Initial commit
This commit is contained in:
323
DATA/SCRIPTS/STORY/STORY_EMPIRE_ACTII_M04_SPACE.LUA
Normal file
323
DATA/SCRIPTS/STORY/STORY_EMPIRE_ACTII_M04_SPACE.LUA
Normal file
@@ -0,0 +1,323 @@
|
||||
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActII_M04_SPACE.lua#1 $
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- (C) Petroglyph Games, Inc.
|
||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
|
||||
-- **** * *
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActII_M04_SPACE.lua $
|
||||
--
|
||||
-- Original Author: Steve_Copeland
|
||||
--
|
||||
-- $Author: Brian_Hayes $
|
||||
--
|
||||
-- $Change: 637819 $
|
||||
--
|
||||
-- $DateTime: 2017/03/22 10:16:16 $
|
||||
--
|
||||
-- $Revision: #1 $
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
require("PGStoryMode")
|
||||
|
||||
--
|
||||
-- Definitions -- This function is called once when the script is first created.
|
||||
--
|
||||
function Definitions()
|
||||
|
||||
DebugMessage("%s -- In Definitions", tostring(Script))
|
||||
|
||||
StoryModeEvents =
|
||||
{
|
||||
Empire_A02M04_Begin = State_Empire_A02M04_Begin
|
||||
,Empire_A02M04_Warp_in_MonCal_Cruiser_00 = State_Empire_A02M04_Warp_in_MonCal_Cruiser
|
||||
,Empire_A02M04_Allow_Win = State_Empire_A02M04_Allow_Win
|
||||
}
|
||||
|
||||
reinforcement_list1 = {
|
||||
"CALAMARI_CRUISER"
|
||||
--,"CALAMARI_CRUISER"
|
||||
}
|
||||
|
||||
-- For memory pool cleanup hints
|
||||
rebel_player = nil
|
||||
|
||||
end
|
||||
|
||||
function State_Empire_A02M04_Begin(message)
|
||||
if message == OnEnter then
|
||||
moncal_rally1 = Find_Hint("GENERIC_MARKER_SPACE", "moncal-rally1")
|
||||
moncal_rally2 = Find_Hint("GENERIC_MARKER_SPACE", "moncal-rally2")
|
||||
if not (moncal_rally1 or moncal_rally2) then
|
||||
--MessageBox("%s--marker not found; aborting", tostring(Script))
|
||||
return
|
||||
end
|
||||
rebel_player = Find_Player("Rebel")
|
||||
player = Find_Player("Empire")
|
||||
end
|
||||
end
|
||||
|
||||
function State_Empire_A02M04_Warp_in_MonCal_Cruiser(message)
|
||||
if message == OnEnter then
|
||||
|
||||
Create_Thread("Calamari_Cinematic")
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function Moncal_Callback(unit_list)
|
||||
--MessageBox("Moncal_Callback")
|
||||
|
||||
end
|
||||
|
||||
function Calamari_Cinematic ()
|
||||
|
||||
--ReinforceList(reinforcement_list1, moncal_rally, rebel_player, true, true, false, Moncal_Callback)
|
||||
--MessageBox("State_Empire_A02M04_Warp_in_MonCal_Cruiser")
|
||||
--jdg this needs to become a spawn event...
|
||||
|
||||
moncal_01_list = SpawnList(reinforcement_list1, moncal_rally1, rebel_player, true, true, false)
|
||||
moncal_02_list = SpawnList(reinforcement_list1, moncal_rally2, rebel_player, true, true, false)
|
||||
moncal_01 = moncal_01_list[1]
|
||||
moncal_02 = moncal_02_list[1]
|
||||
|
||||
moncal_01.Teleport_And_Face(moncal_rally1)
|
||||
moncal_02.Teleport_And_Face(moncal_rally2)
|
||||
|
||||
moncal_01.Cinematic_Hyperspace_In(30)
|
||||
moncal_02.Cinematic_Hyperspace_In(45)
|
||||
|
||||
camera_start = Find_Hint("GENERIC_MARKER_SPACE", "mid-cine-start")
|
||||
camera_goto = Find_Hint("GENERIC_MARKER_SPACE", "moncal-rally1")
|
||||
|
||||
--SET UP CINEMATIC CAMERA
|
||||
Fade_Screen_Out(.5)
|
||||
Suspend_AI(1)
|
||||
