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DATA/SCRIPTS/STORY/STORY_CAMPAIGN_EMPIRE_ACT_I.LUA
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81
DATA/SCRIPTS/STORY/STORY_CAMPAIGN_EMPIRE_ACT_I.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Empire_Act_I.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Empire_Act_I.lua $
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--
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-- Original Author: Steve_Copeland
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStoryMode")
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--
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-- Definitions -- This function is called once when the script is first created.
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--
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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StoryModeEvents =
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{
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ActI_Fondor_Rebels_00 = State_ActI_Fondor_Rebels_00
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}
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unit_typename_list = {
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"Y-Wing_Squadron"
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,"Y-Wing_Squadron"
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,"Rebel_Tank_Buster_Squad"
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}
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end
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-- jdg 8/21/05 disabling for now
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function State_ActI_Fondor_Rebels_00(message)
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if message == OnEnter then
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-- MessageBox("lua handler for State_ActI_Fondor_Rebels_00")
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rebel_player = Find_Player("Rebel")
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empire_player = Find_Player("Empire")
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fondor_planet = FindPlanet("Fondor")
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empire_player.Enable_Advisor_Hints("Space",false)
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empire_player.Enable_Advisor_Hints("Land",false)
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unit_list = SpawnList(unit_typename_list, fondor_planet, rebel_player, false, false)
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--unit_fleet = Assemble_Fleet(unit_list) -- This will assemble the units in space
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end
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end
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function Story_Mode_Service()
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end
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