_Underworld_Tutorial_Speech_Line_85_Remove_Text,
Underworld_Tutorial_Speech_Line_86_Remove_Text = State_Underworld_Tutorial_Speech_Line_86_Remove_Text,
Underworld_Tutorial_Speech_Line_87_Remove_Text = State_Underworld_Tutorial_Speech_Line_87_Remove_Text,
Underworld_Tutorial_Speech_Line_88_Remove_Text = State_Underworld_Tutorial_Speech_Line_88_Remove_Text,
Underworld_Tutorial_Speech_Line_89_Remove_Text = State_Underworld_Tutorial_Speech_Line_89_Remove_Text,
Underworld_Tutorial_Speech_Line_91_Remove_Text = State_Underworld_Tutorial_Speech_Line_91_Remove_Text,
Underworld_Tutorial_Speech_Line_92_Remove_Text = State_Underworld_Tutorial_Speech_Line_92_Remove_Text,
Underworld_Tutorial_Speech_Line_93_Remove_Text = State_Underworld_Tutorial_Speech_Line_93_Remove_Text,
Underworld_Tutorial_Speech_Line_94_Remove_Text = State_Underworld_Tutorial_Speech_Line_94_Remove_Text,
Underworld_Tutorial_Speech_Line_95_Remove_Text = State_Underworld_Tutorial_Speech_Line_95_Remove_Text,
Underworld_Tutorial_Speech_Line_96_Remove_Text = State_Underworld_Tutorial_Speech_Line_96_Remove_Text,
Underworld_Tutorial_Speech_Line_97_Remove_Text = State_Underworld_Tutorial_Speech_Line_97_Remove_Text,
Underworld_Tutorial_Speech_Line_98_Remove_Text = State_Underworld_Tutorial_Speech_Line_98_Remove_Text,
Underworld_Tutorial_Speech_Line_99_Remove_Text = State_Underworld_Tutorial_Speech_Line_99_Remove_Text,
Underworld_Tutorial_Speech_Line_102_Remove_Text = State_Underworld_Tutorial_Speech_Line_102_Remove_Text,
Underworld_Tutorial_Speech_Line_103_Remove_Text = State_Underworld_Tutorial_Speech_Line_103_Remove_Text,
Underworld_Tutorial_Speech_Line_Felucia_18 = State_Underworld_Tutorial_Speech_Line_Felucia_18,
Underworld_Tutorial_Felucia_Battle_End_Closed = State_Underworld_Tutorial_Felucia_Battle_End_Closed
}
underworld_list_0 = {
"Tyber_Zann_Team_No_Peacebringer"
}
underworld_list_1 = {
"Urai_Fen_Team"
}
respawned_urai = {}
underworld = Find_Player("Underworld")
rebel = Find_Player("Rebel")
empire = Find_Player("Empire")
felucia_ready = false
mission_message_sent = false
non_felucia_units = 5
end
function Story_Mode_Service()
if felucia_ready and not mission_message_sent then
felucia = Find_First_Object("Felucia")
nalhutta = Find_First_Object("NalHutta_Prologue")
ryloth = Find_First_Object("Ryloth_Prologue")
mandalore = Find_First_Object("Mandalore_Prologue")
galactic_fleet = Find_Object_Type("GALACTIC_FLEET")
underworld_list = Find_All_Objects_Of_Type(underworld)
non_felucia_units = 0
for k, unit in pairs(underworld_list) do
if TestValid(unit) and not unit.Is_Category("Structure") then
parent = unit.Get_Parent_Object()
if TestValid(parent) then
if parent == felucia or
parent == nalhutta or
parent == ryloth or
parent == mandalore or
parent.Get_Type() == galactic_fleet then
--MessageBox("Unit = %s, Parent = %s", unit.Get_Type().Get_Name(), parent.Get_Type().Get_Name())
unit_loc = unit.Get_Planet_Location()
if unit_loc ~= felucia then
non_felucia_units = non_felucia_units + 1
end
end
end
end
end
--MessageBox("non Felucia units = %d", non_felucia_units)
if non_felucia_units == 0 and not mission_message_sent then
mission_message_sent = true
Story_Event("LOCK_TUTORIAL_CONTROLS")
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_84")
Story_Event("COMPLETE_GALACTIC_OBJECTIVE_03")
end
end
end
function State_Underworld_Tutorial_Force_Urai_Respawn_After_Mandalore_Corruption(message)
if message == OnEnter then
Sleep(0.5)
urai = Find_First_Object("Urai_Fen")
respawned_urai[1] = urai.Get_Parent_Object()
urai_fleet = Assemble_Fleet(respawned_urai)
end
end
function State_Underworld_Tutorial_Demo_Begin(message)
if message == OnEnter then
ryloth = Find_First_Object("Ryloth_Prologue")
felucia = Find_First_Object("Felucia")
urai_fleet_units = SpawnList(underworld_list_1,ryloth,underworld,false,false)
urai_fleet = Assemble_Fleet(urai_fleet_units)
Story_Event("SPAWN_TYBER_AT_RYLOTH")
underworld.Set_Black_Market_Tutorial(true)
--underworld.Set_Sabotage_Tutorial(true)
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_01")
end
end
function State_Underworld_Tutorial_Speech_Line_01_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_00")
end
end
function State_Underworld_Tutorial_Speech_Line_00_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_103")
end
end
function State_Underworld_Tutorial_Speech_Line_103_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_71")
end
end
function State_Underworld_Tutorial_Speech_Line_71_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_72")
end
end
function State_Underworld_Tutorial_Speech_Line_72_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_73")
end
end
function State_Underworld_Tutorial_Speech_Line_73_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_102")
Story_Event("ADD_GALACTIC_OBJECTIVE_00")
end
end
function State_Underworld_Tutorial_Highlight_Piracy_Option(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_74")
end
end
function State_Underworld_Tutorial_Speech_Line_74_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_75")