Lock_Controls(1)
|
||||
Letter_Box_In(0)
|
||||
|
||||
Start_Cinematic_Camera()
|
||||
|
||||
Set_Cinematic_Camera_Key(camera_start, 100, 6, 45, 1, 0, 0, 0)
|
||||
Set_Cinematic_Target_Key(camera_goto, 0, 0, 0, 0, 0, 0, 0)
|
||||
|
||||
Fade_Screen_In(.5)
|
||||
|
||||
Sleep(5)
|
||||
|
||||
--mon_cal_ship = unit_list[1]
|
||||
|
||||
Transition_Cinematic_Target_Key(moncal_01, 3, 0, 0, 0, 0, moncal_01, 0, 0)
|
||||
Transition_Cinematic_Camera_Key(moncal_01, 3, 600, -12, 270, 1, 0, 0, 0)
|
||||
Sleep(3)
|
||||
|
||||
closest_unit = Find_Nearest(moncal_01, player, true)
|
||||
Fade_Screen_Out(1)
|
||||
Sleep(1)
|
||||
|
||||
Point_Camera_At(closest_unit)
|
||||
|
||||
Transition_To_Tactical_Camera(1)
|
||||
|
||||
Letter_Box_Out(1)
|
||||
Sleep(1)
|
||||
End_Cinematic_Camera()
|
||||
Fade_Screen_In(.5)
|
||||
Lock_Controls(0)
|
||||
Suspend_AI(0)
|
||||
end
|
||||
|
||||
|
||||
function State_Empire_A02M04_Allow_Win(message)
|
||||
if message == OnEnter then
|
||||
Create_Thread("Ending_Cinematic")
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------
|
||||
-- dme Ending Cinematic stuff
|
||||
------------------------------------------------------------
|
||||
|
||||
function Ending_Cinematic()
|
||||
|
||||
--Story_Event("END_DIALOG")
|
||||
Fade_Screen_Out(.5)
|
||||
Suspend_AI(1)
|
||||
Lock_Controls(1)
|
||||
Letter_Box_In(0)
|
||||
|
||||
--Set up all waypoints for cinematic
|
||||
|
||||
camera_start = Find_Hint("GENERIC_MARKER_SPACE", "camerastart")
|
||||
end_forces1 = Find_Hint("GENERIC_MARKER_SPACE", "endforces1")
|
||||
end_forces2 = Find_Hint("GENERIC_MARKER_SPACE", "endforces2")
|
||||
end_forces3 = Find_Hint("GENERIC_MARKER_SPACE", "endforces3")
|
||||
end_forces4 = Find_Hint("GENERIC_MARKER_SPACE", "endforces4")
|
||||
end_forces5 = Find_Hint("GENERIC_MARKER_SPACE", "endforces5")
|
||||
camera_stop = Find_Hint("GENERIC_MARKER_SPACE", "camerastop")
|
||||
moncal_loc1 = Find_Hint("GENERIC_MARKER_SPACE", "moncal1")
|
||||
moncal_loc2 = Find_Hint("GENERIC_MARKER_SPACE", "moncal2")
|
||||
|
||||
neutral_player = Find_Player("Neutral")
|
||||
rebel_player = Find_Player("Rebel")
|
||||
empire_player = Find_Player("Empire")
|
||||
|
||||
tartanlist = Find_All_Objects_Of_Type("TARTAN_PATROL_CRUISER")
|
||||
broadsidelist = Find_All_Objects_Of_Type("Broadside_Class_Cruiser")
|
||||
acclamatorlist = Find_All_Objects_Of_Type("Acclamator_Assault_Ship")
|
||||
victorylist = Find_All_Objects_Of_Type("Victory_Destroyer")
|
||||
|
||||
unitlist = 1
|
||||
|
||||
unitloc = {}
|
||||
unitloc[1] = camera_start
|
||||
unitloc[2] = end_forces1
|
||||
unitloc[3] = end_forces2
|
||||
unitloc[4] = end_forces3
|
||||
unitloc[5] = end_forces4
|
||||
unitloc[6] = end_forces5
|
||||
|
||||
cine_unit = {}
|
||||
cine_unit[1] = nil
|
||||
cine_unit[2] = nil
|
||||
cine_unit[3] = nil
|
||||
cine_unit[4] = nil
|
||||
cine_unit[5] = nil
|
||||
cine_unit[6] = nil
|
||||
|
||||
for i,victory in pairs(victorylist) do
|
||||
if unitlist <= 6 then
|
||||
--victory.Teleport_And_Face(unitloc[unitlist])
|
||||
cine_unit[i] = victory
|
||||
unitlist = unitlist + 1
|
||||
end
|
||||
end
|
||||
for i,acclamator in pairs(acclamatorlist) do
|
||||
if unitlist <= 6 then
|
||||
--unit.Teleport_And_Face(unitloc[unitlist])
|
||||
cine_unit[i] = acclamator
|
||||
