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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Exec_Demo_Endor_Land_Tactical.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Exec_Demo_Endor_Land_Tactical.lua $
--
-- Original Author: Dan Etter
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Underworld_Exec_Demo_Endor_Begin = State_Underworld_Exec_Demo_Endor_Begin
}
underworld = Find_Player("Underworld")
rebel = Find_Player("Rebel")
neutral = Find_Player("Neutral")
camera_offset = 225
end
function State_Underworld_Exec_Demo_Endor_Begin(message)
if message == OnEnter then
--Turning off AI
Suspend_AI(1)
--Spawning in all Underworld units
--Spawning in cinematic saboteur
cine_sab_loc = Find_Hint("STORY_TRIGGER_ZONE_00", "saboteur0")
cine_saboteur = Spawn_Unit(Find_Object_Type("UNDERWORLD_SABOTEUR"), cine_sab_loc, underworld)
cine_saboteur[1].Teleport_And_Face(cine_sab_loc)
--Spawning in 3 other saboteurs
sab_spawn_list = Find_All_Objects_With_Hint("saboteur")
for k, loc in pairs(sab_spawn_list) do
if TestValid(loc) then
saboteur = Spawn_Unit(Find_Object_Type("UNDERWORLD_SABOTEUR"), loc, underworld)
saboteur[1].Teleport_And_Face(loc)
end
end
--Spawning in 3 groups of underworld mercs
merc_spawn_list = Find_All_Objects_With_Hint("merc")
for k, loc in pairs(merc_spawn_list) do
if TestValid(loc) then
Spawn_Unit(Find_Object_Type("UNDERWORLD_MERC_SQUAD"), loc, underworld)
end
end
--Spawning in IG-88
ig88_loc = Find_All_Objects_With_Hint("ig88")
for k, loc in pairs(ig88_loc) do
if TestValid(loc) then
ig88 = Spawn_Unit(Find_Object_Type("IG-88"), loc, underworld)
ig88[1].Teleport_And_Face(loc)
end
end
--Spawning in Tyber Zann
tyber_loc = Find_All_Objects_With_Hint("tyberloc")
for k, loc in pairs(tyber_loc) do
if TestValid(loc) then
tyber = Spawn_Unit(Find_Object_Type("TYBER_ZANN"), loc, underworld)
tyber[1].Teleport_And_Face(loc)
end
end
--Spawning in Underworld Transport
transport_loc = Find_All_Objects_With_Hint("transport")
for k, loc in pairs(transport_loc) do
if TestValid(loc) then
transport = Spawn_Unit(Find_Object_Type("F9TZ_CLOAKING_TRANSPORT"), loc, underworld)
Sleep(.5)
transport[1].Teleport_And_Face(loc)
end
end
current_cinematic_thread = Create_Thread("Intro_Cinematic")
end
end
function Story_Handle_Esc()
if current_cinematic_thread ~= nil then
Thread.Kill(current_cinematic_thread)
current_cinematic_thread = nil
Create_Thread("End_Camera")
end
end
function End_Camera()
Transition_To_Tactical_Camera(6)
Sleep(4)
Letter_Box_Out(2)
Sleep(2)
Lock_Controls(0)
End_Cinematic_Camera()
end
-- ************************************************************************
-- ***********************INTRO CINEMATIC FUNCTION*************************
-- ************************************************************************
function Intro_Cinematic ()
Lock_Controls(1)
Start_Cinematic_Camera()
Letter_Box_In(0)
Fade_Screen_In(2)
Transition_Cinematic_Camera_Key(cine_saboteur[1], 0, 50, 35, 135, 1, 1, 1, 0)
Transition_Cinematic_Target_Key(cine_saboteur[1], 0, 0, 0, 10, 0, 0, 0, 0)
--Sleep(7)
Transition_Cinematic_Camera_Key(cine_saboteur[1], 5, 50, 35, 225, 1, 1, 1, 0)
Sleep(4.5)
while true do
camera_offset = camera_offset + 90
Transition_Cinematic_Camera_Key(cine_saboteur[1], 5, 50, 35, camera_offset, 1, 1, 1, 0)
if camera_offset == 315 then
camera_offset = -45
end
Sleep(4.5)
end
end