Story_Event("UNLOCK_CONTROLS_FOR_CORRUPTION")
end
end
function State_Underworld_Tutorial_Corruption_Increased_On_Mandalore(message)
if message == OnEnter then
--Sleep(12)
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_77")
end
end
function State_Underworld_Tutorial_Speech_Line_77_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_99")
end
end
function State_Underworld_Tutorial_Speech_Line_99_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_98")
end
end
function State_Underworld_Tutorial_Speech_Line_98_Remove_Text(message)
if message == OnEnter then
Story_Event("ZOOM_IN_TWICE")
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_38")
end
end
function State_Underworld_Tutorial_Speech_Line_38_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_91")
end
end
function State_Underworld_Tutorial_Speech_Line_91_Remove_Text(message)
if message == OnEnter then
Story_Event("ZOOM_OUT_TWICE")
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_09")
end
end
function State_Underworld_Tutorial_Speech_Line_09_Remove_Text(message)
if message == OnEnter then
Story_Event("SPAWN_DEFILER_FOR_BLACK_MARKET")
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_11")
end
end
function State_Underworld_Tutorial_Speech_Line_11_Remove_Text(message)
if message == OnEnter then
Story_Event("ADD_GALACTIC_OBJECTIVE_01")
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_12")
end
end
function State_Underworld_Tutorial_Speech_Line_12_Remove_Text(message)
if message == OnEnter then
Story_Event("UNLOCK_CONTROLS_FOR_BLACK_MARKET")
end
end
function State_Underworld_Tutorial_Trigger_After_Corruption_Increased_At_NalHutta(message)
if message == OnEnter then
Sleep(5)
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_93")
end
end
function State_Underworld_Tutorial_Speech_Line_93_Remove_Text(message)
if message == OnEnter then
Sleep(2)
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_80")
end
end
function State_Underworld_Tutorial_Speech_Line_80_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_81")
end
end
function State_Underworld_Tutorial_Speech_Line_81_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_78")
Story_Event("ADD_GALACTIC_OBJECTIVE_02")
end
end
function State_Underworld_Tutorial_Highlight_Disruptor_Tech(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_51")
end
end
function State_Underworld_Tutorial_Speech_Line_51_Remove_Text(message)
if message == OnEnter then
Story_Event("UNLOCK_CONTROLS_AFTER_BM_EXPLANATION")
end
end
function State_Underworld_Tutorial_Complete_Objective_02(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_82")
Story_Event("LOCK_TUTORIAL_CONTROLS")
end
end
function State_Underworld_Tutorial_Speech_Line_82_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_83")
end
end
function State_Underworld_Tutorial_Speech_Line_83_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_16")
Story_Event("ADD_GALACTIC_OBJECTIVE_03")
end
end
function State_Underworld_Tutorial_Speech_Line_16_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_10")
end
end
function State_Underworld_Tutorial_Speech_Line_10_Remove_Text(message)
if message == OnEnter then
Story_Event("UNLOCK_TUTORIAL_CONTROLS")
Story_Event("OPEN_FELUCIA")
felucia_ready = true
end
end
function State_Underworld_Tutorial_Speech_Line_84_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_85")
end
end
function State_Underworld_Tutorial_Speech_Line_85_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_86")
end
end
function State_Underworld_Tutorial_Speech_Line_86_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_87")
end
end
function State_Underworld_Tutorial_Speech_Line_87_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_88")
end
end
function State_Underworld_Tutorial_Speech_Line_88_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_89")
end
end
function State_Underworld_Tutorial_Speech_Line_89_Remove_Text(message)
if message == OnEnter then
Story_Event("START_FELUCIA_LAND_MISSION")
Story_Event("UNLOCK_TUTORIAL_CONTROLS")
end
end
function State_Underworld_Tutorial_Felucia_Battle_End_Closed(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_PROLOGUE_FELUCIA_18")
end
end
function State_Underworld_Tutorial_Speech_Line_Felucia_18(message)
if message == OnEnter then
Story_Event("REVEAL_KAMINO")
end
end

View File

@@ -0,0 +1,74 @@
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Underworld_Exec_Demo.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Underworld_Exec_Demo.lua $
--
-- Original Author: Dan Etter
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Underworld_Exec_Demo_Begin = State_Underworld_Exec_Demo_Begin
}
underworld_list_0 = {
"Tyber_Zann_Team"
}
underworld = Find_Player("Underworld")
rebel = Find_Player("Rebel")
empire = Find_Player("Empire")
end
function State_Underworld_Exec_Demo_Begin(message)
if message == OnEnter then
bestine = Find_First_Object("Bestine")
tyber_fleet_units = SpawnList(underworld_list_0,bestine,underworld,false,false)
tyber_fleet = Assemble_Fleet(tyber_fleet_units)
end
end

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