unitlist = unitlist + 1
|
||||
end
|
||||
end
|
||||
for i,broadside in pairs(broadsidelist) do
|
||||
if unitlist <= 6 then
|
||||
--unit.Teleport_And_Face(unitloc[unitlist])
|
||||
cine_unit[i] = broadside
|
||||
unitlist = unitlist + 1
|
||||
end
|
||||
end
|
||||
for i,tartan in pairs(tartanlist) do
|
||||
if unitlist <= 6 then
|
||||
--unit.Teleport_And_Face(unitloc[unitlist])
|
||||
cine_unit[i] = tartan
|
||||
unitlist = unitlist + 1
|
||||
end
|
||||
end
|
||||
|
||||
--cinematic cleanup crap
|
||||
if TestValid(cine_unit[1]) then
|
||||
cine_unit[1].In_End_Cinematic(true)
|
||||
end
|
||||
|
||||
if TestValid(cine_unit[2]) then
|
||||
cine_unit[2].In_End_Cinematic(true)
|
||||
end
|
||||
|
||||
if TestValid(cine_unit[3]) then
|
||||
cine_unit[3].In_End_Cinematic(true)
|
||||
end
|
||||
|
||||
if TestValid(cine_unit[4]) then
|
||||
cine_unit[4].In_End_Cinematic(true)
|
||||
end
|
||||
|
||||
if TestValid(cine_unit[5]) then
|
||||
cine_unit[5].In_End_Cinematic(true)
|
||||
end
|
||||
|
||||
if TestValid(cine_unit[6]) then
|
||||
cine_unit[6].In_End_Cinematic(true)
|
||||
end
|
||||
|
||||
Do_End_Cinematic_Cleanup()
|
||||
|
||||
if TestValid(cine_unit[1]) then
|
||||
cine_unit[1].Teleport_And_Face(unitloc[1])
|
||||
end
|
||||
|
||||
if TestValid(cine_unit[2]) then
|
||||
cine_unit[2].Teleport_And_Face(unitloc[2])
|
||||
end
|
||||
|
||||
if TestValid(cine_unit[3]) then
|
||||
cine_unit[3].Teleport_And_Face(unitloc[3])
|
||||
end
|
||||
|
||||
if TestValid(cine_unit[4]) then
|
||||
cine_unit[4].Teleport_And_Face(unitloc[4])
|
||||
end
|
||||
|
||||
if TestValid(cine_unit[5]) then
|
||||
cine_unit[5].Teleport_And_Face(unitloc[5])
|
||||
end
|
||||
|
||||
if TestValid(cine_unit[6]) then
|
||||
cine_unit[6].Teleport_And_Face(unitloc[6])
|
||||
end
|
||||
|
||||
moncal1 = Create_Generic_Object("Calamari_Cruiser", moncal_loc1, neutral_player)
|
||||
moncal2 = Create_Generic_Object("Calamari_Cruiser", moncal_loc2, neutral_player)
|
||||
|
||||
moncal1.Teleport_And_Face(moncal_loc1)
|
||||
moncal2.Teleport_And_Face(moncal_loc2)
|
||||
|
||||
moncal1.Take_Damage(200000)
|
||||
moncal2.Take_Damage(200000)
|
||||
|
||||
Start_Cinematic_Camera()
|
||||
Sleep(1)
|
||||
|
||||
Story_Event("END_DIALOG")
|
||||
|
||||
Fade_Screen_In(2)
|
||||
|
||||
-- Set_Cinematic_Camera_Key(target_pos, xoffset_dist, yoffset_pitch, zoffset_yaw, angles?, attach_object, use_object_rotation, cinematic_animation)
|
||||
Set_Cinematic_Camera_Key(camera_start, 500, -10, 90, 1, 0, 1, 0)
|
||||
|
||||
-- Set_Cinematic_Camera_Key(target_pos, xoffset_dist, yoffset_pitch, zoffset_yaw, angles?, attach_object, use_object_rotation, cinematic_animation)
|
||||
Set_Cinematic_Target_Key(camera_start, 0, 0, -100, 0, 0, 0, 0)
|
||||
|
||||
-- Transition_Cinematic_Camera_Key(target_pos, time, xoffset_dist, yoffset_pitch, zoffset_yaw, angles?, attach_object, use_object_rotation, cinematic_animation)
|
||||
Transition_Cinematic_Camera_Key(camera_start, 16, 500, 30, 0, 1, 0, 0, 0)
|
||||
|
||||
|
||||
Sleep(3)
|
||||
Transition_Cinematic_Target_Key(moncal_loc1, 16, 0, 0, 0, 0, 0, 0, 0)
|
||||
--Transition_Cinematic_Camera_Key(camera_start, 8, 500, 60, 0, 1, 0, 0, 0)
|
||||
Sleep(5)
|
||||
Story_Event("END_DIALOG")
|
||||
Sleep(4)
|
||||
|
||||
|
||||
end
|
||||
Reference in New Issue
Block a user