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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActI_M01_LAND.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
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-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActI_M01_LAND.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Empire_M01_Begin = State_Empire_M01_Begin
,Empire_M01_Jump_Info_00 = State_Empire_M01_Jump_Info_00
}
end
-- This is the earliest chance I have to do something
function State_Empire_M01_Begin(message)
if message == OnEnter then
MessageBox("OnEnter Empire_M01_Begin")
elseif message == OnUpdate then
elseif message == OnExit then
end
end
function State_Empire_M01_Jump_Info_00(message)
if message == OnEnter then
MessageBox("OnEnter State_Empire_M01_Jump_Info_00")
elseif message == OnUpdate then
elseif message == OnExit then
end
end
-- Here is an opportunity for updates outside of an event
function Story_Mode_Service()
end