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DATA/SCRIPTS/STORY/STORY_EMPIRE_ACTIV_M12_SPACE.LUA
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94
DATA/SCRIPTS/STORY/STORY_EMPIRE_ACTIV_M12_SPACE.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActIV_M12_SPACE.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActIV_M12_SPACE.lua $
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--
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-- Original Author: Steve_Copeland
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStoryMode")
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--
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-- Definitions -- This function is called once when the script is first created.
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--
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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StoryModeEvents =
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{
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Empire_A04M12_Begin = State_Empire_A04M12_Begin
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}
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reinforce_type_list_1 = {
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"Acclamator_Assault_Ship"
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}
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reinforce_delay = 30
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-- For memory pool cleanup hints
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reinforce_point = nil
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end
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function State_Empire_A04M12_Begin(message)
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if message == OnEnter then
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--MessageBox("State_Empire_A04M12_Begin")
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reinforce_point = Find_Hint("DEFENDING FORCES POSITION")
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rebel_player = Find_Player("Rebel")
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if not reinforce_point then
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--MessageBox("Didn't find DEFENDING FORCES POSITION marker, expected for all sandbox space maps; aborting")
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ScriptExit()
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end
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Register_Timer(Spawn_Reinforcements, reinforce_delay)
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death_star_list = Find_All_Objects_Of_Type("Death_Star")
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death_star = death_star_list[1]
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death_star.Override_Max_Speed(0.20)
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end
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end
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function Spawn_Reinforcements()
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--MessageBox("More reinforcements!")
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ReinforceList(reinforce_type_list_1, reinforce_point, rebel_player, true, true)
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end
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function Story_Mode_Service()
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end
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