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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActIV_M12_SPACE.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
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--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActIV_M12_SPACE.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Empire_A04M12_Begin = State_Empire_A04M12_Begin
}
reinforce_type_list_1 = {
"Acclamator_Assault_Ship"
}
reinforce_delay = 30
-- For memory pool cleanup hints
reinforce_point = nil
end
function State_Empire_A04M12_Begin(message)
if message == OnEnter then
--MessageBox("State_Empire_A04M12_Begin")
reinforce_point = Find_Hint("DEFENDING FORCES POSITION")
rebel_player = Find_Player("Rebel")
if not reinforce_point then
--MessageBox("Didn't find DEFENDING FORCES POSITION marker, expected for all sandbox space maps; aborting")
ScriptExit()
end
Register_Timer(Spawn_Reinforcements, reinforce_delay)
death_star_list = Find_All_Objects_Of_Type("Death_Star")
death_star = death_star_list[1]
death_star.Override_Max_Speed(0.20)
end
end
function Spawn_Reinforcements()
--MessageBox("More reinforcements!")
ReinforceList(reinforce_type_list_1, reinforce_point, rebel_player, true, true)
end
function Story_Mode_Service()
end