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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActII_M04_SPACE.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActII_M04_SPACE.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Empire_A02M04_Begin = State_Empire_A02M04_Begin
,Empire_A02M04_Warp_in_MonCal_Cruiser_00 = State_Empire_A02M04_Warp_in_MonCal_Cruiser
,Empire_A02M04_Allow_Win = State_Empire_A02M04_Allow_Win
}
reinforcement_list1 = {
"CALAMARI_CRUISER"
--,"CALAMARI_CRUISER"
}
-- For memory pool cleanup hints
rebel_player = nil
end
function State_Empire_A02M04_Begin(message)
if message == OnEnter then
moncal_rally1 = Find_Hint("GENERIC_MARKER_SPACE", "moncal-rally1")
moncal_rally2 = Find_Hint("GENERIC_MARKER_SPACE", "moncal-rally2")
if not (moncal_rally1 or moncal_rally2) then
--MessageBox("%s--marker not found; aborting", tostring(Script))
return
end
rebel_player = Find_Player("Rebel")
player = Find_Player("Empire")
end
end
function State_Empire_A02M04_Warp_in_MonCal_Cruiser(message)
if message == OnEnter then
Create_Thread("Calamari_Cinematic")
end
end
function Moncal_Callback(unit_list)
--MessageBox("Moncal_Callback")
end
function Calamari_Cinematic ()
--ReinforceList(reinforcement_list1, moncal_rally, rebel_player, true, true, false, Moncal_Callback)
--MessageBox("State_Empire_A02M04_Warp_in_MonCal_Cruiser")
--jdg this needs to become a spawn event...
moncal_01_list = SpawnList(reinforcement_list1, moncal_rally1, rebel_player, true, true, false)
moncal_02_list = SpawnList(reinforcement_list1, moncal_rally2, rebel_player, true, true, false)
moncal_01 = moncal_01_list[1]
moncal_02 = moncal_02_list[1]
moncal_01.Teleport_And_Face(moncal_rally1)
moncal_02.Teleport_And_Face(moncal_rally2)
moncal_01.Cinematic_Hyperspace_In(30)
moncal_02.Cinematic_Hyperspace_In(45)
camera_start = Find_Hint("GENERIC_MARKER_SPACE", "mid-cine-start")
camera_goto = Find_Hint("GENERIC_MARKER_SPACE", "moncal-rally1")
--SET UP CINEMATIC CAMERA
Fade_Screen_Out(.5)
Suspend_AI(1)
Lock_Controls(1)
Letter_Box_In(0)
Start_Cinematic_Camera()
Set_Cinematic_Camera_Key(camera_start, 100, 6, 45, 1, 0, 0, 0)
Set_Cinematic_Target_Key(camera_goto, 0, 0, 0, 0, 0, 0, 0)
Fade_Screen_In(.5)
Sleep(5)
--mon_cal_ship = unit_list[1]
Transition_Cinematic_Target_Key(moncal_01, 3, 0, 0, 0, 0, moncal_01, 0, 0)
Transition_Cinematic_Camera_Key(moncal_01, 3, 600, -12, 270, 1, 0, 0, 0)
Sleep(3)
closest_unit = Find_Nearest(moncal_01, player, true)
Fade_Screen_Out(1)
Sleep(1)
Point_Camera_At(closest_unit)
Transition_To_Tactical_Camera(1)
Letter_Box_Out(1)
Sleep(1)
End_Cinematic_Camera()
Fade_Screen_In(.5)
Lock_Controls(0)
Suspend_AI(0)
end
function State_Empire_A02M04_Allow_Win(message)
if message == OnEnter then
Create_Thread("Ending_Cinematic")
end
end
------------------------------------------------------------
-- dme Ending Cinematic stuff
------------------------------------------------------------
function Ending_Cinematic()
--Story_Event("END_DIALOG")
Fade_Screen_Out(.5)
Suspend_AI(1)
Lock_Controls(1)
Letter_Box_In(0)
--Set up all waypoints for cinematic
camera_start = Find_Hint("GENERIC_MARKER_SPACE", "camerastart")
end_forces1 = Find_Hint("GENERIC_MARKER_SPACE", "endforces1")
end_forces2 = Find_Hint("GENERIC_MARKER_SPACE", "endforces2")
end_forces3 = Find_Hint("GENERIC_MARKER_SPACE", "endforces3")
end_forces4 = Find_Hint("GENERIC_MARKER_SPACE", "endforces4")
end_forces5 = Find_Hint("GENERIC_MARKER_SPACE", "endforces5")
camera_stop = Find_Hint("GENERIC_MARKER_SPACE", "camerastop")
moncal_loc1 = Find_Hint("GENERIC_MARKER_SPACE", "moncal1")
moncal_loc2 = Find_Hint("GENERIC_MARKER_SPACE", "moncal2")
neutral_player = Find_Player("Neutral")
rebel_player = Find_Player("Rebel")
empire_player = Find_Player("Empire")
tartanlist = Find_All_Objects_Of_Type("TARTAN_PATROL_CRUISER")
broadsidelist = Find_All_Objects_Of_Type("Broadside_Class_Cruiser")
acclamatorlist = Find_All_Objects_Of_Type("Acclamator_Assault_Ship")
victorylist = Find_All_Objects_Of_Type("Victory_Destroyer")
unitlist = 1
unitloc = {}
unitloc[1] = camera_start
unitloc[2] = end_forces1
unitloc[3] = end_forces2
unitloc[4] = end_forces3
unitloc[5] = end_forces4
unitloc[6] = end_forces5
cine_unit = {}
cine_unit[1] = nil
cine_unit[2] = nil
cine_unit[3] = nil
cine_unit[4] = nil
cine_unit[5] = nil
cine_unit[6] = nil
for i,victory in pairs(victorylist) do
if unitlist <= 6 then
--victory.Teleport_And_Face(unitloc[unitlist])
cine_unit[i] = victory
unitlist = unitlist + 1
end
end
for i,acclamator in pairs(acclamatorlist) do
if unitlist <= 6 then
--unit.Teleport_And_Face(unitloc[unitlist])
cine_unit[i] = acclamator
unitlist = unitlist + 1
end
end
for i,broadside in pairs(broadsidelist) do
if unitlist <= 6 then
--unit.Teleport_And_Face(unitloc[unitlist])
cine_unit[i] = broadside
unitlist = unitlist + 1
end
end
for i,tartan in pairs(tartanlist) do
if unitlist <= 6 then
--unit.Teleport_And_Face(unitloc[unitlist])
cine_unit[i] = tartan
unitlist = unitlist + 1
end
end
--cinematic cleanup crap
if TestValid(cine_unit[1]) then
cine_unit[1].In_End_Cinematic(true)
end
if TestValid(cine_unit[2]) then
cine_unit[2].In_End_Cinematic(true)
end
if TestValid(cine_unit[3]) then
cine_unit[3].In_End_Cinematic(true)
end
if TestValid(cine_unit[4]) then
cine_unit[4].In_End_Cinematic(true)
end
if TestValid(cine_unit[5]) then
cine_unit[5].In_End_Cinematic(true)
end
if TestValid(cine_unit[6]) then
cine_unit[6].In_End_Cinematic(true)
end
Do_End_Cinematic_Cleanup()
if TestValid(cine_unit[1]) then
cine_unit[1].Teleport_And_Face(unitloc[1])
end
if TestValid(cine_unit[2]) then
cine_unit[2].Teleport_And_Face(unitloc[2])
end
if TestValid(cine_unit[3]) then
cine_unit[3].Teleport_And_Face(unitloc[3])
end
if TestValid(cine_unit[4]) then
cine_unit[4].Teleport_And_Face(unitloc[4])
end
if TestValid(cine_unit[5]) then
cine_unit[5].Teleport_And_Face(unitloc[5])
end
if TestValid(cine_unit[6]) then
cine_unit[6].Teleport_And_Face(unitloc[6])
end
moncal1 = Create_Generic_Object("Calamari_Cruiser", moncal_loc1, neutral_player)
moncal2 = Create_Generic_Object("Calamari_Cruiser", moncal_loc2, neutral_player)
moncal1.Teleport_And_Face(moncal_loc1)
moncal2.Teleport_And_Face(moncal_loc2)
moncal1.Take_Damage(200000)
moncal2.Take_Damage(200000)
Start_Cinematic_Camera()
Sleep(1)
Story_Event("END_DIALOG")
Fade_Screen_In(2)
-- Set_Cinematic_Camera_Key(target_pos, xoffset_dist, yoffset_pitch, zoffset_yaw, angles?, attach_object, use_object_rotation, cinematic_animation)
Set_Cinematic_Camera_Key(camera_start, 500, -10, 90, 1, 0, 1, 0)
-- Set_Cinematic_Camera_Key(target_pos, xoffset_dist, yoffset_pitch, zoffset_yaw, angles?, attach_object, use_object_rotation, cinematic_animation)
Set_Cinematic_Target_Key(camera_start, 0, 0, -100, 0, 0, 0, 0)
-- Transition_Cinematic_Camera_Key(target_pos, time, xoffset_dist, yoffset_pitch, zoffset_yaw, angles?, attach_object, use_object_rotation, cinematic_animation)
Transition_Cinematic_Camera_Key(camera_start, 16, 500, 30, 0, 1, 0, 0, 0)
Sleep(3)
Transition_Cinematic_Target_Key(moncal_loc1, 16, 0, 0, 0, 0, 0, 0, 0)
--Transition_Cinematic_Camera_Key(camera_start, 8, 500, 60, 0, 1, 0, 0, 0)
Sleep(5)
Story_Event("END_DIALOG")
Sleep(4)
end